haiku/headers/private/app/LaunchRoster.h
Axel Dörfler 7cd19b7e5c launch_daemon: Implemented sticky events, and registration.
* Sticky events are events that keep their signal raised, ie. even if
  a job is initialized afterwards, it will still be triggered.
* Consolidated naming for external events.
* Events are now registered once they are actually being used. This
  allows them to allocate the resources they need to do their thing.
2015-10-17 14:16:26 +02:00

63 lines
1.4 KiB
C++

/*
* Copyright 2015 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _LAUNCH_ROSTER_H
#define _LAUNCH_ROSTER_H
#include <Messenger.h>
// Flags for RegisterEvent()
enum {
B_STICKY_EVENT = 0x01
};
class BLaunchRoster {
public:
BLaunchRoster();
~BLaunchRoster();
status_t InitCheck() const;
status_t GetData(BMessage& data);
status_t GetData(const char* signature, BMessage& data);
port_id GetPort(const char* name = NULL);
port_id GetPort(const char* signature,
const char* name);
status_t Target(const char* name, const BMessage& data,
const char* baseName = NULL);
status_t Target(const char* name,
const BMessage* data = NULL,
const char* baseName = NULL);
status_t StartSession(const char* login);
status_t RegisterEvent(const BMessenger& source,
const char* name, uint32 flags);
status_t UnregisterEvent(const BMessenger& source,
const char* name);
status_t NotifyEvent(const BMessenger& source,
const char* name);
class Private;
private:
friend class Private;
void _InitMessenger();
status_t _UpdateEvent(uint32 what,
const BMessenger& source, const char* name,
uint32 flags = 0);
private:
BMessenger fMessenger;
uint32 _reserved[5];
};
#endif // _LAUNCH_ROSTER_H