haiku/docs/develop/net/Network Stack Overview.html
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<h1>Haiku Network Stack Architecture</h1>
<p>
The Haiku Network Stack is a modular and layered networking stack, very
similar to what you may know as BONE.
</p>
<p>
The entry point when talking to the stack is through a dedicated device
driver that publish itself in /dev/net. The userland library libnetwork.so
(which combines libsocket.so, and libbind.so) directly talks to this
driver, mostly via ioctl()<sup><a href="#foot1">1</a></sup>.
</p>
The driver either creates sockets, or passes on every command to the socket
module<sup><a href="#foot2">2</a></sup>. Depending on the address family and
type of the sockets, the lower layers will be loaded and connected.
</p>
<p>
For example, with a TCP/IP socket, the stack could look like this:
<table cellspacing=1 cellpadding=5 border=0>
<tr><td colspan=2 bgcolor="#aaaadd">Socket</td></tr>
<tr><td bgcolor="#ccccff">TCP</td>
<td rowspan=2 bgcolor="#ddddff"><p>Protocols<br>
<font size="-2">defined by the socket (address family, type)</p>
(session, transport, network layers)</font></td>
</tr>
<tr><td bgcolor="#ccccff">IPv4</td></tr>
<tr><td colspan=2 bgcolor="#ddcc88">Datalink</td></tr>
<tr><td bgcolor="#ffee88">ARP</td>
<td rowspan=2 bgcolor="#ffee99"><p>Datalink Protocols<br>
<font size="-2">defined by the interface (IP address, device)</p>
(datalink layer)</font></td>
</tr>
<tr><td bgcolor="#ffee88">Ethernet framing</td></tr>
<tr><td bgcolor="#ffdd00">Ethernet device</td><td bgcolor="#ffdd55"><font size="-2">(physical layer)</font></tr>
</table>
Where TCP, and IPv4 are net_protocol modules, and ARP, and the Ethernet framing are
net_datalink_protocol modules. All modules are connected in a chain, even though the
datalink layer introduces more than one path (one for each interface).
</p>
<p>
When sending data through a socket, a net_buffer is created in the socket module, and passed
on to the lower levels where each protocol processes it, before passing it on to the next
protocol in the chain. The last protocol in the chain is always a domain protocol - it will
directly forward the buffers to the datalink module. When the buffer reaches the datalink
level, an accompanied net_route object will determine for which interface (which determines
the datalink protocols in the chain) the buffer is destined. The route has to be specified
by the upper protocols before the buffer gets into the datalink level - if a buffer comes
in without a valid route, it is discarded.
</p>
<p>
The protocol modules are loaded and unloaded as needed. The stack itself stays loaded
as long as there are interfaces defined - as soon as the last interface is removed,
the stack gets unloaded (which is, of course, not yet implemented).
</p>
<h3>The Structures and Classes</h3>
<h4>net_domain</h4>
<p>
Every supported address family gets its own domain. A domain comprises such a family,
a net_protocol module that handles this domain, and a list of interfaces and routes.
It also gets a name: for example, the IPv4 module registers the "internet" domain
(AF_INET).
</p>
<p>
The domain protocol module is responsible for managing the domain; it has to register
it when it's loaded, and it has to unregister it when it is unloaded by the networking
stack.
</p>
<h4>net_interface</h4>
<p>
An interface makes an underlying net_device accessible by the stack. When creating
a new interface, you have to specify a domain, and a device to be used. The stack
will then look through the registered datalink protocols, and builds a chain of
them for that interface.
</p>
<p>
The interface usually gets a network address, and a route that directs buffers to
be sent to it. If there is no route to an interface, it will never be used for
outgoing data, but may well receive data from other hosts.
</p>
<p>
An interface can be "up" (when <code>IFF_UP</code> is set in its <code>flags</code>
member) in which case it accepts data - when that flag is not set, it will discard
all data it gets. The interface also specifies the maximum buffer size that can be
sent over this interface (the <code>mtu</code> member, a.k.a. maximum transmission
unit).
</p>
<p>
Interfaces are configured via ioctl()s (SIOCAIFADDR, ...). You can use the command
line tool "ifconfig" to do this for you.
</p>
<h4>net_device</h4>
<p>
A networking device is used to actually send and receive the buffers. It either points
to an actual hardware device (in case of ethernet), or to a virtual device (in case of
loopback). Every device has a unique name that identifies it. When creating a device,
the name also decides which net_device module will be chosen; for example, everything
that starts with "loop" will end up in the loopback device, while the ethernet device
accepts names that start with "/dev/net/".
</p>
<p>
A device can be shared by many interfaces at the same time. The device to be used by
an interface is specified at the time an interface is created.
It also has an <code>mtu</code> member that determines the upper limit of an interface's
<code>mtu</code> as well.
</p>
<h4>net_buffer</h4>
<p>
A buffer holds exactly one packet, and has a source as well as a destination address.
The addresses may be changed in every layer the buffer passes through. For example,
the datalink protocols usually use sockaddr_dl structures with family AF_DLI, while
the upper levels may use sockaddr_in structures with family AF_INET. Every protocol
only supports a small number of address types, and it's the requirement of the upper
protocols to prepare the address for use in the lower protocols (and that's also a
reason why it wouldn't work to arbitrarily stack protocols onto each other).
</p>
<p>
The net_buffer module can be used to access the data within the buffer, append new
data to the buffer, or remove chunks of data from it. Internally, the buffer consists
of usually fixed size (2048 byte) buffers that can be shared or connected as needed.
</p>
<h4>net_socket</h4>
<p>
The socket is only of interest for the net_protocol modules, as it stores options
that may have an effect on the protocol's performance. It's the direct counterpart
to a socket file descriptor in userland, but it has only little logic bound to it.
</p>
<p>
When a socket is created, the networking stack creates a chain of net_protocol
modules for the socket that will then do the real work. When the socket is closed,
the net_protocol chain is freed, and the modules are eventually unloaded (if they
are no longer in use).
</p>
<h4>net_protocol</h4>
<p>
The protocols are bound to a specific socket, process the outgoing buffers as needed
(ie. add or remove headers, compute checksums, ...), and pass it on to the next
protocol. The last protocol in the chain is always a domain protocol that will forward
the calls to the datalink module directly, if needed.
</p>
<p>
A domain protocol is a net_protocol that registered a domain, ie. IPv4. Other than usual
protocols, domain protocols have some special requirements:
<ul>
<li>they need to be able to execute send_data(), and get_domain() without a pointer to
its net_protocol object, as those may be called outside of the socket context.</li>
<li>as mentioned, they also don't talk to the next protocol in the chain (as they are
always the last one), but to the datalink module directly.</li>
</ul>
</p>
<p>
Similar to the need to perform send_data() outside of the socket context, all protocols
that can receive data need to handle incoming data without the socket context: incoming
data is always handled outside of the socket context, as the actual target socket
is unknown during processing.
</p>
<p>
Only the top-most protocol will be able to forward the packet to the target socket(s).
To receive incoming data, a protocol must register itself as receiving protocol with
the networking stack. The domain protocol is usually registered automatically by a
net_datalink_protocol module that knows about both ends (for example, the ARP
module is both IPv4 and ethernet specific, and therefore registers the AF_INET
domain to receive ethernet packets of type IP).
</p>
<h4>net_datalink_protocol</h4>
<p>
The datalink protocols are bound to a specific net_interface, and therefore to a
specific net_device as well. Outgoing data is processed so that it can be sent
via the net_device. For example, the ARP protocol will replace sockaddr_in structures
in the buffer with sockaddr_dl structures describing the ethernet MAC address of
the source and destination hosts, the ethernet_frame protocol will add the usual
ethernet header, etc.
</p>
<p>
The last protocol in the chain is also a special device interface bridge protocol,
that redirects the calls to the underlying net_device.
</p>
<p>
Incoming data is handled differently again; when you want to receive data directly
coming from a device, you can either register a deframing function for it, or a
handler that will be called depending on what data type the deframing module reported.
For example, the ethernet_frame module registers an ethernet deframing function, while
the ARP module registers a handler for ethernet ARP packets with the device. When the
deframing function reports a <code>ETHER_TYPE_ARP</code> packet, the ARP receiving
function will be called.
</p>
<h4>net_route</h4>
<p>
A route determines the target interface of an outgoing packet. A route is always
owned by a specific domain, and the route is chosen by comparing the networking
address of the outgoing buffer with the mask and address of the route.
</p>
<p>
A protocol will usually not use the routes directly, but use a net_route_info
object (see below), that will make sure that the route is updated automatically
whenever the routing table is changed.
</p>
<h4>net_route_info</h4>
<p>
A routing helper for protocol usage: it stores the target address as well as the
route to be used, and has to be registered with the networking stack via
<code>register_route_info()</code>.
</p>
<p>
Then, the stack will automatically update the route as needed, whenever the
routing table of the domain changes; it will always matches the address specified
there. When the routing is no longer needed, you must unregister the net_route_info
again.
</p>
<hr>
<small>
<a name="foot1">1</a> You can find the definition of the driver interface
in <a href="https://git.haiku-os.org/haiku/tree/headers/private/net">headers/private/net/net_stack_interface.h</a>, as well as
the driver itself at <a href="https://git.haiku-os.org/haiku/tree/src/add-ons/kernel/drivers/network">src/add-ons/kernel/drivers/network</a><br>
<a name="foot2">2</a><a href="https://git.haiku-os.org/haiku/tree/src/add-ons/kernel/network/stack">src/add-ons/kernel/network/stack/</a>
</small>
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