haiku/ReadMe
Axel Dörfler 2f4be4bfc4 Almost updated the ReadMe file...
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@11511 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-02-28 16:20:35 +00:00

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NOTE: the information in this file is severly outdated.
The preferred method to build Haiku (currently only possible on a BeOS machine)
is this (when you're in the "current" directory):
$ configure
$ makehdimage /Haiku
Where /Haiku is the (mounted) partition of where you want to install Haiku on.
If the parameter is omitted, the makehdimage script needs the Userland FS Server
from Ingo Weinhold (see that script for more information), and will create
a file named haiku.image that contains a working image of Haiku.
Go bug us to update this file for real!
Building
--------
The build system uses Jam/MR (http://www.perforce.com/jam/jam.html).
A BeOS executable of Jam 2.4 is available at:
http://open-beos.sf.net/misc/jam.zip
Unzip the executable and copy it to /boot/home/config/bin.
The Jam source code is also included in the source tree. You can as well cd
into "src/tools/jam" and run "make" to obtain an executable.
To build the whole source tree, launch a Terminal, cd into the openbeos root
directory and just type:
$ ./configure
$ jam
The configure script generates a file named BuildConfig. As long as configure
is not modified (!), there is no need to call it again. That is for
re-building you only need to invoke Jam. If you don't update the source tree
very frequently, you may want to execute configure after each update just to
be on the safe side.
NOTE: If you have checked out the latest CVS version, it is not unlikely that
some parts of the tree won't build.
Running
-------
If the build went fine, a file named floppy.x86 had been created in the
target specific objects directory (objects/x86.R1 for x86 machines).
What you want to do now, is to boot from this floppy image. Therefore you
either write the image onto a real floppy disk and restart you computer, or
you write it onto a "virtual floppy disk" emulated by a x86 PC emulator and
just start this emulator.
1. Real Floppy
Put in the disk and type in the source tree's root dir:
$ dd if=objects/x86.R1/floppy.x86 of=/dev/disk/floppy/raw bs=18k
2. Emulated Floppy (Bochs)
Type:
$ dd if=objects/x86.R1/floppy.x86 of=<floppy image> bs=18k
where <floppy image> has to be replaced with the filename of the floppy
image Bochs has been told to use (e.g. /tmp/obos.img).
For both cases there is also an simpler way:
$ jam installfloppy
This builds the floppy image, if it is not up to date, and writes it to a
previously specified location. Therefore you must tell configure where this
location is:
$ ./configure --floppy /dev/disk/floppy/raw
Ananlogously for the emulated floppy.
Bochs
-----
Version 1.4 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:
http://www.bebits.com/app/2902
The package installs to: /boot/apps/BeBochs1.4
You have to set up a configuration for Bochs. A relatively short and
painless procedure follows:
Lauch a Terminal:
$ cd /tmp
$ /boot/apps/BeBochs1.4/bximage
Answer with "fd", RETURN (for 1.44) and "obos.img", and a floppy image
/tmp/obos.img will be created.
Open folder /boot/apps/BeBochs1.4 and backup .bochsrc. Open .bochsrc with
your favorite text editor, remove the complete contents and paste the
following instead (you may as well take the original file and insert/replace/
keep the respective lines):
romimage: file=bios/BIOS-bochs-latest, address=0xf0000
megs: 32
vgaromimage: bios/VGABIOS-elpin-2.40
floppya: 1_44=/tmp/obos.img, status=inserted
boot: a
log: /var/log/bochs-obos.log
panic: action=ask
error: action=report
info: action=report
debug: action=ignore
vga_update_interval: 300000
keyboard_serial_delay: 250
keyboard_paste_delay: 100000
floppy_command_delay: 500
ips: 2000000
Now put the OBOS boot image onto you "virtual" floppy and start Bochs:
$ cd <OBOS sources directory>
$ jam installfloppy
$ cd /boot/apps/BeBochs1.4
$ ./bochs
Answer three times with RETURN and with some patience you will see OBOS
booting.