fce4895d18
- Add subfolder src/kits/debugger which contains the debugger's core functionality and lower layers. Correspondingly add headers/private/debugger for shared headers to be used by clients such as the Debugger application and eventual remote_debug_server. Adjust various files to account for differences as a result of the split and moves. - Add libdebugger.so to minimal Jamfile.
140 lines
3.5 KiB
C++
140 lines
3.5 KiB
C++
/*
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* Copyright 2011-2015, Rene Gollent, rene@gollent.com.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef BMESSAGE_VALUE_NODE_H
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#define BMESSAGE_VALUE_NODE_H
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#include <Message.h>
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#include <MessagePrivate.h>
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#include <ObjectList.h>
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#include <Variant.h>
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#include "ValueLocation.h"
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#include "ValueNode.h"
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class CompoundType;
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class BMessageValueNode : public ValueNode {
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public:
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BMessageValueNode(
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ValueNodeChild* nodeChild, Type* type);
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virtual ~BMessageValueNode();
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virtual Type* GetType() const;
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virtual status_t ResolvedLocationAndValue(
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ValueLoader* valueLoader,
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ValueLocation*& _location,
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Value*& _value);
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virtual bool ChildCreationNeedsValue() const
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{ return true; }
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virtual status_t CreateChildren(TeamTypeInformation* info);
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virtual int32 CountChildren() const;
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virtual ValueNodeChild* ChildAt(int32 index) const;
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private:
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status_t _GetTypeForTypeCode(
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TeamTypeInformation* info,
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type_code type,
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Type*& _type);
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status_t _FindField(const char* name,
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type_code type,
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BMessage::field_header** result) const;
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uint32 _HashName(const char* name) const;
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status_t _FindDataLocation(const char* name,
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type_code type, int32 index,
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ValueLocation& location) const;
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private:
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class BMessageFieldNode;
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class BMessageFieldNodeChild;
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// for GCC2
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friend class BMessageFieldNode;
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friend class BMessageFieldNodeChild;
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friend class BMessageWhatNodeChild;
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typedef BObjectList<ValueNodeChild> ChildNodeList;
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private:
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Type* fType;
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ChildNodeList fChildren;
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BVariant fDataLocation;
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BMessage::message_header*
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fHeader;
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BMessage::field_header* fFields;
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uint8* fData;
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BMessage fMessage;
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bool fIsFlatMessage;
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};
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class BMessageValueNode::BMessageFieldNode : public ValueNode {
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public:
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BMessageFieldNode(
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BMessageFieldNodeChild *child,
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BMessageValueNode* parent,
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const BString& name,
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type_code type, int32 count);
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virtual ~BMessageFieldNode();
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virtual Type* GetType() const;
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virtual status_t ResolvedLocationAndValue(
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ValueLoader* loader,
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ValueLocation *& _location,
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Value*& _value);
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virtual status_t CreateChildren(TeamTypeInformation* info);
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virtual int32 CountChildren() const;
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virtual ValueNodeChild* ChildAt(int32 index) const;
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private:
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BString fName;
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Type* fType;
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BMessageValueNode* fParent;
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type_code fFieldType;
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int32 fFieldCount;
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ChildNodeList fChildren;
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};
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class BMessageValueNode::BMessageFieldNodeChild : public ValueNodeChild {
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public:
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BMessageFieldNodeChild(
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BMessageValueNode* parent,
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Type* nodeType,
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const BString &name,
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type_code type, int32 count,
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int32 index = -1);
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virtual ~BMessageFieldNodeChild();
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virtual const BString& Name() const;
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virtual Type* GetType() const;
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virtual ValueNode* Parent() const;
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virtual bool IsInternal() const;
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virtual status_t CreateInternalNode(
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ValueNode*& _node);
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virtual status_t ResolveLocation(ValueLoader* valueLoader,
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ValueLocation*& _location);
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private:
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BString fName;
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BString fPresentationName;
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Type* fType;
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BMessageValueNode* fParent;
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type_code fFieldType;
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int32 fFieldCount;
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int32 fFieldIndex;
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};
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#endif // BMESSAGE_VALUE_NODE_H
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