haiku/headers/private/debugger/value/value_nodes/AddressValueNode.h
Rene Gollent fce4895d18 Debugger: Split into core library and application.
- Add subfolder src/kits/debugger which contains the debugger's core
  functionality and lower layers. Correspondingly add headers/private/debugger
  for shared headers to be used by clients such as the Debugger application
  and eventual remote_debug_server. Adjust various files to account for
  differences as a result of the split and moves.
- Add libdebugger.so to minimal Jamfile.
2016-06-04 13:18:39 -04:00

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/*
* Copyright 2015, Rene Gollent, rene@gollent.com.
* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#ifndef ADDRESS_VALUE_NODE_H
#define ADDRESS_VALUE_NODE_H
#include "ValueNode.h"
class AddressValueNodeChild;
class AddressType;
class AddressValueNode : public ValueNode {
public:
AddressValueNode(ValueNodeChild* nodeChild,
AddressType* type);
virtual ~AddressValueNode();
virtual Type* GetType() const;
virtual status_t ResolvedLocationAndValue(
ValueLoader* valueLoader,
ValueLocation*& _location,
Value*& _value);
// locking required
virtual status_t CreateChildren(TeamTypeInformation* info);
virtual int32 CountChildren() const;
virtual ValueNodeChild* ChildAt(int32 index) const;
private:
AddressType* fType;
AddressValueNodeChild* fChild;
};
class AddressValueNodeChild : public ValueNodeChild {
public:
AddressValueNodeChild(AddressValueNode* parent,
const BString& name, Type* type);
virtual ~AddressValueNodeChild();
virtual const BString& Name() const;
virtual Type* GetType() const;
virtual ValueNode* Parent() const;
virtual status_t ResolveLocation(ValueLoader* valueLoader,
ValueLocation*& _location);
private:
AddressValueNode* fParent;
BString fName;
Type* fType;
};
#endif // ADDRESS_VALUE_NODE_H