1ba4119dda
definitions (like LLONG_{MIN,MAX}). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21012 a95241bf-73f2-0310-859d-f6bbb57e9c96
777 lines
24 KiB
Plaintext
777 lines
24 KiB
Plaintext
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# Variable naming conventions:
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# TARGET_*: A build system variable specifying a property for building for
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# the target platform (usually Haiku). E.g. TARGET_CC specifies the
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# compiler when building a target for the target platform.
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# HOST_*: A build system variable specifying a property of the platform
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# hosting the build. E.g. HOST_CC specifies the compiler when
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# building a target for the host platform (a build tool for
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# instance).
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# HAIKU_*: A build system variable specifying a build system property. Usually
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# directory paths and the like.
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# analyze an optionally replace jam's target parameters
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HAIKU_ORIGINAL_JAM_TARGETS = $(JAM_TARGETS) ;
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if $(JAM_TARGETS) {
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# If the target to be built is "all" (i.e. the default) and we're in the
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# output directory, the root directory of the build system, or in "src/", we
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# change the target to be built to "haiku-image".
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if $(JAM_TARGETS) = all {
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if ! $(INVOCATION_SUBDIR) || $(INVOCATION_SUBDIR) = src {
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JAM_TARGETS = haiku-image ;
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}
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# The "run" target allows for running arbitrary command lines containing
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# build system targets, which are built and replaced accordingly.
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} else if $(JAM_TARGETS[1]) = run && $(JAM_TARGETS[2]) {
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local run = [ RunCommandLine $(JAM_TARGETS[2-]) ] ;
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JAM_TARGETS = $(run) ;
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# "update-image", "update-vmware-image", and "update-install" targets allow
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# for updating only specific targets in the image/installation dir.
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} else if $(JAM_TARGETS[1]) = update-image
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|| $(JAM_TARGETS[1]) = update-vmware-image
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|| $(JAM_TARGETS[1]) = update-install {
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HAIKU_IMAGE_UPDATE_ONLY = 1 ;
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HAIKU_INCLUDE_IN_IMAGE on $(JAM_TARGETS[2-]) = 1 ;
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if $(JAM_TARGETS[1]) = update-image {
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JAM_TARGETS = haiku-image ;
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} else if $(JAM_TARGETS[1]) = update-vmware-image {
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JAM_TARGETS = haiku-vmware-image ;
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} else {
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JAM_TARGETS = install-haiku ;
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}
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}
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}
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# Include BuildConfig/Timezones/libgccObjects
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{
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local buildConfig = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : BuildConfig ] ;
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local timezones = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : Timezones ] ;
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local libgccObjects = [ GLOB $(HAIKU_BUILD_OUTPUT_DIR) : libgccObjects ] ;
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if ! $(buildConfig) {
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ECHO "No `BuildConfig' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
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EXIT "Run ./configure in the source tree's root directory first!" ;
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}
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if ! ( $(timezones) && $(libgccObjects) ) {
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ECHO "No `Timezones' or `libgccObjects' found in $(HAIKU_BUILD_OUTPUT_DIR)!" ;
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EXIT "Please run ./configure in the source tree's root directory again!" ;
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}
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LOCATE on BuildConfig = $(HAIKU_BUILD_OUTPUT_DIR) ;
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LOCATE on Timezones = $(HAIKU_BUILD_OUTPUT_DIR) ;
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LOCATE on libgccObjects = $(HAIKU_BUILD_OUTPUT_DIR) ;
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include BuildConfig ;
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include Timezones ;
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include libgccObjects ;
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}
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# supported debug levels
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HAIKU_DEBUG_LEVELS = 0 1 2 3 4 5 ;
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# BeOS, BONE, Dan0 compatible platforms
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HAIKU_BEOS_COMPATIBLE_PLATFORMS = haiku r5 bone dano ;
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HAIKU_BONE_COMPATIBLE_PLATFORMS = haiku bone dano ;
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HAIKU_DANO_COMPATIBLE_PLATFORMS = haiku dano ;
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#pragma mark -
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# haiku target platform settings
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# enable GCC -pipe option, if requested
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if $(HAIKU_USE_GCC_PIPE) = 1 {
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HAIKU_GCC_BASE_FLAGS = -pipe ;
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}
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# initial state for flags etc.
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HAIKU_C++ ?= $(HAIKU_CC) ;
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HAIKU_LINK = $(HAIKU_CC) ;
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HAIKU_LINKFLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
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HAIKU_HDRS = [ FStandardHeaders ] ;
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HAIKU_CCFLAGS = $(HAIKU_GCC_BASE_FLAGS) -nostdinc ;
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HAIKU_C++FLAGS = $(HAIKU_GCC_BASE_FLAGS) -nostdinc ;
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HAIKU_KERNEL_CCFLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
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HAIKU_KERNEL_C++FLAGS = $(HAIKU_GCC_BASE_FLAGS) ;
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HAIKU_DEFINES = __HAIKU__ ;
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# analyze the gcc machine spec to determine HAIKU_CPU
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switch $(HAIKU_GCC_MACHINE) {
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case i386-* : HAIKU_CPU = x86 ;
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case i486-* : HAIKU_CPU = x86 ;
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case i586-* : HAIKU_CPU = x86 ;
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case i686-* : HAIKU_CPU = x86 ;
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case powerpc-* : HAIKU_CPU = ppc ;
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case * : Exit "Unsupported gcc target machine:" $(HAIKU_GCC_MACHINE) ;
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}
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switch $(HAIKU_CPU) {
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case ppc :
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{
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HAIKU_DEFINES += __POWERPC__ ;
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HAIKU_BOOT_PLATFORM = openfirmware ;
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}
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case x86 :
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{
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HAIKU_DEFINES += __INTEL__ ;
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HAIKU_BOOT_PLATFORM = bios_ia32 ;
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}
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case * :
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Exit "Currently unsupported target CPU:" $(HAIKU_CPU) ;
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}
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HAIKU_ARCH ?= $(HAIKU_CPU) ;
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HAIKU_ARCH_MACRO_DEFINE = ARCH_$(HAIKU_ARCH) ;
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HAIKU_DEFINES += $(HAIKU_ARCH_MACRO_DEFINE) ;
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# directories
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HAIKU_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) haiku ] ;
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HAIKU_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) common ] ;
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HAIKU_ARCH_OBJECT_DIR = [ FDirName $(HAIKU_OBJECT_BASE_DIR) $(HAIKU_ARCH) ] ;
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HAIKU_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) common ] ;
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HAIKU_DEBUG_0_OBJECT_DIR = [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release ] ;
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local level ;
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for level in $(HAIKU_DEBUG_LEVELS[2-]) {
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HAIKU_DEBUG_$(level)_OBJECT_DIR
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= [ FDirName $(HAIKU_ARCH_OBJECT_DIR) debug_$(level) ] ;
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}
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# analyze GCC version
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HAIKU_GCC_VERSION = [ FAnalyzeGCCVersion HAIKU_GCC_RAW_VERSION ] ;
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# set variables for gcc header options
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SetIncludePropertiesVariables HAIKU ;
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# assembler flags
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HAIKU_ASFLAGS = ;
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# C/C++ flags
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HAIKU_CCFLAGS += -Wno-multichar ;
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HAIKU_C++FLAGS += -Wno-multichar ;
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HAIKU_KERNEL_CCFLAGS += -finline -fno-builtin -Wno-multichar
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-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
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HAIKU_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions -Wno-multichar
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-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
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if $(HAIKU_GCC_VERSION[1]) >= 3 {
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HAIKU_KERNEL_C++FLAGS += -fno-use-cxa-atexit ;
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}
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if $(HAIKU_GCC_VERSION[1]) >= 4 {
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HAIKU_C++FLAGS += -Wno-deprecated ;
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}
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HAIKU_KERNEL_PIC_CCFLAGS = -fno-pic ;
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HAIKU_KERNEL_PIC_LINKFLAGS = ;
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if $(HAIKU_ARCH) = ppc {
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# Build a position independent PPC kernel. We need to be able to relocate
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# the kernel, since the virtual address space layout at boot time is not
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# fixed.
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HAIKU_KERNEL_PIC_CCFLAGS = -fPIE ;
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HAIKU_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
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}
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# If the environment variable DEBUG_PRINTF is defined we define an equally
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# named macro to the variable value. Some components use the macro to allow
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# another function than printf() to print the debug output. The variable should
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# be set to the name of the alternative function.
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#
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if $(DEBUG_PRINTF) {
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HAIKU_CCFLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
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HAIKU_C++FLAGS += [ FDefines DEBUG_PRINTF=$(DEBUG_PRINTF) ] ;
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}
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# warning flags
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HAIKU_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
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-Wsign-compare ;
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HAIKU_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy
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-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
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HAIKU_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
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HAIKU_KERNEL_WARNING_C++FLAGS = -Wall ;
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# debug flags
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HAIKU_DEBUG_FLAGS ?= -ggdb ;
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# debug 0: suppress asserts
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HAIKU_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
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HAIKU_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
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HAIKU_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
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HAIKU_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
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local level ;
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for level in $(HAIKU_DEBUG_LEVELS[2-]) {
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local flags = $(HAIKU_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
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HAIKU_DEBUG_$(level)_CCFLAGS = $(flags) ;
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HAIKU_DEBUG_$(level)_C++FLAGS = $(flags) ;
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HAIKU_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
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HAIKU_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
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}
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if $(HAIKU_GCC_VERSION[1]) >= 3 {
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# TODO: Temporary work-around. Should be defined in the compiler specs
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HAIKU_LINKFLAGS += -Xlinker --no-undefined ;
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} else {
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HAIKU_DEFINES += _BEOS_R5_COMPATIBLE_ ;
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}
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# private kernel headers do be used when compiling kernel code
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HAIKU_PRIVATE_KERNEL_HEADERS =
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[ PrivateHeaders $(DOT) kernel libroot
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kernel/boot/platform/$(HAIKU_BOOT_PLATFORM) ]
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[ ArchHeaders $(HAIKU_ARCH) ]
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;
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# Add some grist to the libgcc objects
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HAIKU_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS:G=libgcc) ;
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# the C++ library
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if $(HAIKU_SHARED_LIBSTDC++) {
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HAIKU_LIBSTDC++ = $(HAIKU_SHARED_LIBSTDC++) ;
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} else if $(HAIKU_STATIC_LIBSTDC++) {
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HAIKU_LIBSTDC++ = $(HAIKU_STATIC_LIBSTDC++) ;
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} else {
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HAIKU_LIBSTDC++ = libstdc++.r4.so ;
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}
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# the C++ support library
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if $(HAIKU_SHARED_LIBSUPC++) {
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HAIKU_LIBSUPC++ = $(HAIKU_SHARED_LIBSUPC++) ;
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} else if $(HAIKU_STATIC_LIBSUPC++) {
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HAIKU_LIBSUPC++ = $(HAIKU_STATIC_LIBSUPC++) ;
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} else {
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HAIKU_LIBSUPC++ = ;
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}
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# library and executable glue code
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local commonGlueCode =
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<src!system!glue>init_term_dyn.o
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<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
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<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
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;
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HAIKU_LIBRARY_BEGIN_GLUE_CODE =
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<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
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crtbegin.o
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<src!system!glue>init_term_dyn.o
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;
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HAIKU_LIBRARY_END_GLUE_CODE =
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# TODO: For the time being always link against libsupc++.a.
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$(HAIKU_STATIC_LIBSUPC++)
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crtend.o
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<src!system!glue!arch!$(HAIKU_ARCH)>crtn.o
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;
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HAIKU_EXECUTABLE_BEGIN_GLUE_CODE =
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<src!system!glue!arch!$(HAIKU_ARCH)>crti.o
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crtbegin.o
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<src!system!glue>start_dyn.o
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<src!system!glue>init_term_dyn.o
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;
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HAIKU_EXECUTABLE_END_GLUE_CODE = $(HAIKU_LIBRARY_END_GLUE_CODE) ;
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HAIKU_KERNEL_ADDON_BEGIN_GLUE_CODE = crtbegin.o ;
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HAIKU_KERNEL_ADDON_END_GLUE_CODE = crtend.o ;
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SEARCH on crtbegin.o crtend.o = $(HAIKU_GCC_LIB_DIR) ;
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HAIKU_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
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# TODO: The version stuff should probably go into a separate file and be made
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# available as macro, too.
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# Set our version number if not already set and mark it as a developer build
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if ! $(HAIKU_BUILD_VERSION) {
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HAIKU_BUILD_VERSION ?= "1 0 0 a 1" ;
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HAIKU_BUILD_DESCRIPTION ?= "Developer Build" ;
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}
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# If HAIKU_BUILD_VERSION is set, but HAIKU_BUILD_DESCRIPTION isn't, mark it as
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# an unknown build.
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HAIKU_BUILD_DESCRIPTION ?= "Unknown Build" ;
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# init library name map
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{
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local i ;
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for i in be game GL mail media midi midi2 network netapi opengl screensaver root z
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textencoding tracker translation {
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HAIKU_LIBRARY_NAME_MAP_$(i) = lib$(i).so ;
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}
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HAIKU_LIBRARY_NAME_MAP_libstdc++ = $(HAIKU_LIBSTDC++) ;
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HAIKU_LIBRARY_NAME_MAP_input_server = <nogrist>input_server ;
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}
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#pragma mark -
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# host platform settings
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# save jam's variables for the build platform
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HOST_AR ?= $(AR) ;
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HOST_CC ?= $(CC) ;
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HOST_C++ ?= $(C++) ;
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HOST_LINK ?= $(LINK) ;
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HOST_LD ?= ld ; # TODO: Fix this!
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HOST_OBJCOPY ?= objcopy ; #
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HOST_RANLIB ?= $(RANLIB) ;
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HOST_CPPFLAGS ?= $(CPPFLAGS) ;
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HOST_CCFLAGS ?= $(CCFLAGS) ;
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HOST_C++FLAGS ?= $(C++FLAGS) ;
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HOST_LDFLAGS ?= $(LDFLAGS) ;
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HOST_LINKFLAGS ?= $(LINKFLAGS) ;
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HOST_DEFINES ?= $(DEFINES) ;
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HOST_HDRS ?= $(HDRS) ;
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# split up HOST_AR into the command name and flags
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HOST_AR = [ Match "([^ ]*) *(.*)" : $(HOST_AR[1]) ]
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$(HOST_AR[2-]) ;
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HOST_ARFLAGS = $(HOST_AR[2-]) ;
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HOST_AR = $(HOST_AR[1]) ;
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HOST_UNARFLAGS ?= x ;
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# check the host platform compatibility
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SetPlatformCompatibilityFlagVariables HOST_PLATFORM : HOST : host : linux freebsd ;
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if $(HOST_PLATFORM) = linux || $(HOST_PLATFORM) = freebsd {
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# don't use lex: otherwise rc will not work correctly
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if $(LEX) = lex {
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LEX = flex ;
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}
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}
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HOST_CPU ?= $(OSPLAT:L) ;
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HOST_ARCH ?= $(HOST_CPU) ;
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HOST_ARCH_MACRO_DEFINE = ARCH_$(HOST_CPU) ;
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# directories
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HOST_OBJECT_BASE_DIR = [ FDirName $(HAIKU_OBJECT_DIR) $(HOST_PLATFORM) ] ;
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HOST_COMMON_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) common ] ;
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HOST_ARCH_OBJECT_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) $(HOST_ARCH) ] ;
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HOST_COMMON_DEBUG_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) common ] ;
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HOST_DEBUG_0_OBJECT_DIR = [ FDirName $(HOST_ARCH_OBJECT_DIR) release ] ;
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local level ;
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for level in $(HAIKU_DEBUG_LEVELS[2-]) {
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HOST_DEBUG_$(level)_OBJECT_DIR
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= [ FDirName $(HOST_ARCH_OBJECT_DIR) debug_$(level) ] ;
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}
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# analyze GCC version
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HOST_GCC_VERSION = [ FAnalyzeGCCVersion HOST_GCC_RAW_VERSION ] ;
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# set variables for gcc header options
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SetIncludePropertiesVariables HOST ;
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# assembler flags
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HOST_ASFLAGS = ;
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# C/C++ flags
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HOST_CCFLAGS += -Wno-multichar ;
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HOST_C++FLAGS += -Wno-multichar ;
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HOST_KERNEL_CCFLAGS += -finline -fno-builtin
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-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
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HOST_KERNEL_C++FLAGS += -finline -fno-builtin -fno-exceptions
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-DBOCHS_DEBUG_HACK=$(BOCHS_DEBUG_HACK) -D_KERNEL_MODE ;
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HOST_KERNEL_PIC_CCFLAGS = -fno-pic ;
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HOST_KERNEL_PIC_LINKFLAGS = ;
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if $(HOST_ARCH) = ppc {
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# Build a position independent PPC kernel. We need to be able to relocate
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# the kernel, since the virtual address space layout at boot time is not
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# fixed.
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HOST_KERNEL_PIC_CCFLAGS = -fPIE ;
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HOST_KERNEL_PIC_LINKFLAGS = -shared -fPIE ;
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}
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# warning flags
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HOST_WARNING_CCFLAGS = -Wall -Wmissing-prototypes -Wpointer-arith -Wcast-align
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-Wsign-compare ;
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HOST_WARNING_C++FLAGS = -Wall -Wno-ctor-dtor-privacy
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-Woverloaded-virtual -Wpointer-arith -Wcast-align -Wsign-compare ;
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HOST_KERNEL_WARNING_CCFLAGS = -Wall -Wmissing-prototypes ;
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HOST_KERNEL_WARNING_C++FLAGS = -Wall ;
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# debug flags
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switch $(HOST_PLATFORM) {
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case haiku : HOST_DEBUG_FLAGS ?= -ggdb ;
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case linux : HOST_DEBUG_FLAGS ?= -ggdb ;
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case freebsd : HOST_DEBUG_FLAGS ?= -ggdb ;
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case * : HOST_DEBUG_FLAGS ?= -g ;
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}
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# debug 0: suppress asserts
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HOST_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
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HOST_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
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HOST_KERNEL_DEBUG_0_CCFLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
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HOST_KERNEL_DEBUG_0_C++FLAGS = [ FDefines NDEBUG=$(NDEBUG) ] ;
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local level ;
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for level in $(HAIKU_DEBUG_LEVELS[2-]) {
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local flags = $(HOST_DEBUG_FLAGS) [ FDefines DEBUG=$(level) ] ;
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HOST_DEBUG_$(level)_CCFLAGS = $(flags) ;
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HOST_DEBUG_$(level)_C++FLAGS = $(flags) ;
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HOST_KERNEL_DEBUG_$(level)_CCFLAGS = $(flags) ;
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HOST_KERNEL_DEBUG_$(level)_C++FLAGS = $(flags) ;
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}
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# private kernel headers do be used when compiling kernel code
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HOST_PRIVATE_KERNEL_HEADERS = ;
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# under BeOS use copyattr instead of cp
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if $(HOST_PLATFORM_BEOS_COMPATIBLE)
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{
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CP = copyattr --data ;
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}
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|
|
HOST_DEFINES += $(HOST_ARCH_MACRO_DEFINE) ;
|
|
HOST_DEFINES += _NO_INLINE_ASM ;
|
|
|
|
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
|
|
# TODO: That's obviously not correct, but in the way the COMPILE_FOR_R5
|
|
# macro is used, it actually seems to mean r5/bone/dano.
|
|
# TODO: Deprecated. Remove!
|
|
HOST_DEFINES += COMPILE_FOR_R5 ;
|
|
}
|
|
|
|
# for builds of tools in the current environment
|
|
HOST_BUILD_COMPATIBILITY_LIB_DIR = [ FDirName $(HOST_OBJECT_BASE_DIR) lib ] ;
|
|
|
|
if $(HOST_PLATFORM_BEOS_COMPATIBLE) {
|
|
HOST_LIBSTDC++ = stdc++.r4 ;
|
|
HOST_LIBROOT = root ;
|
|
HOST_LIBBE = be ;
|
|
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR = ;
|
|
HOST_LIBRARY_NAME_MAP_input_server = /system/servers/input_server ;
|
|
} else {
|
|
HOST_LIBSTDC++ = stdc++ ;
|
|
HOST_LIBROOT = libroot_build.so ;
|
|
HOST_LIBBE = libbe_build.so ;
|
|
HOST_ADD_BUILD_COMPATIBILITY_LIB_DIR
|
|
= "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$(HOST_BUILD_COMPATIBILITY_LIB_DIR)" ;
|
|
|
|
# the C++ support library
|
|
if $(HOST_GCC_VERSION[1]) < 3 {
|
|
HOST_LIBSUPC++ = ;
|
|
} else {
|
|
HOST_LIBSUPC++ = supc++ ;
|
|
}
|
|
|
|
# Unlike glibc FreeBSD's libc doesn't have built-in regex support.
|
|
if $(HOST_PLATFORM) = freebsd {
|
|
HOST_LIBROOT += /usr/lib/libgnuregex.so ;
|
|
}
|
|
|
|
# The BeOS compilers define __INTEL__ respectively __POWERPC__. On the
|
|
# build platform we need to make sure, this is also defined.
|
|
if $(HOST_CPU) = x86 {
|
|
HOST_DEFINES += __INTEL__ ;
|
|
} else if $(HOST_CPU) = ppc {
|
|
HOST_DEFINES += __POWERPC__ ;
|
|
}
|
|
|
|
# Supposing this is a glibc platform, let's try to get features like large
|
|
# file support, ISO C 99 definitions, etc.
|
|
HOST_DEFINES += _GNU_SOURCE ;
|
|
|
|
# On Linux with xattr support we can use it for our attribute emulation,
|
|
# which is somewhat more robust.
|
|
if $(HAIKU_HOST_USE_XATTR) = 1 {
|
|
HOST_DEFINES += HAIKU_HOST_USE_XATTR ;
|
|
}
|
|
}
|
|
|
|
# define the executable MIME type
|
|
HOST_EXECUTABLE_MIME_TYPE = "application/x-vnd.Be-elfexecutable" ;
|
|
|
|
if $(METROWERKS) {
|
|
# at least parts of Haiku still can be compiled with
|
|
# the Metrowerks compiler on BeOS/PPC
|
|
HOST_EXECUTABLE_MIME_TYPE = "application/x-be-executable" ;
|
|
}
|
|
|
|
# Be API compatibility
|
|
HOST_BE_API_HEADERS = ;
|
|
HOST_BE_API_CCFLAGS = ;
|
|
HOST_BE_API_C++FLAGS = ;
|
|
|
|
if ! $(HOST_PLATFORM_BEOS_COMPATIBLE) {
|
|
HOST_BE_API_HEADERS =
|
|
[ FDirName $(HAIKU_TOP) headers build ]
|
|
[ FDirName $(HAIKU_TOP) headers build os ]
|
|
[ FDirName $(HAIKU_TOP) headers build os app ]
|
|
[ FDirName $(HAIKU_TOP) headers build os drivers ]
|
|
[ FDirName $(HAIKU_TOP) headers build os kernel ]
|
|
[ FDirName $(HAIKU_TOP) headers build os interface ]
|
|
[ FDirName $(HAIKU_TOP) headers build os storage ]
|
|
[ FDirName $(HAIKU_TOP) headers build os support ]
|
|
;
|
|
HOST_BE_API_CCFLAGS = -include BeOSBuildCompatibility.h ;
|
|
HOST_BE_API_C++FLAGS = $(HOST_BE_API_CCFLAGS) ;
|
|
}
|
|
|
|
# Add directory with system headers we need when building something for the host
|
|
# platform, e.g. containing missing POSIX/GNU headers.
|
|
HOST_HDRS += [ FDirName $(HAIKU_TOP) headers build host $(HOST_PLATFORM) ] ;
|
|
|
|
|
|
#pragma mark -
|
|
|
|
# target platform settings
|
|
|
|
# check the target platform compatibility
|
|
SetPlatformCompatibilityFlagVariables TARGET_PLATFORM : TARGET : target ;
|
|
|
|
# check the compatibility between host and target platform
|
|
if $(TARGET_PLATFORM) != haiku {
|
|
if ! $(HOST_PLATFORM_($(TARGET_PLATFORM))_COMPATIBLE) {
|
|
Exit ERROR: The host platform is not compatible with target platform
|
|
$(TARGET_PLATFORM). ;
|
|
}
|
|
}
|
|
|
|
# TODO: Fix the naming!
|
|
if $(TARGET_PLATFORM) = haiku {
|
|
NETWORK_LIBS = network ;
|
|
SELECT_UNAME_ETC_LIB = root ;
|
|
NETAPI_LIB = network ;
|
|
} else if $(TARGET_PLATFORM_BONE_COMPATIBLE) {
|
|
NETWORK_LIBS = socket bind ;
|
|
NETAPI_LIB = bnetapi ;
|
|
SELECT_UNAME_ETC_LIB = root ;
|
|
} else {
|
|
NETWORK_LIBS = net ;
|
|
NETAPI_LIB = netapi ;
|
|
SELECT_UNAME_ETC_LIB = net ;
|
|
}
|
|
|
|
# TODO: For compatibility only. Remove when no longer used.
|
|
R5_COMPATIBLE = $(TARGET_PLATFORM_BEOS_COMPATIBLE) ;
|
|
BONE_COMPATIBLE = $(TARGET_PLATFORM_BONE_COMPATIBLE) ;
|
|
DANO_COMPATIBLE = $(TARGET_PLATFORM_DANO_COMPATIBLE) ;
|
|
HAIKU_COMPATIBLE = $(TARGET_PLATFORM_HAIKU_COMPATIBLE) ;
|
|
|
|
# Set TARGET_* variables either from HAIKU_* or HOST_* depending on the
|
|
# specified TARGET_PLATFORM.
|
|
|
|
local buildVars =
|
|
ARCH CPU GCC_VERSION
|
|
|
|
AR CC C++ LD OBJCOPY RANLIB
|
|
|
|
INCLUDES_SEPARATOR LOCAL_INCLUDES_OPTION SYSTEM_INCLUDES_OPTION
|
|
|
|
HDRS CPPFLAGS CCFLAGS C++FLAGS LDFLAGS LINK LINKFLAGS DEFINES
|
|
ARFLAGS UNARFLAGS
|
|
|
|
KERNEL_CCFLAGS KERNEL_C++FLAGS
|
|
KERNEL_PIC_CCFLAGS KERNEL_PIC_LINKFLAGS
|
|
WARNING_CCFLAGS WARNING_C++FLAGS
|
|
|
|
KERNEL_WARNING_CCFLAGS KERNEL_WARNING_C++FLAGS
|
|
|
|
DEBUG_FLAGS
|
|
|
|
DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
|
|
|
|
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_CCFLAGS
|
|
KERNEL_DEBUG_$(HAIKU_DEBUG_LEVELS)_C++FLAGS
|
|
|
|
PRIVATE_KERNEL_HEADERS
|
|
|
|
LIBSTDC++ LIBSUPC++
|
|
|
|
ARCH_MACRO_DEFINE EXECUTABLE_MIME_TYPE
|
|
|
|
OBJECT_BASE_DIR COMMON_ARCH_OBJECT_DIR COMMON_DEBUG_OBJECT_DIR
|
|
DEBUG_$(HAIKU_DEBUG_LEVELS)_OBJECT_DIR
|
|
;
|
|
|
|
if $(TARGET_PLATFORM) = haiku {
|
|
local var ;
|
|
for var in $(buildVars) {
|
|
TARGET_$(var) = $(HAIKU_$(var)) ;
|
|
}
|
|
|
|
TARGET_GCC_LIB_DIR = $(HAIKU_GCC_LIB_DIR) ;
|
|
TARGET_GCC_HEADERS_DIR = $(HAIKU_GCC_HEADERS_DIR) ;
|
|
TARGET_GCC_LIBGCC = $(HAIKU_GCC_LIBGCC) ;
|
|
TARGET_GCC_LIBGCC_OBJECTS = $(HAIKU_GCC_LIBGCC_OBJECTS) ;
|
|
|
|
TARGET_BOOT_PLATFORM ?= $(HAIKU_BOOT_PLATFORM) ;
|
|
|
|
TARGET_LIBRARY_NAME_MAP = HAIKU_LIBRARY_NAME_MAP ;
|
|
|
|
} else {
|
|
local var ;
|
|
for var in $(buildVars) {
|
|
TARGET_$(var) = $(HOST_$(var)) ;
|
|
}
|
|
|
|
TARGET_GCC_LIB_DIR = ;
|
|
TARGET_GCC_HEADERS_DIR = ;
|
|
TARGET_GCC_LIBGCC = ;
|
|
TARGET_GCC_LIBGCC_OBJECTS = ;
|
|
|
|
TARGET_BOOT_PLATFORM = ;
|
|
|
|
TARGET_LIBRARY_NAME_MAP = HOST_LIBRARY_NAME_MAP ;
|
|
}
|
|
|
|
# define macro, for identifying the platform
|
|
switch $(TARGET_PLATFORM) {
|
|
case r5 : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BEOS ;
|
|
case bone : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_BONE ;
|
|
case dano : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_DANO ;
|
|
case haiku : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_HAIKU ;
|
|
case linux : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LINUX ;
|
|
case freebsd : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_FREEBSD ;
|
|
case libbe_test : TARGET_DEFINES += HAIKU_TARGET_PLATFORM_LIBBE_TEST ;
|
|
}
|
|
|
|
# define macro, for identifying the host platform
|
|
switch $(HOST_PLATFORM) {
|
|
case r5 : HOST_DEFINES += HAIKU_HOST_PLATFORM_BEOS ;
|
|
case bone : HOST_DEFINES += HAIKU_HOST_PLATFORM_BONE ;
|
|
case dano : HOST_DEFINES += HAIKU_HOST_PLATFORM_DANO ;
|
|
case haiku : HOST_DEFINES += HAIKU_HOST_PLATFORM_HAIKU ;
|
|
case linux : HOST_DEFINES += HAIKU_HOST_PLATFORM_LINUX ;
|
|
case freebsd : HOST_DEFINES += HAIKU_HOST_PLATFORM_FREEBSD ;
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
|
|
# In case we build for a BeOS compatible platform, but not for Haiku, we
|
|
# include the HaikuBuildCompatibility.h header and link against
|
|
# libhaikucompat.a.
|
|
|
|
if $(TARGET_PLATFORM) != haiku && $(TARGET_PLATFORM_BEOS_COMPATIBLE) {
|
|
# headers and flags
|
|
local compatibilityHeader = -include [ FDirName $(HAIKU_TOP) headers build
|
|
HaikuBuildCompatibility.h ] ;
|
|
TARGET_CCFLAGS += $(compatibilityHeader) ;
|
|
TARGET_C++FLAGS += $(compatibilityHeader) ;
|
|
|
|
# compatibility library
|
|
TARGET_HAIKU_COMPATIBILITY_LIBS = libhaikucompat.a ;
|
|
}
|
|
|
|
# special target libbe_test
|
|
|
|
if $(TARGET_PLATFORM) = libbe_test {
|
|
# headers and flags
|
|
TARGET_HDRS +=
|
|
[ PublicHeaders app drivers game interface kernel storage support ]
|
|
[ PrivateHeaders $(DOT) ] ;
|
|
TARGET_DEFINES += __HAIKU__ ;
|
|
|
|
# directories
|
|
TARGET_OBJECT_BASE_DIR
|
|
= [ FDirName $(HAIKU_OBJECT_DIR) $(TARGET_PLATFORM) ] ;
|
|
TARGET_COMMON_ARCH_OBJECT_DIR
|
|
= [ FDirName $(TARGET_OBJECT_BASE_DIR) common ] ;
|
|
TARGET_ARCH_OBJECT_DIR
|
|
= [ FDirName $(TARGET_OBJECT_BASE_DIR) $(TARGET_ARCH) ] ;
|
|
TARGET_COMMON_DEBUG_OBJECT_DIR
|
|
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) common ] ;
|
|
TARGET_DEBUG_0_OBJECT_DIR
|
|
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) release ] ;
|
|
|
|
local level ;
|
|
for level in $(HAIKU_DEBUG_LEVELS[2-]) {
|
|
TARGET_DEBUG_$(level)_OBJECT_DIR
|
|
= [ FDirName $(TARGET_ARCH_OBJECT_DIR) debug_$(level) ] ;
|
|
}
|
|
|
|
# library name map
|
|
TARGET_LIBRARY_NAME_MAP = LIBBE_LIBRARY_NAME_MAP ;
|
|
LIBBE_LIBRARY_NAME_MAP_be = libbe_haiku.so ;
|
|
}
|
|
|
|
|
|
#pragma mark -
|
|
|
|
# common stuff
|
|
|
|
# start with a clean slate
|
|
CCFLAGS = ;
|
|
C++FLAGS = ;
|
|
DEFINES = ;
|
|
|
|
# Set CC, C++, LINK to invalid values, so that we realize early, that we use
|
|
# the wrong compiler.
|
|
CC = bad-cc ;
|
|
C++ = bad-c++ ;
|
|
LINK = bad-link ;
|
|
|
|
# Allow compiling unit tests on Zeta. Instead of fixing the PostMessage()
|
|
# issues, they deprecated that nice function. This will enable it again:
|
|
C++FLAGS += -D_ZETA_USING_DEPRECATED_API_=1 ;
|
|
# Same for buggy find_directory threadsafety fixes
|
|
C++FLAGS += -D_ZETA_TS_FIND_DIR_=1 ;
|
|
# TODO: Doesn't really belong here.
|
|
|
|
|
|
# Defaults for warnings, optimization, and debugging.
|
|
#
|
|
WARNINGS ?= 1 ;
|
|
OPTIM ?= -O2 ;
|
|
DEBUG ?= 0 ;
|
|
|
|
|
|
# Set the defaults for PLATFORM and SUPPORTED_PLATFORMS. PLATFORM is only
|
|
# overridden for targets to be built for the host platform. SUPPORTED_PLATFORMS
|
|
# can be overridden by the author of a component.
|
|
PLATFORM = $(TARGET_PLATFORM) ;
|
|
SUPPORTED_PLATFORMS = haiku ;
|
|
|
|
|
|
# Instructs the Library rule to not make its object files temporary.
|
|
# This is needed as some objects are used in a static library and for an
|
|
# executable.
|
|
KEEPOBJS = true ;
|
|
|
|
|
|
# output directories
|
|
# TODO: Review this.
|
|
HAIKU_DOCUMENTATION_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) documentation ] ;
|
|
HAIKU_DOCUMENTATION_OBJECT_DIR ?= [ FDirName $(HAIKU_COMMON_PLATFORM_DIR)
|
|
documentation ] ;
|
|
|
|
# TODO: Rethink test stuff.
|
|
HAIKU_TEST_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tests $(TARGET_PLATFORM) $(HAIKU_ARCH) ] ;
|
|
HAIKU_APP_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR) apps ] ;
|
|
HAIKU_APP_TEST_LIB_DIR ?= [ FDirName $(HAIKU_APP_TEST_DIR) lib ] ;
|
|
HAIKU_TMP_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) tmp ] ;
|
|
|
|
HAIKU_PACKAGE_DIR ?= [ FDirName $(HAIKU_OUTPUT_DIR) packages ] ;
|
|
HAIKU_PACKAGE_OBJECT_DIR ?= [ FDirName $(HAIKU_OBJECT_DIR) packages ] ;
|
|
|
|
TARGET_TEST_DIR ?= [ FDirName $(HAIKU_TEST_DIR)
|
|
$(TARGET_PLATFORM) ] ;
|
|
TARGET_UNIT_TEST_DIR ?= [ FDirName $(TARGET_TEST_DIR) unittests ] ;
|
|
TARGET_UNIT_TEST_LIB_DIR ?= [ FDirName $(TARGET_UNIT_TEST_DIR) lib ] ;
|
|
|
|
# automatically setup the objects directory per subdirectory
|
|
SUBDIRRULES += SetupObjectsDir ;
|
|
|
|
# Add the standard (userland) warning flags variables to the ones restored in
|
|
# every subdirectory. Thus we can easily meddle with them in subdirectories
|
|
# with imported sources.
|
|
AUTO_SET_UP_CONFIG_VARIABLES +=
|
|
HOST_WARNING_CCFLAGS HOST_WARNING_C++FLAGS
|
|
TARGET_WARNING_CCFLAGS TARGET_WARNING_C++FLAGS
|
|
|
|
# also add PLATFORM and SUPPORTED_PLATFORMS
|
|
PLATFORM SUPPORTED_PLATFORMS
|
|
;
|