haiku/headers/os/interface/Gradient.h

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2.7 KiB
C++

/*
* Copyright 2006-2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT license.
*/
#ifndef _GRADIENT_H
#define _GRADIENT_H
#include <Archivable.h>
#include <GraphicsDefs.h>
#include <List.h>
class BMessage;
class BRect;
// WARNING! This is experimental API and may change! Be prepared to
// recompile your software in a next version of haiku. In particular,
// the offsets are currently specified on [0..255], but may be changed
// to the interval [0..1]. This class also does not have any FBC padding,
// So your software will definitely break when this class gets new
// virtuals. And the object size may change too...
class BGradient : public BArchivable {
public:
enum Type {
TYPE_LINEAR = 0,
TYPE_RADIAL,
TYPE_RADIAL_FOCUS,
TYPE_DIAMOND,
TYPE_CONIC,
TYPE_NONE
};
struct ColorStop {
ColorStop(const rgb_color c, float o);
ColorStop(uint8 r, uint8 g, uint8 b, uint8 a, float o);
ColorStop(const ColorStop& other);
ColorStop();
bool operator!=(const ColorStop& other) const;
rgb_color color;
float offset;
};
public:
BGradient();
BGradient(BMessage* archive);
virtual ~BGradient();
status_t Archive(BMessage* into,
bool deep = true) const;
BGradient& operator=(const BGradient& other);
bool operator==(const BGradient& other) const;
bool operator!=(const BGradient& other) const;
bool ColorStopsAreEqual(
const BGradient& other) const;
void SetColorStops(const BGradient& other);
int32 AddColor(const rgb_color& color,
float offset);
bool AddColorStop(const ColorStop& colorStop,
int32 index);
bool RemoveColor(int32 index);
bool SetColorStop(int32 index,
const ColorStop& colorStop);
bool SetColor(int32 index, const rgb_color& color);
bool SetOffset(int32 index, float offset);
int32 CountColorStops() const;
ColorStop* ColorStopAt(int32 index) const;
ColorStop* ColorStopAtFast(int32 index) const;
ColorStop* ColorStops() const;
void SortColorStopsByOffset();
Type GetType() const
{ return fType; }
void MakeEmpty();
private:
friend class BGradientLinear;
friend class BGradientRadial;
friend class BGradientRadialFocus;
friend class BGradientDiamond;
friend class BGradientConic;
union {
struct {
float x1, y1, x2, y2;
} linear;
struct {
float cx, cy, radius;
} radial;
struct {
float cx, cy, fx, fy, radius;
} radial_focus;
struct {
float cx, cy;
} diamond;
struct {
float cx, cy, angle;
} conic;
} fData;
BList fColorStops;
Type fType;
};
#endif // _GRADIENT_H