haiku/src/kits/opengl/mesa/swrast/s_feedback.h
Philippe Houdoin 006a9e008b Add a first draft OpenGL kit.
The OpenGL software renderer add-on should follow soon.
Allow to link GLTeapot as native, but without renderer, nothing is displayed ;-)



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13283 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-06-26 20:21:09 +00:00

52 lines
1.9 KiB
C

/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef S_FEEDBACK_H
#define S_FEEDBACK_H
#include "mtypes.h"
#include "swrast.h"
extern void _swrast_feedback_point( GLcontext *ctx, const SWvertex *v );
extern void _swrast_feedback_line( GLcontext *ctx,
const SWvertex *v1, const SWvertex *v2 );
extern void _swrast_feedback_triangle( GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2 );
extern void _swrast_select_point( GLcontext *ctx, const SWvertex *v );
extern void _swrast_select_line( GLcontext *ctx,
const SWvertex *v1, const SWvertex *v2 );
extern void _swrast_select_triangle( GLcontext *ctx, const SWvertex *v0,
const SWvertex *v1, const SWvertex *v2 );
#endif