haiku/headers/private/kernel/user_debugger.h
2013-11-06 00:03:07 +01:00

299 lines
9.6 KiB
C++

/*
* Copyright 2005-2011, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*
* Userland debugger support.
*/
#ifndef _KERNEL_USER_DEBUGGER_H
#define _KERNEL_USER_DEBUGGER_H
#include <debugger.h>
#include <arch/user_debugger.h>
#include <timer.h>
// limits
#define B_DEBUG_MIN_PROFILE_INTERVAL 10 /* in us */
#define B_DEBUG_STACK_TRACE_DEPTH 128
#define B_DEBUG_PROFILE_BUFFER_FLUSH_THRESHOLD 70 /* in % */
struct BreakpointManager;
struct ConditionVariable;
struct function_profile_info;
namespace BKernel {
struct Thread;
}
using BKernel::Thread;
// Team related debugging data.
//
// Locking policy:
// 1) When accessing the structure it must be made sure, that the structure,
// (i.e. the struct Team it lives in) isn't deleted. Thus one either needs to
// get a team reference, lock the team, or one accesses the structure from a
// thread of that team.
// 2) Access to the `flags' field is atomic. Reading via atomic_get()
// requires no further locks (in addition to 1) that is). Writing requires
// `lock' to be held and must be done atomically, too
// (atomic_{set,and,or}()). Reading with `lock' being held doesn't need to
// be done atomically.
// 3) Access to all other fields (read or write) requires `lock' to be held.
// 4) Locking order is scheduler lock -> Team -> Thread -> team_debug_info::lock
// -> thread_debug_info::lock.
//
struct team_debug_info {
spinlock lock;
// Guards the remaining fields. Should always be the innermost lock
// to be acquired/released, save for thread_debug_info::lock.
int32 flags;
// Set atomically. So reading atomically is OK, even when the lock is
// not held (at least if it is certain, that the team struct won't go).
team_id debugger_team;
port_id debugger_port;
thread_id nub_thread;
port_id nub_port;
// the port the nub thread is waiting on for commands from the debugger
sem_id debugger_write_lock;
// synchronizes writes to the debugger port with the setting (but not
// clearing) of the B_TEAM_DEBUG_DEBUGGER_HANDOVER flag
thread_id causing_thread;
// thread that caused the debugger to be attached; -1 for manual
// debugger attachment (or no debugger installed)
int32 image_event;
// counter incremented whenever an image is created/deleted
struct ConditionVariable* debugger_changed_condition;
// Set to a condition variable when going to change the debugger. Anyone
// who wants to change the debugger as well, needs to wait until the
// condition variable is unset again (waiting for the condition and
// rechecking again). The field and the condition variable is protected
// by 'lock'. After setting the a condition variable the team is
// guaranteed not to be deleted (until it is unset) it might be removed
// from the team hash table, though.
struct BreakpointManager* breakpoint_manager;
// manages hard- and software breakpoints
struct arch_team_debug_info arch_info;
};
// Thread related debugging data.
//
// Locking policy:
// 1) When accessing the structure it must be made sure, that the structure,
// (i.e. the struct Thread it lives in) isn't deleted. Thus one either needs
// to get a thread reference, lock the thread, or one accesses the structure
// of the current thread.
// 2) Access to the `flags' field is atomic. Reading via atomic_get()
// requires no further locks (in addition to 1) that is). Writing requires
// `lock' to be held and must be done atomically, too
// (atomic_{set,and,or}()). Reading with `lock' being held doesn't need to
// be done atomically.
// 3) Access to all other fields (read or write) requires `lock' to be held.
// 4) Locking order is scheduler lock -> Team -> Thread -> team_debug_info::lock
// -> thread_debug_info::lock.
//
struct thread_debug_info {
spinlock lock;
// Guards the remaining fields. Should always be the innermost lock
// to be acquired/released.
int32 flags;
// Set atomically. So reading atomically is OK, even when the lock is
// not held (at least if it is certain, that the thread struct won't
// go).
port_id debug_port;
// the port the thread is waiting on for commands from the nub thread
sigset_t ignore_signals;
// the signals the debugger is not interested in
sigset_t ignore_signals_once;
// the signals the debugger wishes not to be notified of, when they
// occur the next time
// profiling related part; if samples != NULL, the thread is profiled
struct {
bigtime_t interval;
// sampling interval
area_id sample_area;
// cloned sample buffer area
addr_t* samples;
// sample buffer
int32 max_samples;
// maximum number of samples the buffer can hold
int32 flush_threshold;
// number of sample when the buffer is flushed (if possible)
int32 sample_count;
// number of samples the buffer currently holds
int32 stack_depth;
// number of return addresses to record per timer interval
int32 dropped_ticks;
// number of ticks that had to be dropped when the sample buffer was
// full and couldn't be flushed
int32 image_event;
// number of the image event when the first sample was written into
// the buffer
int32 last_image_event;
// number of the image event when the last sample was written into
// the buffer
bool variable_stack_depth;
// record a variable number of samples per hit
bool buffer_full;
// indicates that the sample buffer is full
union {
bigtime_t interval_left;
// when unscheduled: the time left of the current sampling
// interval
bigtime_t timer_end;
// when running: the absolute time the timer is supposed to go
// off
};
timer* installed_timer;
// when running and being profiled: the CPU's profiling timer
} profile;
struct arch_thread_debug_info arch_info;
};
#define GRAB_TEAM_DEBUG_INFO_LOCK(info) acquire_spinlock(&(info).lock)
#define RELEASE_TEAM_DEBUG_INFO_LOCK(info) release_spinlock(&(info).lock)
// team debugging flags (user-specifiable flags are in <debugger.h>)
enum {
B_TEAM_DEBUG_DEBUGGER_INSTALLED = 0x0001,
B_TEAM_DEBUG_DEBUGGER_HANDOVER = 0x0002, // marked for hand-over
B_TEAM_DEBUG_DEBUGGER_HANDING_OVER = 0x0004, // handing over
B_TEAM_DEBUG_DEBUGGER_DISABLED = 0x0008,
B_TEAM_DEBUG_KERNEL_FLAG_MASK = 0xffff,
B_TEAM_DEBUG_DEFAULT_FLAGS = 0,
B_TEAM_DEBUG_INHERITED_FLAGS = B_TEAM_DEBUG_DEBUGGER_DISABLED
};
// thread debugging flags (user-specifiable flags are in <debugger.h>)
enum {
B_THREAD_DEBUG_INITIALIZED = 0x0001,
B_THREAD_DEBUG_DYING = 0x0002,
B_THREAD_DEBUG_STOP = 0x0004,
B_THREAD_DEBUG_STOPPED = 0x0008,
B_THREAD_DEBUG_SINGLE_STEP = 0x0010,
B_THREAD_DEBUG_NOTIFY_SINGLE_STEP = 0x0020,
B_THREAD_DEBUG_NUB_THREAD = 0x0040, // marks the nub thread
B_THREAD_DEBUG_KERNEL_FLAG_MASK = 0xffff,
B_THREAD_DEBUG_DEFAULT_FLAGS = 0,
};
// messages sent from the debug nub thread to a debugged thread
typedef enum {
B_DEBUGGED_THREAD_MESSAGE_CONTINUE = 0,
B_DEBUGGED_THREAD_SET_CPU_STATE,
B_DEBUGGED_THREAD_GET_CPU_STATE,
B_DEBUGGED_THREAD_DEBUGGER_CHANGED,
} debugged_thread_message;
typedef struct {
uint32 handle_event;
bool single_step;
} debugged_thread_continue;
typedef struct {
port_id reply_port;
} debugged_thread_get_cpu_state;
typedef struct {
debug_cpu_state cpu_state;
} debugged_thread_set_cpu_state;
typedef union {
debugged_thread_continue continue_thread;
debugged_thread_set_cpu_state set_cpu_state;
debugged_thread_get_cpu_state get_cpu_state;
} debugged_thread_message_data;
// internal messages sent to the nub thread
typedef enum {
B_DEBUG_MESSAGE_HANDED_OVER = -1,
} debug_nub_kernel_message;
#ifdef __cplusplus
extern "C" {
#endif
// service calls
void clear_team_debug_info(struct team_debug_info *info, bool initLock);
void init_thread_debug_info(struct thread_debug_info *info);
void clear_thread_debug_info(struct thread_debug_info *info, bool dying);
void destroy_thread_debug_info(struct thread_debug_info *info);
void user_debug_prepare_for_exec();
void user_debug_finish_after_exec();
void init_user_debug();
// debug event callbacks
void user_debug_pre_syscall(uint32 syscall, void *args);
void user_debug_post_syscall(uint32 syscall, void *args, uint64 returnValue,
bigtime_t startTime);
bool user_debug_exception_occurred(debug_exception_type exception, int signal);
bool user_debug_handle_signal(int signal, struct sigaction *handler,
bool deadly);
void user_debug_stop_thread();
void user_debug_team_created(team_id teamID);
void user_debug_team_deleted(team_id teamID, port_id debuggerPort);
void user_debug_team_exec();
void user_debug_update_new_thread_flags(Thread* thread);
void user_debug_thread_created(thread_id threadID);
void user_debug_thread_deleted(team_id teamID, thread_id threadID);
void user_debug_thread_exiting(Thread* thread);
void user_debug_image_created(const image_info *imageInfo);
void user_debug_image_deleted(const image_info *imageInfo);
void user_debug_breakpoint_hit(bool software);
void user_debug_watchpoint_hit();
void user_debug_single_stepped();
void user_debug_thread_unscheduled(Thread* thread);
void user_debug_thread_scheduled(Thread* thread);
// syscalls
void _user_debugger(const char *message);
int _user_disable_debugger(int state);
status_t _user_install_default_debugger(port_id debuggerPort);
port_id _user_install_team_debugger(team_id team, port_id debuggerPort);
status_t _user_remove_team_debugger(team_id team);
status_t _user_debug_thread(thread_id thread);
void _user_wait_for_debugger(void);
status_t _user_set_debugger_breakpoint(void *address, uint32 type,
int32 length, bool watchpoint);
status_t _user_clear_debugger_breakpoint(void *address, bool watchpoint);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // _KERNEL_USER_DEBUGGER_H