58468dfed0
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
/*
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* Copyright 2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* Axel Dörfler, axeld@pinc-software.de
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*/
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#ifndef VIRTUAL_SCREEN_H
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#define VIRTUAL_SCREEN_H
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#include "ScreenManager.h"
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#include <Message.h>
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class Desktop;
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class DrawingEngine;
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class HWInterface;
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class VirtualScreen {
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public:
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VirtualScreen();
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~VirtualScreen();
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::DrawingEngine* DrawingEngine() const
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{ return fDrawingEngine; }
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// TODO: can we have a multiplexing HWInterface as well?
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// If not, this would need to be hidden, and only made
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// available for the Screen class
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::HWInterface* HWInterface() const
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{ return fHWInterface; }
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status_t RestoreConfiguration(Desktop& desktop, const BMessage* settings);
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status_t StoreConfiguration(BMessage& settings);
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status_t AddScreen(Screen* screen);
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status_t RemoveScreen(Screen* screen);
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BRect Frame() const;
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// TODO: we need to play with a real multi-screen configuration to
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// figure out the specifics here - possibly in the test environment?
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void SetScreenFrame(int32 index, BRect frame);
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Screen* ScreenAt(int32 index) const;
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BRect ScreenFrameAt(int32 index) const;
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int32 CountScreens() const;
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private:
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status_t _FindConfiguration(Screen* screen, BMessage& settings);
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void _Reset();
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struct screen_item {
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Screen* screen;
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BRect frame;
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// TODO: do we want to have a different color per screen as well?
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};
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BMessage fSettings;
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BRect fFrame;
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BObjectList<screen_item> fScreenList;
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::DrawingEngine* fDrawingEngine;
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::HWInterface* fHWInterface;
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};
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#endif /* VIRTUAL_SCREEN_H */
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