69706266c5
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15809 a95241bf-73f2-0310-859d-f6bbb57e9c96
230 lines
5.9 KiB
C++
230 lines
5.9 KiB
C++
/*
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* Copyright (c) 2001-2005, Haiku, Inc.
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* Distributed under the terms of the MIT license.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Adi Oanca <adioanca@gmail.com>
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#ifndef VIEW_LAYER_H
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#define VIEW_LAYER_H
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#include "RGBColor.h"
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#include <GraphicsDefs.h>
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#include <Region.h>
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#include <String.h>
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class BList;
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class DrawState;
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class DrawingEngine;
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class WindowLayer;
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class ServerBitmap;
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class ServerPicture;
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class ViewLayer {
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public:
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ViewLayer(BRect frame, const char* name,
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int32 token, uint32 resizeMode,
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uint32 flags);
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virtual ~ViewLayer();
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void SetName(const char* string);
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const char* Name() const
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{ return fName.String(); }
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int32 Token() const
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{ return fToken; }
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BRect Frame() const
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{ return fFrame; }
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BRect Bounds() const;
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void SetResizeMode(uint32 resizeMode)
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{ fResizeMode = resizeMode; }
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uint32 Flags() const
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{ return fFlags; }
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void SetFlags(uint32 flags);
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BPoint ScrollingOffset() const;
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void SetDrawingOrigin(BPoint origin);
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BPoint DrawingOrigin() const;
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void SetScale(float scale);
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float Scale() const;
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void SetUserClipping(const BRegion& region);
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// region is expected in layer coordinates
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// converts the given frame up the view hierarchy and
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// clips to each views bounds
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void ConvertToVisibleInTopView(BRect* bounds) const;
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void AttachedToWindow(WindowLayer* window);
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void DetachedFromWindow();
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WindowLayer* Window() const { return fWindow; }
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// tree stuff
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void AddChild(ViewLayer* layer);
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bool RemoveChild(ViewLayer* layer);
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inline ViewLayer* Parent() const
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{ return fParent; }
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ViewLayer* FirstChild() const;
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ViewLayer* LastChild() const;
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ViewLayer* PreviousSibling() const;
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ViewLayer* NextSibling() const;
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ViewLayer* TopLayer();
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uint32 CountChildren(bool deep = false) const;
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void CollectTokensForChildren(BList* tokenMap) const;
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ViewLayer* ViewAt(const BPoint& where,
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BRegion* windowContentClipping);
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// coordinate conversion
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void ConvertToParent(BPoint* point) const;
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void ConvertToParent(BRect* rect) const;
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void ConvertToParent(BRegion* region) const;
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void ConvertFromParent(BPoint* point) const;
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void ConvertFromParent(BRect* rect) const;
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void ConvertFromParent(BRegion* region) const;
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void ConvertToScreen(BPoint* point) const;
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void ConvertToScreen(BRect* rect) const;
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void ConvertToScreen(BRegion* region) const;
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void ConvertFromScreen(BPoint* point) const;
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void ConvertFromScreen(BRect* rect) const;
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void ConvertFromScreen(BRegion* region) const;
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void ConvertToScreenForDrawing(BPoint* point) const;
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void ConvertToScreenForDrawing(BRect* rect) const;
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void ConvertToScreenForDrawing(BRegion* region) const;
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void ConvertFromScreenForDrawing(BPoint* point) const;
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// used when updating the pen position
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void MoveBy(int32 dx, int32 dy,
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BRegion* dirtyRegion);
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void ResizeBy(int32 dx, int32 dy,
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BRegion* dirtyRegion);
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void ScrollBy(int32 dx, int32 dy,
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BRegion* dirtyRegion);
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void ParentResized(int32 dx, int32 dy,
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BRegion* dirtyRegion);
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void CopyBits(BRect src, BRect dst,
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BRegion& windowContentClipping);
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const BRegion& LocalClipping() const { return fLocalClipping; }
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const RGBColor& ViewColor() const
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{ return fViewColor; }
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void SetViewColor(const RGBColor& color)
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{ fViewColor = color; }
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void SetViewBitmap(ServerBitmap* bitmap, BRect sourceRect,
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BRect destRect, int32 resizingMode, int32 options);
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void PushState();
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void PopState();
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DrawState* CurrentState() const { return fDrawState; }
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void SetEventMask(uint32 eventMask, uint32 options);
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uint32 EventMask() const
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{ return fEventMask; }
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uint32 EventOptions() const
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{ return fEventOptions; }
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void SetPicture(ServerPicture *picture);
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ServerPicture *Picture() const;
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// for background clearing
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virtual void Draw(DrawingEngine* drawingEngine,
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BRegion* effectiveClipping,
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BRegion* windowContentClipping,
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bool deep = false);
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void SetHidden(bool hidden);
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bool IsHidden() const;
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// takes into account parent views hidden status
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bool IsVisible() const
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{ return fVisible; }
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// update visible status for this view and all children
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// according to the parents visibility
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void UpdateVisibleDeep(bool parentVisible);
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void MarkBackgroundDirty();
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bool IsBackgroundDirty() const
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{ return fBackgroundDirty; }
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// clipping
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void RebuildClipping(bool deep);
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BRegion& ScreenClipping(BRegion* windowContentClipping,
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bool force = false) const;
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void InvalidateScreenClipping(bool deep);
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bool IsScreenClippingValid() const
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{ return fScreenClippingValid; }
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// debugging
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void PrintToStream() const;
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protected:
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void _MoveScreenClipping(int32 x, int32 y,
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bool deep);
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BString fName;
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int32 fToken;
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// area within parent coordinate space
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BRect fFrame;
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// scrolling offset
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BPoint fScrollingOffset;
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RGBColor fViewColor;
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DrawState* fDrawState;
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ServerBitmap* fViewBitmap;
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BRect fBitmapSource;
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BRect fBitmapDestination;
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int32 fBitmapResizingMode;
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int32 fBitmapOptions;
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uint32 fResizeMode;
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uint32 fFlags;
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bool fHidden;
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bool fVisible;
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bool fBackgroundDirty;
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uint32 fEventMask;
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uint32 fEventOptions;
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WindowLayer* fWindow;
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ViewLayer* fParent;
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ViewLayer* fFirstChild;
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ViewLayer* fPreviousSibling;
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ViewLayer* fNextSibling;
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ViewLayer* fLastChild;
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ServerPicture *fPicture;
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// clipping
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BRegion fLocalClipping;
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mutable BRegion fScreenClipping;
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mutable bool fScreenClippingValid;
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};
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#endif // LAYER_H
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