49a22456dd
* added NetEndpointTest that exposed a couple of bugs * fixed several bugs in the implementation of BNetEndpoint, some of which kept NetPenguin from working * fixed a couple of constness issues in BNetEndpoint and BNetAddress git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26405 a95241bf-73f2-0310-859d-f6bbb57e9c96
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
/*
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* Copyright 2006, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef H_NETENDPOINT
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#define H_NETENDPOINT
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#include <BeBuild.h>
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#include <Archivable.h>
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#include <NetAddress.h>
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#include <NetBuffer.h>
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#include <SupportDefs.h>
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#include <sys/socket.h>
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class BNetEndpoint : public BArchivable {
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public:
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BNetEndpoint(int type = SOCK_STREAM);
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BNetEndpoint(int family, int type, int protocol);
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BNetEndpoint(const BNetEndpoint& other);
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BNetEndpoint(BMessage* archive);
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virtual ~BNetEndpoint();
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BNetEndpoint& operator=(const BNetEndpoint& other);
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status_t InitCheck() const;
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virtual status_t Archive(BMessage* into, bool deep = true) const;
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static BArchivable* Instantiate(BMessage* archive);
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status_t SetProtocol(int protocol);
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int SetOption(int32 option, int32 level, const void* data,
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unsigned int dataSize);
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int SetNonBlocking(bool on = true);
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int SetReuseAddr(bool on = true);
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const BNetAddress& LocalAddr() const;
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const BNetAddress& RemoteAddr() const;
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int Socket() const;
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virtual void Close();
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virtual status_t Bind(const BNetAddress& addr);
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virtual status_t Bind(int port = 0);
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virtual status_t Connect(const BNetAddress& addr);
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virtual status_t Connect(const char* addr, int port);
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virtual status_t Listen(int backlog = 5);
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virtual BNetEndpoint* Accept(int32 timeout = -1);
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int Error() const;
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char* ErrorStr() const;
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virtual int32 Send(const void* buffer, size_t size, int flags = 0);
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virtual int32 Send(BNetBuffer& buffer, int flags = 0);
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virtual int32 SendTo(const void* buffer, size_t size,
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const BNetAddress& to, int flags = 0);
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virtual int32 SendTo(BNetBuffer& buffer, const BNetAddress& to,
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int flags = 0);
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void SetTimeout(bigtime_t usec);
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virtual int32 Receive(void* buffer, size_t size, int flags = 0);
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virtual int32 Receive(BNetBuffer& buffer, size_t size, int flags = 0);
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virtual int32 ReceiveFrom(void* buffer, size_t size, BNetAddress& from,
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int flags = 0);
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virtual int32 ReceiveFrom(BNetBuffer& buffer, size_t size,
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BNetAddress& from, int flags = 0);
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virtual bool IsDataPending(bigtime_t timeout = 0);
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// TODO: drop these compatibility cruft methods after R1
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status_t InitCheck();
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const BNetAddress& LocalAddr();
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const BNetAddress& RemoteAddr();
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private:
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status_t _SetupSocket();
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virtual void _ReservedBNetEndpointFBCCruft1();
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virtual void _ReservedBNetEndpointFBCCruft2();
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virtual void _ReservedBNetEndpointFBCCruft3();
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virtual void _ReservedBNetEndpointFBCCruft4();
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virtual void _ReservedBNetEndpointFBCCruft5();
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virtual void _ReservedBNetEndpointFBCCruft6();
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status_t fStatus;
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int fFamily;
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int fType;
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int fProtocol;
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int fSocket;
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bigtime_t fTimeout;
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BNetAddress fAddr;
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BNetAddress fPeer;
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int32 _reserved[16];
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};
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#endif // H_NETENDPOINT
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