haiku/headers/private/kernel/frame_buffer_console.h
Axel Dörfler e30dd2c076 * If the VESA driver remaps the frame buffer on init, it will now also make
sure that the kernel's frame buffer console points to the right data.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34835 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-01-01 14:54:41 +00:00

47 lines
1.1 KiB
C

/*
* Copyright 2005-2009, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*/
#ifndef KERNEL_FRAME_BUFFER_CONSOLE_H
#define KERNEL_FRAME_BUFFER_CONSOLE_H
#include <console.h>
struct kernel_args;
#define FRAME_BUFFER_CONSOLE_MODULE_NAME "console/frame_buffer/v1"
#define FRAME_BUFFER_BOOT_INFO "frame_buffer/v1"
struct frame_buffer_boot_info {
area_id area;
addr_t physical_frame_buffer;
addr_t frame_buffer;
int32 width;
int32 height;
int32 depth;
int32 bytes_per_row;
uint8 vesa_capabilities;
};
#ifdef __cplusplus
extern "C" {
#endif
bool frame_buffer_console_available(void);
status_t frame_buffer_update(addr_t baseAddress, int32 width, int32 height,
int32 depth, int32 bytesPerRow);
status_t frame_buffer_console_init(struct kernel_args* args);
status_t frame_buffer_console_init_post_modules(struct kernel_args* args);
status_t _user_frame_buffer_update(addr_t baseAddress, int32 width,
int32 height, int32 depth, int32 bytesPerRow);
#ifdef __cplusplus
}
#endif
#endif /* KERNEL_FRAME_BUFFER_CONSOLE_H */