10612543aa
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11986 a95241bf-73f2-0310-859d-f6bbb57e9c96
250 lines
6.3 KiB
C++
250 lines
6.3 KiB
C++
//------------------------------------------------------------------------------
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// Copyright (c) 2001-2002, Haiku, Inc.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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// File Name: CursorHandler.cpp
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// Author: DarkWyrm <bpmagic@columbus.rr.com>
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// Description: class for handling cursor display for DisplayDriver
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//
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//------------------------------------------------------------------------------
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#include "CursorHandler.h"
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#include "DisplayDriver.h"
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#include "RectUtils.h"
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CursorHandler::CursorHandler(DisplayDriver *driver)
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: fDriver(driver),
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fOldPosition(0,0,0,0),
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fPosition(0,0,0,0),
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fCursorPos(0,0),
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fSavedData(NULL),
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fCursor(NULL),
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fHideLevel(0),
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fDrawData(),
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fDriverHidden(false),
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fIsObscured(false),
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fValidSaveData(false)
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{
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}
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//! Frees any memory used for saving screen data
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CursorHandler::~CursorHandler(void)
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{
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delete fSavedData;
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}
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/*!
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\brief Tests to see if the passed rectangle intersects the cursor's current position
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\param r The rectangle to test against
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\return true if r intersects the cursor's current screen footprint
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*/
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bool CursorHandler::IntersectsCursor(const BRect &r)
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{
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return TestRectIntersection(r, fPosition);
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}
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void CursorHandler::SetCursor(ServerCursor *cursor)
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{
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// we may start empty, but we will never need to stay that way
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if(!cursor)
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return;
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Hide();
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if(fSavedData && cursor->Bounds()!=fSavedData->Bounds())
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{
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delete fSavedData;
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fSavedData=NULL;
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}
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if(!fSavedData)
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fSavedData=new UtilityBitmap(cursor);
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fCursor=cursor;
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// We change the position rectangles to reflect the new cursor, compensating for the
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// new cursor's hotspot.
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fPosition=cursor->Bounds().OffsetToCopy(fCursorPos.x-fCursor->GetHotSpot().x,
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fCursorPos.y-fCursor->GetHotSpot().y);
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fOldPosition=fPosition;
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Show();
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}
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/*!
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\brief Moves the cursor to the specified place on screen
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\param pt The new cursor location
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This function fails if asked to move the cursor outside the screen boundaries
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*/
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void CursorHandler::MoveTo(BPoint pt)
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{
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pt.x = max_c(pt.x, 0.0);
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pt.y = max_c(pt.y, 0.0);
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pt.x = min_c(pt.x, fDriver->DisplayMode()->virtual_width - 1);
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pt.y = min_c(pt.y, fDriver->DisplayMode()->virtual_height - 1);
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if (fCursorPos != pt) {
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fCursorPos=pt;
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if (!fSavedData)
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debugger("NULL savedata\n");
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fDriver->CopyBitmap(fSavedData,fSavedData->Bounds(),fOldPosition,&fDrawData);
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fPosition.OffsetTo(fCursorPos.x-fCursor->GetHotSpot().x,
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fCursorPos.y-fCursor->GetHotSpot().y);
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fDriver->CopyToBitmap(fSavedData,fPosition);
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fDrawData.draw_mode=B_OP_ALPHA;
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fDriver->CopyBitmap(fCursor,fCursor->Bounds(),fPosition,&fDrawData);
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fDrawData.draw_mode=B_OP_COPY;
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fDriver->Invalidate(fOldPosition);
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fOldPosition=fPosition;
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fDriver->Invalidate(fPosition);
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}
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}
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//! Shows the cursor. Unlike BView, calls are not cumulative
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void CursorHandler::Show(void)
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{
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// This call is pretty simple -- save the area underneath the cursor and draw the thing
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if (fHideLevel == 0)
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return;
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fIsObscured = false;
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fHideLevel--;
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if (fHideLevel > 0)
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return;
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fOldPosition = fPosition;
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if (!fCursor)
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return;
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fValidSaveData = true;
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if (!fSavedData)
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fSavedData = new UtilityBitmap(fCursor->Bounds(),
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(color_space)fDriver->DisplayMode()->space, 0);
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fDriver->CopyToBitmap(fSavedData, fPosition);
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// Draw the data to the buffer
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fDrawData.draw_mode = B_OP_ALPHA;
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fDriver->CopyBitmap(fCursor, fCursor->Bounds(), fPosition, &fDrawData);
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fDrawData.draw_mode = B_OP_COPY;
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fDriver->Invalidate(fPosition);
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}
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//! Hides the cursor. Unlike BView, calls are not cumulative
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void CursorHandler::Hide(void)
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{
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fHideLevel++;
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// TODO: find out what the behavior is if a Hide is called on an obscured cursor
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// For now, we will change the state from obscured to hidden and leave it at that
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if(fIsObscured)
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{
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fIsObscured=false;
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return;
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}
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if(fHideLevel>1)
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return;
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if(!fCursor)
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return;
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if(!fSavedData)
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fSavedData=new UtilityBitmap(fCursor);
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fDriver->CopyBitmap(fSavedData,fSavedData->Bounds(),fOldPosition,&fDrawData);
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fDriver->Invalidate(fPosition);
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}
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//! Hides the cursor until the next MoveTo call. Unlike BView, calls are not cumulative
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void CursorHandler::Obscure(void)
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{
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if(IsObscured())
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return;
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fIsObscured=true;
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// TODO: find out what the behavior is if an Obscure is called on a hidden cursor
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// For now, we will change the state from obscured to hidden and leave it at that
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if(fHideLevel>0)
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{
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fHideLevel=0;
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return;
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}
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fDriver->CopyBitmap(fSavedData,fSavedData->Bounds(),fOldPosition,&fDrawData);
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fDriver->Invalidate(fPosition);
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}
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void CursorHandler::DriverHide(void)
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{
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if(fDriverHidden)
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return;
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fDriverHidden=true;
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if(!fCursor)
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return;
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if(!fSavedData)
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fSavedData=new UtilityBitmap(fCursor);
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fDriver->CopyBitmap(fSavedData,fSavedData->Bounds(),fOldPosition,&fDrawData);
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fDriver->Invalidate(fPosition);
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}
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void CursorHandler::DriverShow(void)
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{
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if(!fDriverHidden)
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return;
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fDriverHidden=false;
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fOldPosition=fPosition;
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if(!fCursor)
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return;
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fValidSaveData=true;
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if(!fSavedData)
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fSavedData=new UtilityBitmap(fCursor->Bounds(),(color_space)fDriver->DisplayMode()->space,0);
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fDriver->CopyToBitmap(fSavedData,fPosition);
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// Draw the data to the buffer
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fDrawData.draw_mode=B_OP_ALPHA;
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fDriver->CopyBitmap(fCursor,fCursor->Bounds(),fPosition,&fDrawData);
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fDrawData.draw_mode=B_OP_COPY;
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fDriver->Invalidate(fPosition);
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}
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