haiku/headers/os/locale/Language.h
Axel Dörfler 96eaa02e8f * Changed BLocaleRoster::GetLanguage() to a signature that makes more sense,
and looks more like the rest of the API.
* Also, it will now return an appropriate error code if the language couldn't
  be allocated (anything else than B_OK is an improvement :-)).
* Several changes in BLanguage:
  - GetName() now gets a BString reference, also
  - it now returns the name in its own language, ie. for German this would
    always be "deutsch", no matter the current language settings, and finally,
  - it now empties the string it gets before adding the name.
  - added GetTranslatedName() that behaves like the previous version.
  - added const where it made sense (ie. almost everywhere).
  - Code() now returns the code of the language only.
  - ID() now returns the full ID of this language, ie. including country,
    variant, and keywords if any.
  - added Country(), and Variant().
  - renamed IsCountry() to IsCountrySpecific().
  - added IsVariant().
* Cleaned up Language.h, minor cleanup in LocaleRoster.cpp.
* Removed the whole move item logic from LanguageListView; while this was not
  only spaghetti code, it doesn't make much sense in the first place.
* Instead of removing stuff from the left, and even worse, moving all countries
  for a language even if only one had been dragged, we now only mark the items
  that are already in the preferred list, and only those.
* Fixed various mixups of FullList*() vs. *() methods that could lead to things
  like bug #5896.
* Pressing the delete key in the preferred list view will now remove the
  language.
* Moved LocaleWindow specific message constants to LocaleWindow.cpp; Locale.h
  is supposed to contain application wide constants.
* The drop logic is now in LocaleWindow.
* We now make sure that each base language can only be in the list once.
* Lots of cleanup, even though I mostly replaced spaghettie code with different
  looking spaghettie code - still, I think things have slightly improved.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36727 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-05-07 17:38:40 +00:00

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1.2 KiB
C++

/*
* Copyright 2003-2010, Haiku, Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _LANGUAGE_H_
#define _LANGUAGE_H_
#include <LocaleStrings.h>
#include <String.h>
#include <SupportDefs.h>
// We must not include the icu headers in there as it could mess up binary
// compatibility.
namespace icu_4_2 {
class Locale;
}
enum script_direction {
B_LEFT_TO_RIGHT = 0,
B_RIGHT_TO_LEFT,
B_TOP_TO_BOTTOM, // seems not to be supported anywhere else?
};
class BLanguage {
public:
~BLanguage();
status_t GetName(BString& name) const;
status_t GetTranslatedName(BString& name) const;
// ISO-639 language code, e.g. "en", "de"
const char* Code() const;
const char* Country() const;
const char* Variant() const;
const char* ID() const;
bool IsCountrySpecific() const;
bool IsVariant() const;
uint8 Direction() const;
// see definitions below
const char* GetString(uint32 id) const;
private:
friend class BLocaleRoster;
BLanguage(const char *language);
void Default();
private:
char* fStrings[B_NUM_LANGUAGE_STRINGS];
uint8 fDirection;
icu_4_2::Locale* fICULocale;
};
#endif // _LANGUAGE_H_