haiku/docs/user/storage/FindDirectory.dox

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/*
* Copyright 2011, Haiku inc.
* Distributed under the terms of the MIT Licence.
*
* Documentation by:
* Adrien Destugues <pulkomandy@pulkomandy.ath.cx>
* Corresponds to:
* /trunk/headers/os/storage/FindDirectory.h rev 42600
* /trunk/src/kits/storage/FindDirectory.cpp rev 42600
*/
/*!
\file FindDirectory.h
\ingroup storage
\brief Provides the find_directory function.
Haiku provides a set of directories for applications to use. These can be
accessed using the find_directory function. It is very important to use the
function at runtime and not hardcode the path, as it may change in future
versions of Haiku, and already changed in past ones. Using this function
makes your application more future-proof, and makes sure everyone puts data
in the same place, which makes the system cleaner and easier to manage.
Note this function can be accessed from C code, to make it easy to use also
in ported applications.
*/
/*!
\enum directory_which
\brief Directory constants to use with find_directory.
There are four kind of directories. Volume-local directories exist on each
volume. They may be at a different place in each of them, for example the
trash location depends on the filesystem. System and common directories are
system-wide. They live on only one volume. The difference is system is
only meant for internal system management and shouldn't be used by
applications. The common directories have a similar hierarchy, and they are
ignored when the user disable user add-ons in the boot menu. User
directories have a different value depending on the UID of the application
calling the function. They are usually located in the user home directory.
Use common directories for system-wide filessuch as drivers. Use user
directories for application settings, since each user may want different
settings.
*/
/*!
\var directory_which B_DESKTOP_DIRECTORY
The desktop for a given volume.
\var directory_which B_TRASH_DIRECTORY
The trash for a given volume.
\var directory_which B_SYSTEM_DIRECTORY
The system directory.
\var directory_which B_SYSTEM_ADDONS_DIRECTORY
The system add-ons directory
\var directory_which B_SYSTEM_BOOT_DIRECTORY
The system boot directory. Contains the minimal set of files required for
booting Haiku.
\var directory_which B_SYSTEM_FONTS_DIRECTORY
The system fonts directory
\var directory_which B_SYSTEM_LIB_DIRECTORY
The system lib directory.
\var directory_which B_SYSTEM_SERVERS_DIRECTORY
The system servers directory.
\var directory_which B_SYSTEM_APPS_DIRECTORY
The system applications direcotry. Contains applications executable from
Tracker.
\var directory_which B_SYSTEM_BIN_DIRECTORY
The system bin directory. Contains command-line applications runnable from
Terminal.
\var directory_which B_SYSTEM_DOCUMENTATION_DIRECTORY
The system documentation directory. Contains manpages.
\var directory_which B_SYSTEM_PREFERENCES_DIRECTORY
The system preferences directory.
\var directory_which B_SYSTEM_TRANSLATORS_DIRECTORY
The system translator directory.
\var directory_which B_SYSTEM_MEDIA_NODES_DIRECTORY
The system media nodes directory.
\var directory_which B_SYSTEM_SOUNDS_DIRECTORY
The system sounds directory.
\var directory_which B_SYSTEM_DATA_DIRECTORY
The system data directory.
\var directory_which B_COMMON_DIRECTORY
The common directory.
\var directory_which B_COMMON_SYSTEM_DIRECTORY
\var directory_which B_COMMON_ADDONS_DIRECTORY
\var directory_which B_COMMON_BOOT_DIRECTORY
\var directory_which B_COMMON_FONTS_DIRECTORY
\var directory_which B_COMMON_LIB_DIRECTORY
\var directory_which B_COMMON_SERVERS_DIRECTORY
\var directory_which B_COMMON_BIN_DIRECTORY
\var directory_which B_COMMON_ETC_DIRECTORY
\var directory_which B_COMMON_DOCUMENTATION_DIRECTORY
\var directory_which B_COMMON_SETTINGS_DIRECTORY
\var directory_which B_COMMON_DEVELOP_DIRECTORY
The common development directory. Contains toolchains, include files,
and other tools related to application development.
\var directory_which B_COMMON_LOG_DIRECTORY
The common log directory. Log files are stored here.
\var directory_which B_COMMON_SPOOL_DIRECTORY
\var directory_which B_COMMON_TEMP_DIRECTORY
\var directory_which B_COMMON_VAR_DIRECTORY
\var directory_which B_COMMON_TRANSLATORS_DIRECTORY
\var directory_which B_COMMON_MEDIA_NODES_DIRECTORY
\var directory_which B_COMMON_SOUNDS_DIRECTORY
\var directory_which B_COMMON_DATA_DIRECTORY
The common data directory. You may store application data here, such as
resources (graphics, music) for your application.
\var directory_which B_COMMON_CACHE_DIRECTORY
The common cache directory. You may store temporary data here, such as
thumbnails for a picture viewer application, or a web browser data cache.
\var directory_which B_USER_DIRECTORY
The user home directory. Do NOT store application settings here as on unix,
instead use B_USER_SETTINGS_DIRECTORY.
\var directory_which B_USER_CONFIG_DIRECTORY
\var directory_which B_USER_ADDONS_DIRECTORY
\var directory_which B_USER_BOOT_DIRECTORY
\var directory_which B_USER_FONTS_DIRECTORY
\var directory_which B_USER_LIB_DIRECTORY
\var directory_which B_USER_SETTINGS_DIRECTORY
The user settings directory. You may store your application settings here.
Create a subdirectory for your application if you have multiple files to
store, else, put a single file. The file or directory should have the same
name as your application, so the user knows what it's used for.
\var directory_which B_USER_DESKBAR_DIRECTORY
The user deskbar directory. You may add a link to your application here, so
it shows up in the user deskbar's leaf menu.
\var directory_which B_USER_PRINTERS_DIRECTORY
\var directory_which B_USER_TRANSLATORS_DIRECTORY
\var directory_which B_USER_MEDIA_NODES_DIRECTORY
\var directory_which B_USER_SOUNDS_DIRECTORY
\var directory_which B_USER_DATA_DIRECTORY
\var directory_which B_USER_CACHE_DIRECTORY
\var directory_which B_APPS_DIRECTORY
\var directory_which B_PREFERENCES_DIRECTORY
\var directory_which B_UTILITIES_DIRECTORY
*/
/*!
\fn status_t find_directory(directory_which which, dev_t volume, bool createIt, char* pathString, int32 length)
\brief C interface to find_directory
Fills up to \a length characters of \a pathString with the path to \a which
on \a volume. Creates the directory if it doesn't exists and \a creqteIt is
set.
*/
/*!
\fn status_t find_directory(directory_which which, BPath* path, bool createIt = false, BVolume* volume = NULL)
\brief C++ interface to find_directory
Set \a path to \a which on \a volume.
*/