haiku/headers/os/interface/TextControl.h

146 lines
5.1 KiB
C++

//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: TextControl.h
// Author: Frans van Nispen (xlr8@tref.nl)
// Description: BTextControl displays text that can act like a control.
//------------------------------------------------------------------------------
#ifndef _TEXT_CONTROL_H
#define _TEXT_CONTROL_H
// Standard Includes -----------------------------------------------------------
// System Includes -------------------------------------------------------------
#include <BeBuild.h>
#include <Control.h>
#include <InterfaceDefs.h>
#include <TextView.h> // For convenience
// Project Includes ------------------------------------------------------------
// Local Includes --------------------------------------------------------------
// Local Defines ---------------------------------------------------------------
// Globals ---------------------------------------------------------------------
class _BTextInput_;
// BTextControl class -----------------------------------------------------------
class BTextControl : public BControl {
public:
BTextControl(BRect frame, const char* name,
const char* label,
const char* initial_text, BMessage* message,
uint32 rmask = B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
virtual ~BTextControl();
BTextControl(BMessage* data);
static BArchivable *Instantiate(BMessage* data);
virtual status_t Archive(BMessage* data, bool deep = true) const;
virtual void SetText(const char* text);
const char* Text() const;
virtual void SetValue(int32 value);
virtual status_t Invoke(BMessage* msg = NULL);
BTextView* TextView() const;
virtual void SetModificationMessage(BMessage* message);
BMessage* ModificationMessage() const;
virtual void SetAlignment(alignment label, alignment text);
void GetAlignment(alignment* label, alignment* text) const;
virtual void SetDivider(float dividing_line);
float Divider() const;
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void AttachedToWindow();
virtual void MakeFocus(bool focusState = true);
virtual void SetEnabled(bool state);
virtual void FrameMoved(BPoint new_position);
virtual void FrameResized(float new_width, float new_height);
virtual void WindowActivated(bool active);
virtual void GetPreferredSize(float* width, float* height);
virtual void ResizeToPreferred();
virtual void MessageReceived(BMessage* msg);
virtual BHandler *ResolveSpecifier(BMessage* msg, int32 index,
BMessage* specifier, int32 form,
const char* property);
virtual void MouseUp(BPoint pt);
virtual void MouseMoved(BPoint pt, uint32 code,
const BMessage* msg);
virtual void DetachedFromWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual status_t GetSupportedSuites(BMessage* data);
virtual void SetFlags(uint32 flags);
// Private or reserved ---------------------------------------------------------
virtual status_t Perform(perform_code d, void* arg);
private:
friend class _BTextInput_;
virtual void _ReservedTextControl1();
virtual void _ReservedTextControl2();
virtual void _ReservedTextControl3();
virtual void _ReservedTextControl4();
BTextControl& operator=(const BTextControl&);
// this one is not defined, so I guess I am on my own here
_BTextInput_* fText;
char* fUnusedCharP; //fLabel; // this is in BControl
BMessage* fModificationMessage;
alignment fLabelAlign;
float fDivider;
// uint16 fPrevWidth;
// uint16 fPrevHeight;
uint32 _reserved[4];
#if !_PR3_COMPATIBLE_
uint32 _more_reserved[4];
#endif
// bool fClean;
bool fSkipSetFlags; // will use this for SHIFT-TAB
bool fUnusedBool1;
bool fUnusedBool2;
};
//------------------------------------------------------------------------------
#endif // _TEXTCONTROL_H
/*
* $Log $
*
* $Id $
*
*/