185fd1c5d2
capabilities to aid in debugging memory corruption issues. It does: * Initialize memory to 0xcc to help turn up use of uninitialized memory * Set freed memory to 0xdeadbeef to help find accesses of freed memory * Use the paranoid heap validation to turn up many cases of memory corruption * Use a simplistic wall check to turn up memory overwrites past allocations * Take extra steps to validate freed addresses to turn up misaligned frees It has an interface to en-/disable paranoid validation and to start/stop regular wall checking. Both are currently just enabled. At a later stage a debug version of libroot could be used by an application and the checks enabled at will. Note that due to the paranoid validation and the suboptimal locking this allocator will perform horribly. Still to find memory corruption issues in the system or also in your applications it can be helpful to build your installation with it turned on. To enable it you currently need to edit the Jamfile to sub-include the malloc_debug instead of the malloc directory. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32894 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
||
---|---|---|
3rdparty | ||
build | ||
data | ||
docs | ||
headers | ||
src | ||
configure | ||
Jamfile | ||
Jamrules | ||
makehaikufloppy | ||
ReadMe | ||
ReadMe.cross-compile |
Building on BeOS ================ For building on BeOS you need the development tools from: http://haiku-os.org/downloads Please always use the most recent versions. They are required to build Haiku. Building on a non-BeOS platform =============================== Please read the file 'ReadMe.cross-compile' before continuing. It describes how to build the cross-compilation tools and configure the build system for building Haiku. After following the instructions you can directly continue with the section Building. Configuring on BeOS =================== Open a Terminal and change to your Haiku trunk folder. To configure the build you can run configure like this: ./configure --target=TARGET Where "TARGET" is the target platform that the compiled code should run on: * haiku (default) * r5 * bone * dano (also for Zeta) The configure script generates a file named "BuildConfig" in the "generated/build" directory. As long as configure is not modified (!), there is no need to call it again. That is for re-building you only need to invoke jam (see below). If you don't update the source tree very frequently, you may want to execute 'configure' after each update just to be on the safe side. Building ======== Haiku can be built in either of two ways, as disk image file (e.g. for use with emulators) or as installation in a directory. Image File ---------- jam -q haiku-image This generates an image file named 'haiku.image' in your output directory under 'generated/'. VMware Image File ----------------- jam -q haiku-vmware-image This generates an image file named 'haiku.vmdk' in your output directory under 'generated/'. Directory Installation ---------------------- HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku Installs all Haiku components into the volume mounted at "/Haiku" and automatically marks it as bootable. To create a partition in the first place use DriveSetup and initialize it to BFS. Note that installing Haiku in a directory only works as expected under BeOS, but it is not yet supported under Linux and other non-BeOS platforms. Bootable CD-ROM Image --------------------- This _requires_ having the mkisofs tool installed. On Debian GNU/Linux for example you can install it with: apt-get install mkisofs On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord. This creates a bootable 'haiku-cd.iso' in your 'generated/' folder: jam -q haiku-cd Under Unix/Linux, and BeOS you can use cdrecord to create a CD with: cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-cd.iso Here x,y,z is the device number as found with cdrecord -scanbus, it can also be a device path on Linux. Building Components ------------------- If you don't want to build the complete Haiku, but only a certain app/driver/etc. you can specify it as argument to jam, e.g.: jam Pulse Alternatively, you can 'cd' to the directory of the component you want to build and run 'jam' from there. You can also force rebuilding of a component by using the "-a" parameter: jam -a Pulse Running ======= Generally there are two ways of running Haiku. On real hardware using a partition and on emulated hardware using an emulator like Bochs or QEmu. On Real Hardware ---------------- If you have installed Haiku to its own partition you can include this partition in your bootmanager and try to boot Haiku like any other OS you have installed. To include a new partition in the BeOS bootmanager run this in a Terminal: bootman On Emulated Hardware -------------------- For emulated hardware you should build disk image (see above). How to setup this image depends on your emulater. A tutorial for Bochs on BeOS is below. If you use QEmu, you can usually just provide the path to the image as command line argument to the "qemu" executable. Bochs ----- Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits: http://www.bebits.com/app/3324 The package installs to: /boot/apps/BeBochs2.2 You have to set up a configuration for Bochs. You should edit the ".bochsrc" to include the following: ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63 boot: disk Now you can start Bochs: $ cd /boot/apps/BeBochs2.2 $ ./bochs Answer with RETURN and with some patience you will see Haiku booting. If booting into the graphical evironment fails you can try to hit "space" at the very beginning of the boot process. The Haiku bootloader should then come up and you can select some safe mode options. Docbook documentation ===================== Our documentation can be found in 'src/documentation/'. You can build it by running 'jam' in that folder. The results will be stored in the 'generated/' folder.