haiku/headers/private/interface
Stephan Aßmus 12349c7d3d Begun to use structs for the BView<->app_server communication. This makes
the protocoll less prone to errors, reduces possible points of failure and
most importantly, reduces the number of function calls to the link API.
I only know the numbers for StrokeLine(), which I tested via the Benchmark
test app. With this change, drawing random colored and positioned lines
actually doubled in speed. On the BView side, the calls to
ServerLink::Attach() only halfed, while on the app_server side, the number
of calls to ServerLink::Read() is now 1/4th. It will also be worth
investigating why the link stuff is so slow at all. I also optimized
BView::DrawString() a lot in this change, but I don't have any numbers
yet. Some other commands which used multiple Attach()/Read() calls were
also optimized, at least the most important ones. Begin/EndLineArray() was
also pretty bad on the app_server side. 


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29937 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-04-05 14:59:43 +00:00
..
BitmapPrivate.h * With Rudolf's information about relocating overlays, I changed the way memory 2006-04-22 16:41:12 +00:00
BMCPrivate.h Sorry, this fixes the build. I accidentally commited headers/os/interface 2009-03-25 14:53:10 +00:00
clipping.h replaced usage of floor() and ceil() to convert from 2006-03-19 22:26:17 +00:00
ColorConversion.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
ColorTools.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
ColumnListView.h Make BColumnListView layout-friendly. 2009-04-01 12:35:06 +00:00
ColumnTypes.h takes into account the column title width 2008-11-02 12:33:32 +00:00
DefaultColors.h * There is now a server_read_only_memory structure that is placed in a (surprise!) 2006-04-25 20:12:06 +00:00
DirectWindowPrivate.h now uses DIRECT_BUFFER_INFO_AREA_SIZE as the direct_buffer_info area size 2008-11-05 23:40:29 +00:00
DraggerPrivate.h * Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server. 2007-02-21 07:57:21 +00:00
FontPrivate.h More font work: 2005-11-07 11:02:39 +00:00
input_globals.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
InterfacePrivate.h * Cleaned up InterfaceDefs.h, added TODO about getting rid of declaring 2008-04-09 10:07:35 +00:00
MenuPrivate.h added missing header 2008-04-11 08:29:54 +00:00
MenuWindow.h Menus can be scrolled also using the mouse wheel 2008-10-03 06:03:27 +00:00
Palette.h Fix extra token at end of #endif 2007-11-21 22:57:33 +00:00
PictureDataWriter.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
PicturePlayer.h * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
PictureProtocol.h Added some debug output to PicturePlayer. Since checking the table size for every op is very slow, now we do that only at the beginning, and use a custom op table if needed. The best case (which is the one used when drawing a picture with BView::DrawPicture()) is very fast since it only requires one check. 2007-08-16 09:14:03 +00:00
RegionSupport.h * fix the build, forgot to commit this... 2007-07-19 17:22:53 +00:00
ShapePrivate.h * fix weird Shape op/point allocation 2007-08-17 11:17:29 +00:00
TextViewSupportBuffer.h Added a debugger call in case the reallocation fails. 2004-11-04 08:53:46 +00:00
truncate_string.h huge cleanup, support for SetSizeLimits, support for truncating strings, numerous decorator bug fixes, Layer does not draw when view color is B_TRANSPARENT_COLOR, cleaner dispatching of mouse events to the WinBorder in RootLayer, commented the char map selection in the font server, as it seems glyph lookup by unicode index works much better with the default map 2005-06-03 19:50:30 +00:00
utf8_functions.h Save one check in certain situations. 2008-10-14 13:16:44 +00:00
ViewPrivate.h Begun to use structs for the BView<->app_server communication. This makes 2009-04-05 14:59:43 +00:00
WidthBuffer.h * Moved the global BPrivate::WidthBuffer from BTextView into BPrivate as 2008-11-06 11:31:40 +00:00
WindowInfo.h * extend Haiku specific client window info to include the tab height and border size 2009-01-27 21:03:32 +00:00
WindowPrivate.h * Added a new window feel kPasswordWindowFeel that is above all other feels. 2008-10-22 11:51:23 +00:00