006a9e008b
The OpenGL software renderer add-on should follow soon. Allow to link GLTeapot as native, but without renderer, nothing is displayed ;-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13283 a95241bf-73f2-0310-859d-f6bbb57e9c96
55 lines
2.1 KiB
C
55 lines
2.1 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 5.1
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*
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* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef S_ZOOM_H
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#define S_ZOOM_H
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#include "mtypes.h"
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#include "swrast.h"
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extern void
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_swrast_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
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CONST GLchan rgb[][4], GLint y0,
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GLint skipPixels );
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extern void
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_swrast_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
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CONST GLchan rgb[][3], GLint y0,
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GLint skipPixels );
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extern void
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_swrast_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
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GLint y0, GLint skipPixels );
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extern void
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_swrast_write_zoomed_depth_span( GLcontext *ctx, const struct sw_span *span,
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GLint y0, GLint skipPixels );
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extern void
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_swrast_write_zoomed_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLstencil stencil[], GLint y0,
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GLint skipPixels );
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#endif
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