haiku/docs/develop/kits/app/usecases/PortLinkUseCases.htm
Augustin Cavalier e81a954787 docs/develop: Mass directory restructure.
Now vaguely follows the tree structure of "src", with the exception of
directories that described subsystems spanning more than one "kit" or
"server" (e.g. "media", "midi", "bluetooth") -- these have been left as their
own top-level directory within docs/develop.
2018-01-10 16:12:14 -05:00

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<H1>PortLink Use Cases:</H1>
<P>This document describes the PortLink interface and some basics of how it is implemented.
The document has the following sections:</P>
<OL>
<LI><A HREF="#interface">PortLink Interface</A></LI>
<LI><A HREF="#usecases">PortLink Use Cases</A></LI>
</OL>
<A NAME="interface"><H2>PortLink Interface:</H2>
<P>The PortLink class is a lightweight class designed to ease the pain of sending a message to a port. Normal use boils down to creating a PortLink object, setting the message code, attaching any extra data via Attach(), and calling Flush() to send it.
</P>
<P>While this class is designed to facilitate port-based messaging, it does not devise any protocols for such. The recipient will need to know if data is included in a message, for example. Likewise, all extra data must be freed by the recipient.
</P>
<A NAME="usecases"><H2>PortLink Use Cases:</H2>
<P>The following use cases cover the PortLink functionality:</P>
<OL>
<LI><P><B>Construction:</B> A PortLink is created by passing it a port ID. Error-checking is not performed on the port itself, so be sure it is a valid port.
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<LI><P><B>Destruction:</B> When a PortLink is destroyed, any data which is currently attached to a pending message is freed.</P></LI>
<LI><P><B>Creating a message:</B> Creating a message can be as simple as setting the message code (similar to BMessage's <i>what</i> member). Extra data is not required.</P></LI>
<LI><P><B>Attaching Data:</B> Adding extra data is as simple as calling the member function Attach(), which makes a copy of the parameter passed to it. B_ERROR is returned if the no more data can be attached before the message is sent or if the size is invalid. B_NO_MEMORY is returned when the attachments are larger than the target port's capacity.</P></LI>
<LI><P><B>Sending a message:</B> Call Flush(). Whatever opcode has been set will be sent to the target. Optionally, a timeout (in microseconds) of type bigtime_t can be specified. This can be useful in preventing deadlocks if the target has crashed and its port fills up. The function returns B_BAD_VALUE if the target port is invalid.</P></LI>
<LI><P><B>Synchronous Messaging:</B> This one requires a little more care in order to prevent deadlocks. Attachments may be used as with Flush(), but FlushWithReply() will wait until the target replies unless a timeout value is specified in microseconds of type bigtime_t. A return code of B_ERROR indicates an internal data error and your message is intact. If a reply times out, it will return B_TIMED_OUT. If the target port is invalid, B_BAD_VALUE is returned. Otherwise, it returns B_OK.
<P>
<i>Reply Protocol:</i> The target will receive the message with all attached data with one slight modification to the otherwise chosen message protocol - the first item will be a port_id which is the port to which the sender is to reply. All other attached data (if any) immediately follows this port id.
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