haiku/headers/private/app/ServerReadOnlyMemory.h
looncraz 7f9368cae5 Set*UIColor, etc.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.

BView gains:

HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()

BWindow gains a simple helper method:
IsOffscreenWindow()

BMessage gains:

AddColor()
FindColor()
GetColor()
HasColor()            * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()

Previous private ColorTools methods are made public and moved into GraphicsDefs:

mix_color, blend_color, disable_color

These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.

In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR

These changes are documented in their proper user documentation files.

In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.

On the app_server side, the following has changed:

Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules.  A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.

Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed.  This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.

In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow.  This is done to improve performance over having the app_server
independently informing each window.

Decorator changes are live now, which required some reworking.

Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
2016-01-04 06:48:22 -05:00

56 lines
1.3 KiB
C

/*
* Copyright 2006, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef SERVER_READ_ONLY_MEMORY_H
#define SERVER_READ_ONLY_MEMORY_H
#include <GraphicsDefs.h>
#include <InterfaceDefs.h>
// Update kColorWhichLastContinuous with the largest color constant which
// leaves no gaps in the color_which integer values.
static const int32 kColorWhichLastContinuous = B_LINK_ACTIVE_COLOR;
static const int32 kColorWhichCount = kColorWhichLastContinuous + 3;
// + 1 for index-offset, + 2 for B_SUCCESS_COLOR, B_FAILURE_COLOR
struct server_read_only_memory {
rgb_color colors[kColorWhichCount];
};
static inline int32
color_which_to_index(color_which which)
{
if (which <= kColorWhichCount - 3)
return which - 1;
if (which >= B_SUCCESS_COLOR && which <= B_FAILURE_COLOR)
return which - B_SUCCESS_COLOR + kColorWhichCount - 3;
return -1;
}
static inline color_which
index_to_color_which(int32 index)
{
if (index >= 0 && index < kColorWhichCount) {
if ((color_which)index < kColorWhichCount - 3)
return (color_which)(index + 1);
else {
return (color_which)(index + B_SUCCESS_COLOR
- kColorWhichCount - 3);
}
}
return (color_which)-1;
}
#endif /* SERVER_READ_ONLY_MEMORY_H */