006a9e008b
The OpenGL software renderer add-on should follow soon. Allow to link GLTeapot as native, but without renderer, nothing is displayed ;-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13283 a95241bf-73f2-0310-859d-f6bbb57e9c96
1449 lines
55 KiB
C
1449 lines
55 KiB
C
/*
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* Mesa 3-D graphics library
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* Version: 6.3
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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/*
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* Regarding GL_NV_fragment_program:
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*
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* Portions of this software may use or implement intellectual
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* property owned and licensed by NVIDIA Corporation. NVIDIA disclaims
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* any and all warranties with respect to such intellectual property,
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* including any use thereof or modifications thereto.
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*/
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#include "glheader.h"
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#include "colormac.h"
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#include "context.h"
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#include "nvfragprog.h"
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#include "macros.h"
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#include "program.h"
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#include "s_nvfragprog.h"
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#include "s_span.h"
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#include "s_texture.h"
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/* if 1, print some debugging info */
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#define DEBUG_FRAG 0
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/**
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* Fetch a texel.
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*/
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static void
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fetch_texel( GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
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GLuint unit, GLfloat color[4] )
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{
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GLchan rgba[4];
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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/* XXX use a float-valued TextureSample routine here!!! */
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swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current,
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1, (const GLfloat (*)[4]) texcoord,
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&lambda, &rgba);
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color[0] = CHAN_TO_FLOAT(rgba[0]);
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color[1] = CHAN_TO_FLOAT(rgba[1]);
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color[2] = CHAN_TO_FLOAT(rgba[2]);
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color[3] = CHAN_TO_FLOAT(rgba[3]);
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}
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/**
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* Fetch a texel with the given partial derivatives to compute a level
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* of detail in the mipmap.
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*/
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static void
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fetch_texel_deriv( GLcontext *ctx, const GLfloat texcoord[4],
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const GLfloat texdx[4], const GLfloat texdy[4],
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GLuint unit, GLfloat color[4] )
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{
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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const struct gl_texture_object *texObj = ctx->Texture.Unit[unit]._Current;
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const struct gl_texture_image *texImg = texObj->Image[0][texObj->BaseLevel];
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const GLfloat texW = (GLfloat) texImg->WidthScale;
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const GLfloat texH = (GLfloat) texImg->HeightScale;
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GLchan rgba[4];
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GLfloat lambda = _swrast_compute_lambda(texdx[0], texdy[0], /* ds/dx, ds/dy */
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texdx[1], texdy[1], /* dt/dx, dt/dy */
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texdx[3], texdy[2], /* dq/dx, dq/dy */
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texW, texH,
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texcoord[0], texcoord[1], texcoord[3],
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1.0F / texcoord[3]);
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swrast->TextureSample[unit](ctx, unit, ctx->Texture.Unit[unit]._Current,
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1, (const GLfloat (*)[4]) texcoord,
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&lambda, &rgba);
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color[0] = CHAN_TO_FLOAT(rgba[0]);
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color[1] = CHAN_TO_FLOAT(rgba[1]);
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color[2] = CHAN_TO_FLOAT(rgba[2]);
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color[3] = CHAN_TO_FLOAT(rgba[3]);
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}
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/**
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* Return a pointer to the 4-element float vector specified by the given
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* source register.
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*/
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static INLINE const GLfloat *
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get_register_pointer( GLcontext *ctx,
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const struct fp_src_register *source,
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const struct fp_machine *machine,
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const struct fragment_program *program )
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{
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const GLfloat *src;
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switch (source->File) {
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case PROGRAM_TEMPORARY:
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ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_TEMPS);
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src = machine->Temporaries[source->Index];
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break;
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case PROGRAM_INPUT:
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ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_INPUTS);
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src = machine->Inputs[source->Index];
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break;
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case PROGRAM_OUTPUT:
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/* This is only for PRINT */
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ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_OUTPUTS);
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src = machine->Outputs[source->Index];
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break;
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case PROGRAM_LOCAL_PARAM:
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ASSERT(source->Index < MAX_PROGRAM_LOCAL_PARAMS);
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src = program->Base.LocalParams[source->Index];
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break;
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case PROGRAM_ENV_PARAM:
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ASSERT(source->Index < MAX_NV_FRAGMENT_PROGRAM_PARAMS);
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src = ctx->FragmentProgram.Parameters[source->Index];
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break;
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case PROGRAM_STATE_VAR:
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/* Fallthrough */
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case PROGRAM_NAMED_PARAM:
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ASSERT(source->Index < (GLint) program->Parameters->NumParameters);
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src = program->Parameters->Parameters[source->Index].Values;
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break;
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default:
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_mesa_problem(ctx, "Invalid input register file in fetch_vector4");
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src = NULL;
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}
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return src;
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}
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/**
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* Fetch a 4-element float vector from the given source register.
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* Apply swizzling and negating as needed.
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*/
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static void
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fetch_vector4( GLcontext *ctx,
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const struct fp_src_register *source,
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const struct fp_machine *machine,
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const struct fragment_program *program,
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GLfloat result[4] )
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{
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const GLfloat *src = get_register_pointer(ctx, source, machine, program);
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ASSERT(src);
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result[0] = src[source->Swizzle[0]];
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result[1] = src[source->Swizzle[1]];
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result[2] = src[source->Swizzle[2]];
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result[3] = src[source->Swizzle[3]];
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if (source->NegateBase) {
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result[0] = -result[0];
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result[1] = -result[1];
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result[2] = -result[2];
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result[3] = -result[3];
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}
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if (source->Abs) {
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result[0] = FABSF(result[0]);
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result[1] = FABSF(result[1]);
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result[2] = FABSF(result[2]);
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result[3] = FABSF(result[3]);
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}
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if (source->NegateAbs) {
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result[0] = -result[0];
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result[1] = -result[1];
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result[2] = -result[2];
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result[3] = -result[3];
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}
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}
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/**
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* Fetch the derivative with respect to X for the given register.
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* \return GL_TRUE if it was easily computed or GL_FALSE if we
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* need to execute another instance of the program (ugh)!
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*/
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static GLboolean
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fetch_vector4_deriv( GLcontext *ctx,
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const struct fp_src_register *source,
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const struct sw_span *span,
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char xOrY, GLint column, GLfloat result[4] )
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{
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GLfloat src[4];
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ASSERT(xOrY == 'X' || xOrY == 'Y');
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switch (source->Index) {
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case FRAG_ATTRIB_WPOS:
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if (xOrY == 'X') {
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src[0] = 1.0;
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src[1] = 0.0;
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src[2] = span->dzdx / ctx->DepthMaxF;
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src[3] = span->dwdx;
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}
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else {
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src[0] = 0.0;
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src[1] = 1.0;
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src[2] = span->dzdy / ctx->DepthMaxF;
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src[3] = span->dwdy;
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}
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break;
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case FRAG_ATTRIB_COL0:
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if (xOrY == 'X') {
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src[0] = span->drdx * (1.0F / CHAN_MAXF);
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src[1] = span->dgdx * (1.0F / CHAN_MAXF);
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src[2] = span->dbdx * (1.0F / CHAN_MAXF);
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src[3] = span->dadx * (1.0F / CHAN_MAXF);
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}
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else {
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src[0] = span->drdy * (1.0F / CHAN_MAXF);
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src[1] = span->dgdy * (1.0F / CHAN_MAXF);
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src[2] = span->dbdy * (1.0F / CHAN_MAXF);
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src[3] = span->dady * (1.0F / CHAN_MAXF);
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}
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break;
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case FRAG_ATTRIB_COL1:
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if (xOrY == 'X') {
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src[0] = span->dsrdx * (1.0F / CHAN_MAXF);
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src[1] = span->dsgdx * (1.0F / CHAN_MAXF);
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src[2] = span->dsbdx * (1.0F / CHAN_MAXF);
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src[3] = 0.0; /* XXX need this */
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}
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else {
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src[0] = span->dsrdy * (1.0F / CHAN_MAXF);
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src[1] = span->dsgdy * (1.0F / CHAN_MAXF);
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src[2] = span->dsbdy * (1.0F / CHAN_MAXF);
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src[3] = 0.0; /* XXX need this */
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}
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break;
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case FRAG_ATTRIB_FOGC:
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if (xOrY == 'X') {
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src[0] = span->dfogdx;
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src[1] = 0.0;
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src[2] = 0.0;
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src[3] = 0.0;
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}
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else {
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src[0] = span->dfogdy;
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src[1] = 0.0;
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src[2] = 0.0;
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src[3] = 0.0;
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}
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break;
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case FRAG_ATTRIB_TEX0:
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case FRAG_ATTRIB_TEX1:
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case FRAG_ATTRIB_TEX2:
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case FRAG_ATTRIB_TEX3:
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case FRAG_ATTRIB_TEX4:
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case FRAG_ATTRIB_TEX5:
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case FRAG_ATTRIB_TEX6:
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case FRAG_ATTRIB_TEX7:
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if (xOrY == 'X') {
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const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
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/* this is a little tricky - I think I've got it right */
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const GLfloat invQ = 1.0f / (span->tex[u][3]
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+ span->texStepX[u][3] * column);
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src[0] = span->texStepX[u][0] * invQ;
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src[1] = span->texStepX[u][1] * invQ;
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src[2] = span->texStepX[u][2] * invQ;
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src[3] = span->texStepX[u][3] * invQ;
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}
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else {
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const GLuint u = source->Index - FRAG_ATTRIB_TEX0;
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/* Tricky, as above, but in Y direction */
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const GLfloat invQ = 1.0f / (span->tex[u][3] + span->texStepY[u][3]);
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src[0] = span->texStepY[u][0] * invQ;
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src[1] = span->texStepY[u][1] * invQ;
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src[2] = span->texStepY[u][2] * invQ;
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src[3] = span->texStepY[u][3] * invQ;
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}
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break;
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default:
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return GL_FALSE;
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}
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result[0] = src[source->Swizzle[0]];
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result[1] = src[source->Swizzle[1]];
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result[2] = src[source->Swizzle[2]];
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result[3] = src[source->Swizzle[3]];
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if (source->NegateBase) {
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result[0] = -result[0];
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result[1] = -result[1];
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result[2] = -result[2];
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result[3] = -result[3];
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}
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if (source->Abs) {
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result[0] = FABSF(result[0]);
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result[1] = FABSF(result[1]);
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result[2] = FABSF(result[2]);
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result[3] = FABSF(result[3]);
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}
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if (source->NegateAbs) {
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result[0] = -result[0];
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result[1] = -result[1];
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result[2] = -result[2];
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result[3] = -result[3];
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}
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return GL_TRUE;
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}
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/**
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* As above, but only return result[0] element.
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*/
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static void
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fetch_vector1( GLcontext *ctx,
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const struct fp_src_register *source,
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const struct fp_machine *machine,
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const struct fragment_program *program,
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GLfloat result[4] )
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{
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const GLfloat *src = get_register_pointer(ctx, source, machine, program);
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ASSERT(src);
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result[0] = src[source->Swizzle[0]];
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if (source->NegateBase) {
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result[0] = -result[0];
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}
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if (source->Abs) {
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result[0] = FABSF(result[0]);
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}
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if (source->NegateAbs) {
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result[0] = -result[0];
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}
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}
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/**
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* Test value against zero and return GT, LT, EQ or UN if NaN.
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*/
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static INLINE GLuint
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generate_cc( float value )
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{
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if (value != value)
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return COND_UN; /* NaN */
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if (value > 0.0F)
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return COND_GT;
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if (value < 0.0F)
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return COND_LT;
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return COND_EQ;
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}
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/**
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* Test if the ccMaskRule is satisfied by the given condition code.
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* Used to mask destination writes according to the current condition codee.
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*/
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static INLINE GLboolean
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test_cc(GLuint condCode, GLuint ccMaskRule)
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{
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switch (ccMaskRule) {
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case COND_EQ: return (condCode == COND_EQ);
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case COND_NE: return (condCode != COND_EQ);
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case COND_LT: return (condCode == COND_LT);
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case COND_GE: return (condCode == COND_GT || condCode == COND_EQ);
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case COND_LE: return (condCode == COND_LT || condCode == COND_EQ);
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case COND_GT: return (condCode == COND_GT);
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case COND_TR: return GL_TRUE;
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case COND_FL: return GL_FALSE;
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default: return GL_TRUE;
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}
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}
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/**
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* Store 4 floats into a register. Observe the instructions saturate and
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* set-condition-code flags.
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*/
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static void
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store_vector4( const struct fp_instruction *inst,
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struct fp_machine *machine,
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const GLfloat value[4] )
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{
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const struct fp_dst_register *dest = &(inst->DstReg);
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const GLboolean clamp = inst->Saturate;
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const GLboolean updateCC = inst->UpdateCondRegister;
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GLfloat *dstReg;
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GLfloat dummyReg[4];
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GLfloat clampedValue[4];
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const GLboolean *writeMask = dest->WriteMask;
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GLboolean condWriteMask[4];
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switch (dest->File) {
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case PROGRAM_OUTPUT:
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dstReg = machine->Outputs[dest->Index];
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break;
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case PROGRAM_TEMPORARY:
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dstReg = machine->Temporaries[dest->Index];
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break;
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case PROGRAM_WRITE_ONLY:
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dstReg = dummyReg;
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return;
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default:
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_mesa_problem(NULL, "bad register file in store_vector4(fp)");
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return;
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}
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|
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#if DEBUG_FRAG
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if (value[0] > 1.0e10 ||
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IS_INF_OR_NAN(value[0]) ||
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IS_INF_OR_NAN(value[1]) ||
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IS_INF_OR_NAN(value[2]) ||
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IS_INF_OR_NAN(value[3]) )
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printf("store %g %g %g %g\n", value[0], value[1], value[2], value[3]);
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#endif
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if (clamp) {
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clampedValue[0] = CLAMP(value[0], 0.0F, 1.0F);
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clampedValue[1] = CLAMP(value[1], 0.0F, 1.0F);
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clampedValue[2] = CLAMP(value[2], 0.0F, 1.0F);
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clampedValue[3] = CLAMP(value[3], 0.0F, 1.0F);
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value = clampedValue;
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}
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|
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if (dest->CondMask != COND_TR) {
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condWriteMask[0] = writeMask[0]
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&& test_cc(machine->CondCodes[dest->CondSwizzle[0]], dest->CondMask);
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condWriteMask[1] = writeMask[1]
|
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&& test_cc(machine->CondCodes[dest->CondSwizzle[1]], dest->CondMask);
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condWriteMask[2] = writeMask[2]
|
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&& test_cc(machine->CondCodes[dest->CondSwizzle[2]], dest->CondMask);
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condWriteMask[3] = writeMask[3]
|
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&& test_cc(machine->CondCodes[dest->CondSwizzle[3]], dest->CondMask);
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writeMask = condWriteMask;
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}
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|
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if (writeMask[0]) {
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dstReg[0] = value[0];
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if (updateCC)
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machine->CondCodes[0] = generate_cc(value[0]);
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}
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if (writeMask[1]) {
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dstReg[1] = value[1];
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if (updateCC)
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machine->CondCodes[1] = generate_cc(value[1]);
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}
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if (writeMask[2]) {
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dstReg[2] = value[2];
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if (updateCC)
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machine->CondCodes[2] = generate_cc(value[2]);
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}
|
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if (writeMask[3]) {
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dstReg[3] = value[3];
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if (updateCC)
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machine->CondCodes[3] = generate_cc(value[3]);
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}
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}
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|
|
|
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/**
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* Initialize a new machine state instance from an existing one, adding
|
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* the partial derivatives onto the input registers.
|
|
* Used to implement DDX and DDY instructions in non-trivial cases.
|
|
*/
|
|
static void
|
|
init_machine_deriv( GLcontext *ctx,
|
|
const struct fp_machine *machine,
|
|
const struct fragment_program *program,
|
|
const struct sw_span *span, char xOrY,
|
|
struct fp_machine *dMachine )
|
|
{
|
|
GLuint u;
|
|
|
|
ASSERT(xOrY == 'X' || xOrY == 'Y');
|
|
|
|
/* copy existing machine */
|
|
_mesa_memcpy(dMachine, machine, sizeof(struct fp_machine));
|
|
|
|
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
|
|
/* Clear temporary registers (undefined for ARB_f_p) */
|
|
_mesa_bzero( (void*) machine->Temporaries,
|
|
MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
|
|
}
|
|
|
|
/* Add derivatives */
|
|
if (program->InputsRead & (1 << FRAG_ATTRIB_WPOS)) {
|
|
GLfloat *wpos = (GLfloat*) machine->Inputs[FRAG_ATTRIB_WPOS];
|
|
if (xOrY == 'X') {
|
|
wpos[0] += 1.0F;
|
|
wpos[1] += 0.0F;
|
|
wpos[2] += span->dzdx;
|
|
wpos[3] += span->dwdx;
|
|
}
|
|
else {
|
|
wpos[0] += 0.0F;
|
|
wpos[1] += 1.0F;
|
|
wpos[2] += span->dzdy;
|
|
wpos[3] += span->dwdy;
|
|
}
|
|
}
|
|
if (program->InputsRead & (1 << FRAG_ATTRIB_COL0)) {
|
|
GLfloat *col0 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL0];
|
|
if (xOrY == 'X') {
|
|
col0[0] += span->drdx * (1.0F / CHAN_MAXF);
|
|
col0[1] += span->dgdx * (1.0F / CHAN_MAXF);
|
|
col0[2] += span->dbdx * (1.0F / CHAN_MAXF);
|
|
col0[3] += span->dadx * (1.0F / CHAN_MAXF);
|
|
}
|
|
else {
|
|
col0[0] += span->drdy * (1.0F / CHAN_MAXF);
|
|
col0[1] += span->dgdy * (1.0F / CHAN_MAXF);
|
|
col0[2] += span->dbdy * (1.0F / CHAN_MAXF);
|
|
col0[3] += span->dady * (1.0F / CHAN_MAXF);
|
|
}
|
|
}
|
|
if (program->InputsRead & (1 << FRAG_ATTRIB_COL1)) {
|
|
GLfloat *col1 = (GLfloat*) machine->Inputs[FRAG_ATTRIB_COL1];
|
|
if (xOrY == 'X') {
|
|
col1[0] += span->dsrdx * (1.0F / CHAN_MAXF);
|
|
col1[1] += span->dsgdx * (1.0F / CHAN_MAXF);
|
|
col1[2] += span->dsbdx * (1.0F / CHAN_MAXF);
|
|
col1[3] += 0.0; /*XXX fix */
|
|
}
|
|
else {
|
|
col1[0] += span->dsrdy * (1.0F / CHAN_MAXF);
|
|
col1[1] += span->dsgdy * (1.0F / CHAN_MAXF);
|
|
col1[2] += span->dsbdy * (1.0F / CHAN_MAXF);
|
|
col1[3] += 0.0; /*XXX fix */
|
|
}
|
|
}
|
|
if (program->InputsRead & (1 << FRAG_ATTRIB_FOGC)) {
|
|
GLfloat *fogc = (GLfloat*) machine->Inputs[FRAG_ATTRIB_FOGC];
|
|
if (xOrY == 'X') {
|
|
fogc[0] += span->dfogdx;
|
|
}
|
|
else {
|
|
fogc[0] += span->dfogdy;
|
|
}
|
|
}
|
|
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
|
|
if (program->InputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
|
|
GLfloat *tex = (GLfloat*) machine->Inputs[FRAG_ATTRIB_TEX0 + u];
|
|
/* XXX perspective-correct interpolation */
|
|
if (xOrY == 'X') {
|
|
tex[0] += span->texStepX[u][0];
|
|
tex[1] += span->texStepX[u][1];
|
|
tex[2] += span->texStepX[u][2];
|
|
tex[3] += span->texStepX[u][3];
|
|
}
|
|
else {
|
|
tex[0] += span->texStepY[u][0];
|
|
tex[1] += span->texStepY[u][1];
|
|
tex[2] += span->texStepY[u][2];
|
|
tex[3] += span->texStepY[u][3];
|
|
}
|
|
}
|
|
}
|
|
|
|
/* init condition codes */
|
|
dMachine->CondCodes[0] = COND_EQ;
|
|
dMachine->CondCodes[1] = COND_EQ;
|
|
dMachine->CondCodes[2] = COND_EQ;
|
|
dMachine->CondCodes[3] = COND_EQ;
|
|
}
|
|
|
|
|
|
/**
|
|
* Execute the given vertex program.
|
|
* NOTE: we do everything in single-precision floating point; we don't
|
|
* currently observe the single/half/fixed-precision qualifiers.
|
|
* \param ctx - rendering context
|
|
* \param program - the fragment program to execute
|
|
* \param machine - machine state (register file)
|
|
* \param maxInst - max number of instructions to execute
|
|
* \return GL_TRUE if program completed or GL_FALSE if program executed KIL.
|
|
*/
|
|
static GLboolean
|
|
execute_program( GLcontext *ctx,
|
|
const struct fragment_program *program, GLuint maxInst,
|
|
struct fp_machine *machine, const struct sw_span *span,
|
|
GLuint column )
|
|
{
|
|
GLuint pc;
|
|
|
|
#if DEBUG_FRAG
|
|
printf("execute fragment program --------------------\n");
|
|
#endif
|
|
|
|
for (pc = 0; pc < maxInst; pc++) {
|
|
const struct fp_instruction *inst = program->Instructions + pc;
|
|
|
|
if (ctx->FragmentProgram.CallbackEnabled &&
|
|
ctx->FragmentProgram.Callback) {
|
|
ctx->FragmentProgram.CurrentPosition = inst->StringPos;
|
|
ctx->FragmentProgram.Callback(program->Base.Target,
|
|
ctx->FragmentProgram.CallbackData);
|
|
}
|
|
|
|
switch (inst->Opcode) {
|
|
case FP_OPCODE_ABS:
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = FABSF(a[0]);
|
|
result[1] = FABSF(a[1]);
|
|
result[2] = FABSF(a[2]);
|
|
result[3] = FABSF(a[3]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_ADD:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = a[0] + b[0];
|
|
result[1] = a[1] + b[1];
|
|
result[2] = a[2] + b[2];
|
|
result[3] = a[3] + b[3];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_CMP:
|
|
{
|
|
GLfloat a[4], b[4], c[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
|
|
result[0] = a[0] < 0.0F ? b[0] : c[0];
|
|
result[1] = a[1] < 0.0F ? b[1] : c[1];
|
|
result[2] = a[2] < 0.0F ? b[2] : c[2];
|
|
result[3] = a[3] < 0.0F ? b[3] : c[3];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_COS:
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = result[1] = result[2] = result[3] = (GLfloat)_mesa_cos(a[0]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_DDX: /* Partial derivative with respect to X */
|
|
{
|
|
GLfloat a[4], aNext[4], result[4];
|
|
struct fp_machine dMachine;
|
|
if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'X',
|
|
column, result)) {
|
|
/* This is tricky. Make a copy of the current machine state,
|
|
* increment the input registers by the dx or dy partial
|
|
* derivatives, then re-execute the program up to the
|
|
* preceeding instruction, then fetch the source register.
|
|
* Finally, find the difference in the register values for
|
|
* the original and derivative runs.
|
|
*/
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
|
|
init_machine_deriv(ctx, machine, program, span,
|
|
'X', &dMachine);
|
|
execute_program(ctx, program, pc, &dMachine, span, column);
|
|
fetch_vector4( ctx, &inst->SrcReg[0], &dMachine, program, aNext );
|
|
result[0] = aNext[0] - a[0];
|
|
result[1] = aNext[1] - a[1];
|
|
result[2] = aNext[2] - a[2];
|
|
result[3] = aNext[3] - a[3];
|
|
}
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_DDY: /* Partial derivative with respect to Y */
|
|
{
|
|
GLfloat a[4], aNext[4], result[4];
|
|
struct fp_machine dMachine;
|
|
if (!fetch_vector4_deriv(ctx, &inst->SrcReg[0], span, 'Y',
|
|
column, result)) {
|
|
init_machine_deriv(ctx, machine, program, span,
|
|
'Y', &dMachine);
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
|
|
execute_program(ctx, program, pc, &dMachine, span, column);
|
|
fetch_vector4( ctx, &inst->SrcReg[0], &dMachine, program, aNext );
|
|
result[0] = aNext[0] - a[0];
|
|
result[1] = aNext[1] - a[1];
|
|
result[2] = aNext[2] - a[2];
|
|
result[3] = aNext[3] - a[3];
|
|
}
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_DP3:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = result[1] = result[2] = result[3] =
|
|
a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
|
|
store_vector4( inst, machine, result );
|
|
#if DEBUG_FRAG
|
|
printf("DP3 %g = (%g %g %g) . (%g %g %g)\n",
|
|
result[0], a[0], a[1], a[2], b[0], b[1], b[2]);
|
|
#endif
|
|
}
|
|
break;
|
|
case FP_OPCODE_DP4:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = result[1] = result[2] = result[3] =
|
|
a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3];
|
|
store_vector4( inst, machine, result );
|
|
#if DEBUG_FRAG
|
|
printf("DP4 %g = (%g, %g %g %g) . (%g, %g %g %g)\n",
|
|
result[0], a[0], a[1], a[2], a[3], b[0], b[1], b[2], b[3]);
|
|
#endif
|
|
}
|
|
break;
|
|
case FP_OPCODE_DPH:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = result[1] = result[2] = result[3] =
|
|
a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + b[3];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_DST: /* Distance vector */
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = 1.0F;
|
|
result[1] = a[1] * b[1];
|
|
result[2] = a[2];
|
|
result[3] = b[3];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_EX2: /* Exponential base 2 */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = result[1] = result[2] = result[3] =
|
|
(GLfloat) _mesa_pow(2.0, a[0]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_FLR:
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = FLOORF(a[0]);
|
|
result[1] = FLOORF(a[1]);
|
|
result[2] = FLOORF(a[2]);
|
|
result[3] = FLOORF(a[3]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_FRC:
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = a[0] - FLOORF(a[0]);
|
|
result[1] = a[1] - FLOORF(a[1]);
|
|
result[2] = a[2] - FLOORF(a[2]);
|
|
result[3] = a[3] - FLOORF(a[3]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_KIL_NV: /* NV_f_p only */
|
|
{
|
|
const GLuint *swizzle = inst->DstReg.CondSwizzle;
|
|
const GLuint condMask = inst->DstReg.CondMask;
|
|
if (test_cc(machine->CondCodes[swizzle[0]], condMask) ||
|
|
test_cc(machine->CondCodes[swizzle[1]], condMask) ||
|
|
test_cc(machine->CondCodes[swizzle[2]], condMask) ||
|
|
test_cc(machine->CondCodes[swizzle[3]], condMask)) {
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
break;
|
|
case FP_OPCODE_KIL: /* ARB_f_p only */
|
|
{
|
|
GLfloat a[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
break;
|
|
case FP_OPCODE_LG2: /* log base 2 */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = result[1] = result[2] = result[3]
|
|
= LOG2(a[0]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_LIT:
|
|
{
|
|
const GLfloat epsilon = 1.0F / 256.0F; /* from NV VP spec */
|
|
GLfloat a[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
a[0] = MAX2(a[0], 0.0F);
|
|
a[1] = MAX2(a[1], 0.0F);
|
|
/* XXX ARB version clamps a[3], NV version doesn't */
|
|
a[3] = CLAMP(a[3], -(128.0F - epsilon), (128.0F - epsilon));
|
|
result[0] = 1.0F;
|
|
result[1] = a[0];
|
|
/* XXX we could probably just use pow() here */
|
|
result[2] = (a[0] > 0.0F) ? (GLfloat) exp(a[3] * log(a[1])) : 0.0F;
|
|
result[3] = 1.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_LRP:
|
|
{
|
|
GLfloat a[4], b[4], c[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
|
|
result[0] = a[0] * b[0] + (1.0F - a[0]) * c[0];
|
|
result[1] = a[1] * b[1] + (1.0F - a[1]) * c[1];
|
|
result[2] = a[2] * b[2] + (1.0F - a[2]) * c[2];
|
|
result[3] = a[3] * b[3] + (1.0F - a[3]) * c[3];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_MAD:
|
|
{
|
|
GLfloat a[4], b[4], c[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
|
|
result[0] = a[0] * b[0] + c[0];
|
|
result[1] = a[1] * b[1] + c[1];
|
|
result[2] = a[2] * b[2] + c[2];
|
|
result[3] = a[3] * b[3] + c[3];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_MAX:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = MAX2(a[0], b[0]);
|
|
result[1] = MAX2(a[1], b[1]);
|
|
result[2] = MAX2(a[2], b[2]);
|
|
result[3] = MAX2(a[3], b[3]);
|
|
store_vector4( inst, machine, result );
|
|
#if DEBUG_FRAG
|
|
printf("MAX (%g %g %g %g) = (%g %g %g %g), (%g %g %g %g)\n",
|
|
result[0], result[1], result[2], result[3],
|
|
a[0], a[1], a[2], a[3],
|
|
b[0], b[1], b[2], b[3]);
|
|
#endif
|
|
}
|
|
break;
|
|
case FP_OPCODE_MIN:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = MIN2(a[0], b[0]);
|
|
result[1] = MIN2(a[1], b[1]);
|
|
result[2] = MIN2(a[2], b[2]);
|
|
result[3] = MIN2(a[3], b[3]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_MOV:
|
|
{
|
|
GLfloat result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, result );
|
|
store_vector4( inst, machine, result );
|
|
#if DEBUG_FRAG
|
|
printf("MOV (%g %g %g %g)\n",
|
|
result[0], result[1], result[2], result[3]);
|
|
#endif
|
|
}
|
|
break;
|
|
case FP_OPCODE_MUL:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = a[0] * b[0];
|
|
result[1] = a[1] * b[1];
|
|
result[2] = a[2] * b[2];
|
|
result[3] = a[3] * b[3];
|
|
store_vector4( inst, machine, result );
|
|
#if DEBUG_FRAG
|
|
printf("MUL (%g %g %g %g) = (%g %g %g %g) * (%g %g %g %g)\n",
|
|
result[0], result[1], result[2], result[3],
|
|
a[0], a[1], a[2], a[3],
|
|
b[0], b[1], b[2], b[3]);
|
|
#endif
|
|
}
|
|
break;
|
|
case FP_OPCODE_PK2H: /* pack two 16-bit floats in one 32-bit float */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
GLhalfNV hx, hy;
|
|
GLuint *rawResult = (GLuint *) result;
|
|
GLuint twoHalves;
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
hx = _mesa_float_to_half(a[0]);
|
|
hy = _mesa_float_to_half(a[1]);
|
|
twoHalves = hx | (hy << 16);
|
|
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
|
|
= twoHalves;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_PK2US: /* pack two GLushorts into one 32-bit float */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
GLuint usx, usy, *rawResult = (GLuint *) result;
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
a[0] = CLAMP(a[0], 0.0F, 1.0F);
|
|
a[1] = CLAMP(a[1], 0.0F, 1.0F);
|
|
usx = IROUND(a[0] * 65535.0F);
|
|
usy = IROUND(a[1] * 65535.0F);
|
|
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
|
|
= usx | (usy << 16);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_PK4B: /* pack four GLbytes into one 32-bit float */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
a[0] = CLAMP(a[0], -128.0F / 127.0F, 1.0F);
|
|
a[1] = CLAMP(a[1], -128.0F / 127.0F, 1.0F);
|
|
a[2] = CLAMP(a[2], -128.0F / 127.0F, 1.0F);
|
|
a[3] = CLAMP(a[3], -128.0F / 127.0F, 1.0F);
|
|
ubx = IROUND(127.0F * a[0] + 128.0F);
|
|
uby = IROUND(127.0F * a[1] + 128.0F);
|
|
ubz = IROUND(127.0F * a[2] + 128.0F);
|
|
ubw = IROUND(127.0F * a[3] + 128.0F);
|
|
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
|
|
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_PK4UB: /* pack four GLubytes into one 32-bit float */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
GLuint ubx, uby, ubz, ubw, *rawResult = (GLuint *) result;
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
a[0] = CLAMP(a[0], 0.0F, 1.0F);
|
|
a[1] = CLAMP(a[1], 0.0F, 1.0F);
|
|
a[2] = CLAMP(a[2], 0.0F, 1.0F);
|
|
a[3] = CLAMP(a[3], 0.0F, 1.0F);
|
|
ubx = IROUND(255.0F * a[0]);
|
|
uby = IROUND(255.0F * a[1]);
|
|
ubz = IROUND(255.0F * a[2]);
|
|
ubw = IROUND(255.0F * a[3]);
|
|
rawResult[0] = rawResult[1] = rawResult[2] = rawResult[3]
|
|
= ubx | (uby << 8) | (ubz << 16) | (ubw << 24);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_POW:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector1( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = result[1] = result[2] = result[3]
|
|
= (GLfloat)_mesa_pow(a[0], b[0]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_RCP:
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
#if DEBUG_FRAG
|
|
if (a[0] == 0)
|
|
printf("RCP(0)\n");
|
|
else if (IS_INF_OR_NAN(a[0]))
|
|
printf("RCP(inf)\n");
|
|
#endif
|
|
result[0] = result[1] = result[2] = result[3]
|
|
= 1.0F / a[0];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_RFL:
|
|
{
|
|
GLfloat axis[4], dir[4], result[4], tmp[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, axis );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dir );
|
|
tmp[3] = axis[0] * axis[0]
|
|
+ axis[1] * axis[1]
|
|
+ axis[2] * axis[2];
|
|
tmp[0] = (2.0F * (axis[0] * dir[0] +
|
|
axis[1] * dir[1] +
|
|
axis[2] * dir[2])) / tmp[3];
|
|
result[0] = tmp[0] * axis[0] - dir[0];
|
|
result[1] = tmp[0] * axis[1] - dir[1];
|
|
result[2] = tmp[0] * axis[2] - dir[2];
|
|
/* result[3] is never written! XXX enforce in parser! */
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_RSQ: /* 1 / sqrt() */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = result[1] = result[2] = result[3] = INV_SQRTF(a[0]);
|
|
store_vector4( inst, machine, result );
|
|
#if DEBUG_FRAG
|
|
printf("RSQ %g = 1/sqrt(%g)\n", result[0], a[0]);
|
|
#endif
|
|
}
|
|
break;
|
|
case FP_OPCODE_SCS: /* sine and cos */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = (GLfloat)cos(a[0]);
|
|
result[1] = (GLfloat)sin(a[0]);
|
|
result[2] = 0.0; /* undefined! */
|
|
result[3] = 0.0; /* undefined! */
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SEQ: /* set on equal */
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = (a[0] == b[0]) ? 1.0F : 0.0F;
|
|
result[1] = (a[1] == b[1]) ? 1.0F : 0.0F;
|
|
result[2] = (a[2] == b[2]) ? 1.0F : 0.0F;
|
|
result[3] = (a[3] == b[3]) ? 1.0F : 0.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SFL: /* set false, operands ignored */
|
|
{
|
|
static const GLfloat result[4] = { 0.0F, 0.0F, 0.0F, 0.0F };
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SGE: /* set on greater or equal */
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = (a[0] >= b[0]) ? 1.0F : 0.0F;
|
|
result[1] = (a[1] >= b[1]) ? 1.0F : 0.0F;
|
|
result[2] = (a[2] >= b[2]) ? 1.0F : 0.0F;
|
|
result[3] = (a[3] >= b[3]) ? 1.0F : 0.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SGT: /* set on greater */
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = (a[0] > b[0]) ? 1.0F : 0.0F;
|
|
result[1] = (a[1] > b[1]) ? 1.0F : 0.0F;
|
|
result[2] = (a[2] > b[2]) ? 1.0F : 0.0F;
|
|
result[3] = (a[3] > b[3]) ? 1.0F : 0.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SIN:
|
|
{
|
|
GLfloat a[4], result[4];
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = result[1] = result[2] =
|
|
result[3] = (GLfloat)_mesa_sin(a[0]);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SLE: /* set on less or equal */
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = (a[0] <= b[0]) ? 1.0F : 0.0F;
|
|
result[1] = (a[1] <= b[1]) ? 1.0F : 0.0F;
|
|
result[2] = (a[2] <= b[2]) ? 1.0F : 0.0F;
|
|
result[3] = (a[3] <= b[3]) ? 1.0F : 0.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SLT: /* set on less */
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = (a[0] < b[0]) ? 1.0F : 0.0F;
|
|
result[1] = (a[1] < b[1]) ? 1.0F : 0.0F;
|
|
result[2] = (a[2] < b[2]) ? 1.0F : 0.0F;
|
|
result[3] = (a[3] < b[3]) ? 1.0F : 0.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SNE: /* set on not equal */
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = (a[0] != b[0]) ? 1.0F : 0.0F;
|
|
result[1] = (a[1] != b[1]) ? 1.0F : 0.0F;
|
|
result[2] = (a[2] != b[2]) ? 1.0F : 0.0F;
|
|
result[3] = (a[3] != b[3]) ? 1.0F : 0.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_STR: /* set true, operands ignored */
|
|
{
|
|
static const GLfloat result[4] = { 1.0F, 1.0F, 1.0F, 1.0F };
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SUB:
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = a[0] - b[0];
|
|
result[1] = a[1] - b[1];
|
|
result[2] = a[2] - b[2];
|
|
result[3] = a[3] - b[3];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_SWZ:
|
|
{
|
|
const struct fp_src_register *source = &inst->SrcReg[0];
|
|
const GLfloat *src = get_register_pointer(ctx, source,
|
|
machine, program);
|
|
GLfloat result[4];
|
|
GLuint i;
|
|
|
|
/* do extended swizzling here */
|
|
for (i = 0; i < 3; i++) {
|
|
if (source->Swizzle[i] == SWIZZLE_ZERO)
|
|
result[i] = 0.0;
|
|
else if (source->Swizzle[i] == SWIZZLE_ONE)
|
|
result[i] = -1.0;
|
|
else
|
|
result[i] = -src[source->Swizzle[i]];
|
|
if (source->NegateBase)
|
|
result[i] = -result[i];
|
|
}
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_TEX: /* Both ARB and NV frag prog */
|
|
/* Texel lookup */
|
|
{
|
|
GLfloat texcoord[4], color[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
|
|
/* Note: we pass 0 for LOD. The ARB extension requires it
|
|
* while the NV extension says it's implementation dependant.
|
|
*/
|
|
fetch_texel( ctx, texcoord, 0.0F, inst->TexSrcUnit, color );
|
|
store_vector4( inst, machine, color );
|
|
}
|
|
break;
|
|
case FP_OPCODE_TXB: /* GL_ARB_fragment_program only */
|
|
/* Texel lookup with LOD bias */
|
|
{
|
|
GLfloat texcoord[4], color[4], bias, lambda;
|
|
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
|
|
/* texcoord[3] is the bias to add to lambda */
|
|
bias = ctx->Texture.Unit[inst->TexSrcUnit].LodBias
|
|
+ ctx->Texture.Unit[inst->TexSrcUnit]._Current->LodBias
|
|
+ texcoord[3];
|
|
lambda = span->array->lambda[inst->TexSrcUnit][column] + bias;
|
|
fetch_texel( ctx, texcoord, lambda,
|
|
inst->TexSrcUnit, color );
|
|
store_vector4( inst, machine, color );
|
|
}
|
|
break;
|
|
case FP_OPCODE_TXD: /* GL_NV_fragment_program only */
|
|
/* Texture lookup w/ partial derivatives for LOD */
|
|
{
|
|
GLfloat texcoord[4], dtdx[4], dtdy[4], color[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, dtdx );
|
|
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, dtdy );
|
|
fetch_texel_deriv( ctx, texcoord, dtdx, dtdy, inst->TexSrcUnit,
|
|
color );
|
|
store_vector4( inst, machine, color );
|
|
}
|
|
break;
|
|
case FP_OPCODE_TXP: /* GL_ARB_fragment_program only */
|
|
/* Texture lookup w/ projective divide */
|
|
{
|
|
GLfloat texcoord[4], color[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
|
|
texcoord[0] /= texcoord[3];
|
|
texcoord[1] /= texcoord[3];
|
|
texcoord[2] /= texcoord[3];
|
|
/* Note: LOD=0 */
|
|
fetch_texel( ctx, texcoord, 0.0F, inst->TexSrcUnit, color );
|
|
store_vector4( inst, machine, color );
|
|
}
|
|
break;
|
|
case FP_OPCODE_TXP_NV: /* GL_NV_fragment_program only */
|
|
/* Texture lookup w/ projective divide */
|
|
{
|
|
GLfloat texcoord[4], color[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, texcoord );
|
|
if (inst->TexSrcBit != TEXTURE_CUBE_BIT) {
|
|
texcoord[0] /= texcoord[3];
|
|
texcoord[1] /= texcoord[3];
|
|
texcoord[2] /= texcoord[3];
|
|
}
|
|
fetch_texel( ctx, texcoord,
|
|
span->array->lambda[inst->TexSrcUnit][column],
|
|
inst->TexSrcUnit, color );
|
|
store_vector4( inst, machine, color );
|
|
}
|
|
break;
|
|
case FP_OPCODE_UP2H: /* unpack two 16-bit floats */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
const GLuint *rawBits = (const GLuint *) a;
|
|
GLhalfNV hx, hy;
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
hx = rawBits[0] & 0xffff;
|
|
hy = rawBits[0] >> 16;
|
|
result[0] = result[2] = _mesa_half_to_float(hx);
|
|
result[1] = result[3] = _mesa_half_to_float(hy);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_UP2US: /* unpack two GLushorts */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
const GLuint *rawBits = (const GLuint *) a;
|
|
GLushort usx, usy;
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
usx = rawBits[0] & 0xffff;
|
|
usy = rawBits[0] >> 16;
|
|
result[0] = result[2] = usx * (1.0f / 65535.0f);
|
|
result[1] = result[3] = usy * (1.0f / 65535.0f);
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_UP4B: /* unpack four GLbytes */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
const GLuint *rawBits = (const GLuint *) a;
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = (((rawBits[0] >> 0) & 0xff) - 128) / 127.0F;
|
|
result[1] = (((rawBits[0] >> 8) & 0xff) - 128) / 127.0F;
|
|
result[2] = (((rawBits[0] >> 16) & 0xff) - 128) / 127.0F;
|
|
result[3] = (((rawBits[0] >> 24) & 0xff) - 128) / 127.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_UP4UB: /* unpack four GLubytes */
|
|
{
|
|
GLfloat a[4], result[4];
|
|
const GLuint *rawBits = (const GLuint *) a;
|
|
fetch_vector1( ctx, &inst->SrcReg[0], machine, program, a );
|
|
result[0] = ((rawBits[0] >> 0) & 0xff) / 255.0F;
|
|
result[1] = ((rawBits[0] >> 8) & 0xff) / 255.0F;
|
|
result[2] = ((rawBits[0] >> 16) & 0xff) / 255.0F;
|
|
result[3] = ((rawBits[0] >> 24) & 0xff) / 255.0F;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_XPD: /* cross product */
|
|
{
|
|
GLfloat a[4], b[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
result[0] = a[1] * b[2] - a[2] * b[1];
|
|
result[1] = a[2] * b[0] - a[0] * b[2];
|
|
result[2] = a[0] * b[1] - a[1] * b[0];
|
|
result[3] = 1.0;
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_X2D: /* 2-D matrix transform */
|
|
{
|
|
GLfloat a[4], b[4], c[4], result[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a );
|
|
fetch_vector4( ctx, &inst->SrcReg[1], machine, program, b );
|
|
fetch_vector4( ctx, &inst->SrcReg[2], machine, program, c );
|
|
result[0] = a[0] + b[0] * c[0] + b[1] * c[1];
|
|
result[1] = a[1] + b[0] * c[2] + b[1] * c[3];
|
|
result[2] = a[2] + b[0] * c[0] + b[1] * c[1];
|
|
result[3] = a[3] + b[0] * c[2] + b[1] * c[3];
|
|
store_vector4( inst, machine, result );
|
|
}
|
|
break;
|
|
case FP_OPCODE_PRINT:
|
|
{
|
|
if (inst->SrcReg[0].File != -1) {
|
|
GLfloat a[4];
|
|
fetch_vector4( ctx, &inst->SrcReg[0], machine, program, a);
|
|
_mesa_printf("%s%g, %g, %g, %g\n", (const char *) inst->Data,
|
|
a[0], a[1], a[2], a[3]);
|
|
}
|
|
else {
|
|
_mesa_printf("%s\n", (const char *) inst->Data);
|
|
}
|
|
}
|
|
break;
|
|
case FP_OPCODE_END:
|
|
return GL_TRUE;
|
|
default:
|
|
_mesa_problem(ctx, "Bad opcode %d in _mesa_exec_fragment_program",
|
|
inst->Opcode);
|
|
return GL_TRUE; /* return value doesn't matter */
|
|
}
|
|
}
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
static void
|
|
init_machine( GLcontext *ctx, struct fp_machine *machine,
|
|
const struct fragment_program *program,
|
|
const struct sw_span *span, GLuint col )
|
|
{
|
|
GLuint inputsRead = program->InputsRead;
|
|
GLuint u;
|
|
|
|
if (ctx->FragmentProgram.CallbackEnabled)
|
|
inputsRead = ~0;
|
|
|
|
if (program->Base.Target == GL_FRAGMENT_PROGRAM_NV) {
|
|
/* Clear temporary registers (undefined for ARB_f_p) */
|
|
_mesa_bzero(machine->Temporaries,
|
|
MAX_NV_FRAGMENT_PROGRAM_TEMPS * 4 * sizeof(GLfloat));
|
|
}
|
|
|
|
/* Load input registers */
|
|
if (inputsRead & (1 << FRAG_ATTRIB_WPOS)) {
|
|
GLfloat *wpos = machine->Inputs[FRAG_ATTRIB_WPOS];
|
|
wpos[0] = (GLfloat) span->x + col;
|
|
wpos[1] = (GLfloat) span->y;
|
|
wpos[2] = (GLfloat) span->array->z[col] / ctx->DepthMaxF;
|
|
wpos[3] = span->w + col * span->dwdx;
|
|
}
|
|
if (inputsRead & (1 << FRAG_ATTRIB_COL0)) {
|
|
GLfloat *col0 = machine->Inputs[FRAG_ATTRIB_COL0];
|
|
col0[0] = CHAN_TO_FLOAT(span->array->rgba[col][RCOMP]);
|
|
col0[1] = CHAN_TO_FLOAT(span->array->rgba[col][GCOMP]);
|
|
col0[2] = CHAN_TO_FLOAT(span->array->rgba[col][BCOMP]);
|
|
col0[3] = CHAN_TO_FLOAT(span->array->rgba[col][ACOMP]);
|
|
}
|
|
if (inputsRead & (1 << FRAG_ATTRIB_COL1)) {
|
|
GLfloat *col1 = machine->Inputs[FRAG_ATTRIB_COL1];
|
|
col1[0] = CHAN_TO_FLOAT(span->array->spec[col][RCOMP]);
|
|
col1[1] = CHAN_TO_FLOAT(span->array->spec[col][GCOMP]);
|
|
col1[2] = CHAN_TO_FLOAT(span->array->spec[col][BCOMP]);
|
|
col1[3] = CHAN_TO_FLOAT(span->array->spec[col][ACOMP]);
|
|
}
|
|
if (inputsRead & (1 << FRAG_ATTRIB_FOGC)) {
|
|
GLfloat *fogc = machine->Inputs[FRAG_ATTRIB_FOGC];
|
|
fogc[0] = span->array->fog[col];
|
|
fogc[1] = 0.0F;
|
|
fogc[2] = 0.0F;
|
|
fogc[3] = 0.0F;
|
|
}
|
|
for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) {
|
|
if (inputsRead & (1 << (FRAG_ATTRIB_TEX0 + u))) {
|
|
GLfloat *tex = machine->Inputs[FRAG_ATTRIB_TEX0 + u];
|
|
/*ASSERT(ctx->Texture._EnabledCoordUnits & (1 << u));*/
|
|
COPY_4V(tex, span->array->texcoords[u][col]);
|
|
/*ASSERT(tex[0] != 0 || tex[1] != 0 || tex[2] != 0);*/
|
|
}
|
|
}
|
|
|
|
/* init condition codes */
|
|
machine->CondCodes[0] = COND_EQ;
|
|
machine->CondCodes[1] = COND_EQ;
|
|
machine->CondCodes[2] = COND_EQ;
|
|
machine->CondCodes[3] = COND_EQ;
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
* Execute the current fragment program, operating on the given span.
|
|
*/
|
|
void
|
|
_swrast_exec_fragment_program( GLcontext *ctx, struct sw_span *span )
|
|
{
|
|
const struct fragment_program *program = ctx->FragmentProgram.Current;
|
|
GLuint i;
|
|
|
|
ctx->_CurrentProgram = GL_FRAGMENT_PROGRAM_ARB; /* or NV, doesn't matter */
|
|
|
|
for (i = 0; i < span->end; i++) {
|
|
if (span->array->mask[i]) {
|
|
init_machine(ctx, &ctx->FragmentProgram.Machine,
|
|
ctx->FragmentProgram.Current, span, i);
|
|
|
|
#ifdef USE_TCC
|
|
if (!_swrast_execute_codegen_program(ctx, program, ~0,
|
|
&ctx->FragmentProgram.Machine,
|
|
span, i)) {
|
|
span->array->mask[i] = GL_FALSE; /* killed fragment */
|
|
}
|
|
#else
|
|
if (!execute_program(ctx, program, ~0,
|
|
&ctx->FragmentProgram.Machine, span, i)) {
|
|
span->array->mask[i] = GL_FALSE; /* killed fragment */
|
|
}
|
|
#endif
|
|
|
|
/* Store output registers */
|
|
{
|
|
const GLfloat *colOut
|
|
= ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_COLR];
|
|
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][RCOMP], colOut[0]);
|
|
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][GCOMP], colOut[1]);
|
|
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], colOut[2]);
|
|
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], colOut[3]);
|
|
}
|
|
/* depth value */
|
|
if (program->OutputsWritten & (1 << FRAG_OUTPUT_DEPR))
|
|
span->array->z[i] = IROUND(ctx->FragmentProgram.Machine.Outputs[FRAG_OUTPUT_DEPR][0] * ctx->DepthMaxF);
|
|
}
|
|
}
|
|
|
|
ctx->_CurrentProgram = 0;
|
|
}
|
|
|