6ed894182f
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14695 a95241bf-73f2-0310-859d-f6bbb57e9c96
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: PicturePlayer.cpp
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// Author: Marc Flerackers (mflerackers@androme.be)
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// DarkWyrm <bpmagic@columbus.rr.com>
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// Description: Server class to interpret and play BPicture data. Based on
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// Marc Flerackers' TPicture class
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//------------------------------------------------------------------------------
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#ifndef _PICTUREPLAYER_H
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#define _PICTUREPLAYER_H
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#include <GraphicsDefs.h>
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#include <Point.h>
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#include <Rect.h>
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#include <DataIO.h>
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#include "DrawState.h"
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#include "PatternHandler.h" // for pattern_union
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class DrawingEngine;
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class PicturePlayer
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{
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public:
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PicturePlayer(DrawingEngine *driver,void *data, int32 size);
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virtual ~PicturePlayer();
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int16 GetOp();
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bool GetBool();
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int16 GetInt8();
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int16 GetInt16();
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int32 GetInt32();
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int64 GetInt64();
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float GetFloat();
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BPoint GetCoord();
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BRect GetRect();
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rgb_color GetColor();
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//void GetString(char *);
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void *GetData(int32);
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void GetData(void *data, int32 size);
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void AddInt8(int8);
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void AddInt16(int16);
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void AddInt32(int32);
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void AddInt64(int64);
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void AddFloat(float);
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void AddCoord(BPoint);
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void AddRect(BRect);
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void AddColor(rgb_color);
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void AddString(char *);
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void AddData(void *data, int32 size);
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void BeginOp(int32);
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void EndOp();
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void EnterStateChange();
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void ExitStateChange();
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void EnterFontChange();
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void ExitFontChange();
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void SetClippingRegion(BRect *rects, int32 numrects);
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status_t Play(int32 tableEntries,void *userData, DrawState *d);
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status_t Rewind();
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private:
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BMemoryIO fData;
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int32 fSize;
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DrawingEngine *fdriver;
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DrawState fldata;
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BPoint forigin;
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Pattern stipplepat;
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BRegion *clipreg;
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};
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#endif
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