haiku/headers/private/graphics
2009-03-02 19:55:03 +00:00
..
atimach64 Forgot to commit the Mach64 private headers directory. 2004-10-13 17:39:03 +00:00
common * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class 2007-10-15 20:13:55 +00:00
et6x00 Removed CRs. Sorry. 2004-08-30 21:57:06 +00:00
intel_extreme Patch by Christopher Plymire, style-reworked by myself: 2008-06-16 18:01:34 +00:00
matrox * Renamed nv.driver to "nvidia", nm.driver to "neomagic", and mga.driver to "matrox"; 2007-05-04 07:49:53 +00:00
neomagic * Renamed nv.driver to "nvidia", nm.driver to "neomagic", and mga.driver to "matrox"; 2007-05-04 07:49:53 +00:00
nvidia added 'block_acc' option in nvidia.settings to completely disable the acceleration engine. This lets my G72 run (not crash) for the first time when enabled. Note: Haiku becomes very slow in drawing in 32bit mode when the driver is running this way compared to vesa mode. I am assuming this is because of (too) fine-grained calling of the engine management functions. Never saw this effect AFAIK in BeOS. 2009-03-02 19:55:03 +00:00
nvidia_gpgpu removed all pre-NV40refs, removed all overlay code (no info on the current engine known). Driver cleanup mostly done now I hope. 2008-06-17 19:16:40 +00:00
radeon Committed patch by Euan Kirkhope to improve routing problems with Radeon cards; 2007-08-13 17:22:32 +00:00
s3 Update for the S3 driver by Gerald: 2008-10-04 08:09:40 +00:00
skeleton removed more nvidia refs 2004-11-04 16:15:08 +00:00
tdfx
vesa * The boot loader now creates a CRTCInfoBlock structure when detailed EDID 2008-10-31 09:52:57 +00:00
via fixed a faulty registerdefine (colorkey register). Modified some register's names to be more 'precise'. 2005-09-22 18:09:56 +00:00
vmware Checked in too soon. 2007-12-30 10:33:31 +00:00
AGP.h * Renamed GART's deallocate_memory() to free_memory(). 2008-01-31 17:54:23 +00:00
video_overlay.h