haiku/src/servers/app/ViewLayer.h
Stefano Ceccherini 69706266c5 Added SetPicture and Picture() to ViewLayer
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15809 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-03 10:30:08 +00:00

230 lines
5.9 KiB
C++

/*
* Copyright (c) 2001-2005, Haiku, Inc.
* Distributed under the terms of the MIT license.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Adi Oanca <adioanca@gmail.com>
* Stephan Aßmus <superstippi@gmx.de>
*/
#ifndef VIEW_LAYER_H
#define VIEW_LAYER_H
#include "RGBColor.h"
#include <GraphicsDefs.h>
#include <Region.h>
#include <String.h>
class BList;
class DrawState;
class DrawingEngine;
class WindowLayer;
class ServerBitmap;
class ServerPicture;
class ViewLayer {
public:
ViewLayer(BRect frame, const char* name,
int32 token, uint32 resizeMode,
uint32 flags);
virtual ~ViewLayer();
void SetName(const char* string);
const char* Name() const
{ return fName.String(); }
int32 Token() const
{ return fToken; }
BRect Frame() const
{ return fFrame; }
BRect Bounds() const;
void SetResizeMode(uint32 resizeMode)
{ fResizeMode = resizeMode; }
uint32 Flags() const
{ return fFlags; }
void SetFlags(uint32 flags);
BPoint ScrollingOffset() const;
void SetDrawingOrigin(BPoint origin);
BPoint DrawingOrigin() const;
void SetScale(float scale);
float Scale() const;
void SetUserClipping(const BRegion& region);
// region is expected in layer coordinates
// converts the given frame up the view hierarchy and
// clips to each views bounds
void ConvertToVisibleInTopView(BRect* bounds) const;
void AttachedToWindow(WindowLayer* window);
void DetachedFromWindow();
WindowLayer* Window() const { return fWindow; }
// tree stuff
void AddChild(ViewLayer* layer);
bool RemoveChild(ViewLayer* layer);
inline ViewLayer* Parent() const
{ return fParent; }
ViewLayer* FirstChild() const;
ViewLayer* LastChild() const;
ViewLayer* PreviousSibling() const;
ViewLayer* NextSibling() const;
ViewLayer* TopLayer();
uint32 CountChildren(bool deep = false) const;
void CollectTokensForChildren(BList* tokenMap) const;
ViewLayer* ViewAt(const BPoint& where,
BRegion* windowContentClipping);
// coordinate conversion
void ConvertToParent(BPoint* point) const;
void ConvertToParent(BRect* rect) const;
void ConvertToParent(BRegion* region) const;
void ConvertFromParent(BPoint* point) const;
void ConvertFromParent(BRect* rect) const;
void ConvertFromParent(BRegion* region) const;
void ConvertToScreen(BPoint* point) const;
void ConvertToScreen(BRect* rect) const;
void ConvertToScreen(BRegion* region) const;
void ConvertFromScreen(BPoint* point) const;
void ConvertFromScreen(BRect* rect) const;
void ConvertFromScreen(BRegion* region) const;
void ConvertToScreenForDrawing(BPoint* point) const;
void ConvertToScreenForDrawing(BRect* rect) const;
void ConvertToScreenForDrawing(BRegion* region) const;
void ConvertFromScreenForDrawing(BPoint* point) const;
// used when updating the pen position
void MoveBy(int32 dx, int32 dy,
BRegion* dirtyRegion);
void ResizeBy(int32 dx, int32 dy,
BRegion* dirtyRegion);
void ScrollBy(int32 dx, int32 dy,
BRegion* dirtyRegion);
void ParentResized(int32 dx, int32 dy,
BRegion* dirtyRegion);
void CopyBits(BRect src, BRect dst,
BRegion& windowContentClipping);
const BRegion& LocalClipping() const { return fLocalClipping; }
const RGBColor& ViewColor() const
{ return fViewColor; }
void SetViewColor(const RGBColor& color)
{ fViewColor = color; }
void SetViewBitmap(ServerBitmap* bitmap, BRect sourceRect,
BRect destRect, int32 resizingMode, int32 options);
void PushState();
void PopState();
DrawState* CurrentState() const { return fDrawState; }
void SetEventMask(uint32 eventMask, uint32 options);
uint32 EventMask() const
{ return fEventMask; }
uint32 EventOptions() const
{ return fEventOptions; }
void SetPicture(ServerPicture *picture);
ServerPicture *Picture() const;
// for background clearing
virtual void Draw(DrawingEngine* drawingEngine,
BRegion* effectiveClipping,
BRegion* windowContentClipping,
bool deep = false);
void SetHidden(bool hidden);
bool IsHidden() const;
// takes into account parent views hidden status
bool IsVisible() const
{ return fVisible; }
// update visible status for this view and all children
// according to the parents visibility
void UpdateVisibleDeep(bool parentVisible);
void MarkBackgroundDirty();
bool IsBackgroundDirty() const
{ return fBackgroundDirty; }
// clipping
void RebuildClipping(bool deep);
BRegion& ScreenClipping(BRegion* windowContentClipping,
bool force = false) const;
void InvalidateScreenClipping(bool deep);
bool IsScreenClippingValid() const
{ return fScreenClippingValid; }
// debugging
void PrintToStream() const;
protected:
void _MoveScreenClipping(int32 x, int32 y,
bool deep);
BString fName;
int32 fToken;
// area within parent coordinate space
BRect fFrame;
// scrolling offset
BPoint fScrollingOffset;
RGBColor fViewColor;
DrawState* fDrawState;
ServerBitmap* fViewBitmap;
BRect fBitmapSource;
BRect fBitmapDestination;
int32 fBitmapResizingMode;
int32 fBitmapOptions;
uint32 fResizeMode;
uint32 fFlags;
bool fHidden;
bool fVisible;
bool fBackgroundDirty;
uint32 fEventMask;
uint32 fEventOptions;
WindowLayer* fWindow;
ViewLayer* fParent;
ViewLayer* fFirstChild;
ViewLayer* fPreviousSibling;
ViewLayer* fNextSibling;
ViewLayer* fLastChild;
ServerPicture *fPicture;
// clipping
BRegion fLocalClipping;
mutable BRegion fScreenClipping;
mutable bool fScreenClippingValid;
};
#endif // LAYER_H