19cdc4570f
Nonetheless, here is new BMessenger-related goodness to smooth is all out. git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4374 a95241bf-73f2-0310-859d-f6bbb57e9c96
126 lines
4.2 KiB
C++
126 lines
4.2 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, OpenBeOS
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: Messenger.h
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// Author: Ingo Weinhold (bonefish@users.sf.net)
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// Description: BMessenger delivers messages to local or remote targets.
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//------------------------------------------------------------------------------
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#ifndef _MESSENGER_H
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#define _MESSENGER_H
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// Standard Includes -----------------------------------------------------------
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// System Includes -------------------------------------------------------------
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#include <BeBuild.h>
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#include <OS.h>
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#include <ByteOrder.h>
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#include <Message.h>
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// Project Includes ------------------------------------------------------------
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// Local Includes --------------------------------------------------------------
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// Local Defines ---------------------------------------------------------------
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// Globals ---------------------------------------------------------------------
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class BHandler;
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class BLooper;
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namespace BPrivate {
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class TRoster;
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};
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// BMessenger class ------------------------------------------------------------
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class BMessenger {
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public:
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BMessenger();
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BMessenger(const char *signature, team_id team = -1,
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status_t *result = NULL);
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BMessenger(const BHandler *handler, const BLooper *looper = NULL,
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status_t *result = NULL);
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BMessenger(const BMessenger &from);
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~BMessenger();
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// Target
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bool IsTargetLocal() const;
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BHandler *Target(BLooper **looper) const;
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bool LockTarget() const;
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status_t LockTargetWithTimeout(bigtime_t timeout) const;
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// Message sending
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status_t SendMessage(uint32 command, BHandler *replyTo = NULL) const;
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status_t SendMessage(BMessage *message, BHandler *replyTo = NULL,
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bigtime_t timeout = B_INFINITE_TIMEOUT) const;
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status_t SendMessage(BMessage *message, BMessenger replyTo,
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bigtime_t timeout = B_INFINITE_TIMEOUT) const;
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status_t SendMessage(uint32 command, BMessage *reply) const;
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status_t SendMessage(BMessage *message, BMessage *reply,
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bigtime_t deliveryTimeout = B_INFINITE_TIMEOUT,
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bigtime_t replyTimeout = B_INFINITE_TIMEOUT) const;
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// Operators and misc
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BMessenger &operator=(const BMessenger &from);
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bool operator==(const BMessenger &other) const;
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bool IsValid() const;
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team_id Team() const;
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//----- Private or reserved -----------------------------------------
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class Private;
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private:
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friend class BRoster;
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friend class BPrivate::TRoster;
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friend class BMessage;
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friend class BQuery;
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friend class Private;
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friend inline void _set_message_reply_(BMessage *, BMessenger);
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friend status_t swap_data(type_code, void *, size_t, swap_action);
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friend bool operator<(const BMessenger &a, const BMessenger &b);
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friend bool operator!=(const BMessenger &a, const BMessenger &b);
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BMessenger(team_id team, port_id port, int32 token, bool preferred);
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void InitData(const char *signature, team_id team, status_t *result);
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private:
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port_id fPort;
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int32 fHandlerToken;
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team_id fTeam;
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int32 extra0;
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int32 extra1;
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bool fPreferredTarget;
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bool extra2;
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bool extra3;
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bool extra4;
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};
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_IMPEXP_BE bool operator<(const BMessenger &a, const BMessenger &b);
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_IMPEXP_BE bool operator!=(const BMessenger &a, const BMessenger &b);
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#endif // _MESSENGER_H
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