haiku/headers/private/servers/app/IPoint.h

124 lines
3.6 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku, Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: IPoint.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Based on BPoint code by Frans Van Nispen
// Description: Integer BPoint class
//------------------------------------------------------------------------------
#ifndef _IPOINT_H
#define _IPOINT_H
// System Includes -------------------------------------------------------------
#include <BeBuild.h>
#include <SupportDefs.h>
#include <Point.h>
class BRect;
class IPoint
{
public:
int32 x;
int32 y;
IPoint(void);
IPoint(int32 X, int32 Y);
IPoint(const IPoint &p);
IPoint(const BPoint &p);
IPoint &operator=(const IPoint &p);
IPoint &operator=(const BPoint &p);
BPoint AsBPoint(void);
void Set(int32 X, int32 Y);
void ConstrainTo(BRect r);
void PrintToStream() const;
IPoint operator+(const IPoint &p) const;
IPoint operator+(const BPoint &p) const;
IPoint operator-(const IPoint &p) const;
IPoint operator-(const BPoint &p) const;
IPoint &operator+=(const IPoint &p);
IPoint &operator+=(const BPoint &p);
IPoint &operator-=(const IPoint &p);
IPoint &operator-=(const BPoint &p);
bool operator!=(const IPoint &p) const;
bool operator!=(const BPoint &p) const;
bool operator==(const IPoint &p) const;
bool operator==(const BPoint &p) const;
};
//------------------------------------------------------------------------------
inline IPoint::IPoint(void)
{
x = y = 0;
}
//------------------------------------------------------------------------------
inline IPoint::IPoint(int32 X, int32 Y)
{
x = X;
y = Y;
}
//------------------------------------------------------------------------------
inline IPoint::IPoint(const IPoint& pt)
{
x = pt.x;
y = pt.y;
}
//------------------------------------------------------------------------------
inline IPoint::IPoint(const BPoint& pt)
{
x = (int32)pt.x;
y = (int32)pt.y;
}
//------------------------------------------------------------------------------
inline IPoint &IPoint::operator=(const IPoint& from)
{
x = from.x;
y = from.y;
return *this;
}
//------------------------------------------------------------------------------
inline IPoint &IPoint::operator=(const BPoint& from)
{
x = (int32)from.x;
y = (int32)from.y;
return *this;
}
//------------------------------------------------------------------------------
inline void IPoint::Set(int32 X, int32 Y)
{
x = X;
y = Y;
}
//------------------------------------------------------------------------------
inline BPoint IPoint::AsBPoint(void)
{
return BPoint(x,y);
}
#endif