58468dfed0
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14694 a95241bf-73f2-0310-859d-f6bbb57e9c96
171 lines
3.8 KiB
C++
171 lines
3.8 KiB
C++
/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <bpmagic@columbus.rr.com>
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* Stephan Aßmus <superstippi@gmx.de>
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*/
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#ifndef _DECORATOR_H_
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#define _DECORATOR_H_
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#include <Rect.h>
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#include <Region.h>
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#include <String.h>
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#include <Window.h>
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#include "ColorSet.h"
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#include "DrawState.h"
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class DesktopSettings;
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class DrawingEngine;
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class ServerFont;
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class BRegion;
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typedef enum {
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DEC_NONE = 0,
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DEC_ZOOM,
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DEC_CLOSE,
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DEC_MINIMIZE,
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DEC_TAB,
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DEC_DRAG,
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DEC_MOVETOBACK,
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DEC_SLIDETAB,
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DEC_RESIZE,
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CLICK_RESIZE_L,
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CLICK_RESIZE_T,
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CLICK_RESIZE_R,
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CLICK_RESIZE_B,
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CLICK_RESIZE_LT,
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CLICK_RESIZE_RT,
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CLICK_RESIZE_LB,
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CLICK_RESIZE_RB
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} click_type;
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class Decorator {
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public:
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Decorator(DesktopSettings& settings, BRect rect,
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int32 look, int32 feel, int32 flags);
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virtual ~Decorator();
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void SetColors(const ColorSet &cset);
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void SetDriver(DrawingEngine *driver);
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void SetFlags(int32 wflags);
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void SetFeel(int32 wfeel);
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void SetFont(ServerFont *font);
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void SetLook(int32 wlook);
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void SetClose(bool is_down);
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void SetMinimize(bool is_down);
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void SetZoom(bool is_down);
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virtual void SetTitle(const char *string);
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int32 GetLook() const;
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int32 GetFeel() const;
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int32 GetFlags() const;
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const char* GetTitle() const;
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// we need to know its border(frame). WinBorder's _frame rect
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// must expand to include Decorator borders. Otherwise we can't
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// draw the border. We also add GetTabRect because I feel we'll need it
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BRect GetBorderRect() const;
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BRect GetTabRect() const;
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bool GetClose();
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bool GetMinimize();
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bool GetZoom();
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virtual void GetSizeLimits(float* minWidth, float* minHeight,
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float* maxWidth, float* maxHeight) const;
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void SetFocus(bool is_active);
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bool GetFocus()
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{ return fIsFocused; };
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ColorSet GetColors()
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{ return (_colors) ? *_colors : ColorSet(); }
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virtual void GetFootprint(BRegion *region);
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virtual click_type Clicked(BPoint pt, int32 buttons,
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int32 modifiers);
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virtual void MoveBy(float x, float y);
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virtual void MoveBy(BPoint pt);
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virtual void ResizeBy(float x, float y);
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virtual void ResizeBy(BPoint pt);
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virtual void SetTabLocation(float location) {}
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virtual float TabLocation() const
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{ return 0.0; }
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virtual void Draw(BRect r);
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virtual void Draw();
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virtual void DrawClose();
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virtual void DrawFrame();
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virtual void DrawMinimize();
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virtual void DrawTab();
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virtual void DrawTitle();
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virtual void DrawZoom();
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protected:
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int32 _ClipTitle(float width);
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/*!
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\brief Returns the number of characters in the title
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\return The title character count
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*/
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int32 _TitleWidth() const
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{ return fTitle.CountChars(); }
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virtual void _DoLayout();
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virtual void _DrawFrame(BRect r);
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virtual void _DrawTab(BRect r);
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virtual void _DrawClose(BRect r);
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virtual void _DrawTitle(BRect r);
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virtual void _DrawZoom(BRect r);
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virtual void _DrawMinimize(BRect r);
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virtual void _SetFocus();
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virtual void _SetColors();
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ColorSet* _colors;
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DrawingEngine* _driver;
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DrawState fDrawState;
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int32 _look;
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int32 _feel;
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int32 _flags;
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BRect _zoomrect;
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BRect _closerect;
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BRect _minimizerect;
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BRect _tabrect;
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BRect _frame;
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BRect _resizerect;
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BRect _borderrect;
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private:
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bool fClosePressed;
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bool fZoomPressed;
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bool fMinimizePressed;
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bool fIsFocused;
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BString fTitle;
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};
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// add-on stuff
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typedef float get_version(void);
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typedef Decorator* create_decorator(DesktopSettings& desktopSettings, BRect rect,
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int32 look, int32 feel, int32 flags);
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#endif /* _DECORATOR_H_ */
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