haiku/headers/private/input/kb_mouse_settings.h
Axel Dörfler 128ddaa3e3 Some work on the input_server:
* Rewrote event handling: instead of writing every single device message to
  the event port, they are just queued in a list, and the event loop is only
  notified if necessary (ie. if a notification has been sent already, new
  events are just queued up until the input_server found the time to process
  them).
* This also fixed a big memory leak: every message processed by EnqueueDeviceMessage()
  (IOW every key or mouse event) was leaked!
* no longer abuses gInputMethodListLocker to lock the method event queue
  (it now uses the standard event queue lock).
* removed the completely superfluous, weird and decelerating event caching mechanism
* tried to find a better distribution of work between _SanitizeEvents(),
  _MethodizeEvents(), and _DispatchEvents().
* HandleSetMousePosition() now only does what it's supposed to do (this currently
  causes the mouse to jump at the start, though).
* now uses the "Message4" for message sending if available.
* fixed "kb_mouse_settings.h" to include all headers it needs.
* some more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14966 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-16 17:25:58 +00:00

35 lines
613 B
C

/*
* Copyright 2001-2005, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _KB_MOUSE_SETTINGS_H
#define _KB_MOUSE_SETTINGS_H
#include <InterfaceDefs.h>
typedef struct {
bigtime_t key_repeat_delay;
int32 key_repeat_rate;
} kb_settings;
#define kb_settings_file "Keyboard_settings"
typedef struct {
bool enabled;
int32 accel_factor;
int32 speed;
} mouse_accel;
typedef struct {
int32 type;
mouse_map map;
mouse_accel accel;
bigtime_t click_speed;
} mouse_settings;
#define mouse_settings_file "Mouse_settings"
#endif /* _KB_MOUSE_SETTINGS_H */