haiku/headers/os/interface/ScrollView.h

118 lines
3.5 KiB
C++

/*
* Copyright 2004-2009, Haiku Inc. All Rights Reserved.
* Distributed under the terms of the MIT license.
*/
#ifndef _SCROLL_VIEW_H
#define _SCROLL_VIEW_H
#include <ScrollBar.h>
/*! The BScrollView is a convenience class to add a scrolling
mechanism to the target view.
*/
class BScrollView : public BView {
public:
BScrollView(const char* name, BView* target,
uint32 resizingMode
= B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = 0, bool horizontal = false,
bool vertical = false,
border_style border = B_FANCY_BORDER);
BScrollView(const char* name, BView* target,
uint32 flags, bool horizontal, bool vertical,
border_style border = B_FANCY_BORDER);
BScrollView(BMessage* archive);
virtual ~BScrollView();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive, bool deep = true) const;
virtual void Draw(BRect updateRect);
virtual void AttachedToWindow();
BScrollBar* ScrollBar(orientation posture) const;
virtual void SetBorder(border_style border);
border_style Border() const;
virtual status_t SetBorderHighlighted(bool state);
bool IsBorderHighlighted() const;
void SetTarget(BView* target);
BView* Target() const;
virtual void MessageReceived(BMessage* message);
virtual void MouseDown(BPoint point);
virtual void WindowActivated(bool active);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 code,
const BMessage* dragMessage);
virtual void DetachedFromWindow();
virtual void AllAttached();
virtual void AllDetached();
virtual void FrameMoved(BPoint position);
virtual void FrameResized(float width, float height);
virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
BMessage* specifier, int32 form,
const char* property);
virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height);
virtual void MakeFocus(bool state = true);
virtual status_t GetSupportedSuites(BMessage* data);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
virtual void InvalidateLayout(bool descendants = false);
virtual void DoLayout();
// private or reserved methods are following
virtual status_t Perform(perform_code d, void* arg);
private:
friend class BView;
virtual void _ReservedScrollView1();
virtual void _ReservedScrollView2();
virtual void _ReservedScrollView3();
virtual void _ReservedScrollView4();
BScrollView& operator=(const BScrollView& other);
void _Init(bool horizontal, bool vertical);
float _BorderSize() const;
BRect _InnerFrame() const;
BSize _ComputeSize(BSize targetSize) const;
BRect _ComputeFrame(BRect targetRect) const;
void _AlignScrollBars(bool horizontal, bool vertical,
BRect targetFrame);
static BRect _ComputeFrame(BRect frame, bool horizontal,
bool vertical, border_style border);
static BRect _ComputeFrame(BView* target, bool horizontal,
bool vertical, border_style border);
static float _BorderSize(border_style border);
static int32 _ModifyFlags(int32 flags, border_style border);
BView* fTarget;
BScrollBar* fHorizontalScrollBar;
BScrollBar* fVerticalScrollBar;
border_style fBorder;
uint16 fPreviousWidth;
uint16 fPreviousHeight;
bool fHighlighted;
uint32 _reserved[3];
};
#endif /* _SCROLL_VIEW_H */