haiku/headers/private/servers/app/ServerBitmap.h
Michael Lotz acfad7920c Added an ImportBits() function to ServerBitmap and used it in ReadBitmap(). Should work for all colorspaces now.
Magnify does now work correctly, fixed bug 197.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16581 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-05 12:59:39 +00:00

153 lines
3.5 KiB
C++

/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
*/
#ifndef _SERVER_BITMAP_H_
#define _SERVER_BITMAP_H_
#include <GraphicsDefs.h>
#include <Rect.h>
#include <OS.h>
class BitmapManager;
/*!
\class ServerBitmap ServerBitmap.h
\brief Bitmap class used inside the server.
This class is not directly allocated or freed. Instead, it is
managed by the BitmapManager class. It is also the base class for
all cursors. Every BBitmap has a shadow ServerBitmap object.
*/
class ServerBitmap {
public:
inline bool IsValid() const
{ return fInitialized; }
void Acquire();
inline area_id Area() const
{ return fArea; }
inline int32 AreaOffset() const
{ return fOffset; }
inline uint8* Bits() const
{ return fBuffer; }
inline uint32 BitsLength() const
{ return (uint32)(fBytesPerRow * fHeight); }
inline BRect Bounds() const
{ return BRect(0, 0, fWidth - 1, fHeight - 1); }
inline int32 Width() const
{ return fWidth; }
inline int32 Height() const
{ return fHeight; }
inline int32 BytesPerRow() const
{ return fBytesPerRow; }
inline uint8 BitsPerPixel() const
{ return fBitsPerPixel; }
inline color_space ColorSpace() const
{ return fSpace; }
//! Returns the identifier token for the bitmap
inline int32 Token() const
{ return fToken; }
//! Does a shallow copy of the bitmap passed to it
inline void ShallowCopy(const ServerBitmap *from);
status_t ImportBits(const void *bits, int32 bitsLength,
int32 bytesPerRow, color_space colorSpace);
void PrintToStream();
protected:
friend class BitmapManager;
friend class PicturePlayer;
ServerBitmap(BRect rect,
color_space space,
int32 flags,
int32 bytesPerRow = -1,
screen_id screen = B_MAIN_SCREEN_ID);
ServerBitmap(const ServerBitmap* bmp);
virtual ~ServerBitmap();
//! used by the BitmapManager
inline void _SetArea(area_id ID)
{ fArea = ID; }
//! used by the BitmapManager
inline void _SetBuffer(void *ptr)
{ fBuffer = (uint8*)ptr; }
bool _Release();
void _AllocateBuffer();
void _FreeBuffer();
void _HandleSpace(color_space space,
int32 bytesperline = -1);
bool fInitialized;
area_id fArea;
uint8* fBuffer;
int32 fReferenceCount;
int32 fWidth;
int32 fHeight;
int32 fBytesPerRow;
color_space fSpace;
int32 fFlags;
int fBitsPerPixel;
int32 fToken;
int32 fOffset;
};
class UtilityBitmap : public ServerBitmap {
public:
UtilityBitmap(BRect rect,
color_space space,
int32 flags,
int32 bytesperline = -1,
screen_id screen = B_MAIN_SCREEN_ID);
UtilityBitmap(const ServerBitmap* bmp);
UtilityBitmap(const uint8* alreadyPaddedData,
uint32 width,
uint32 height,
color_space format);
virtual ~UtilityBitmap();
};
// ShallowCopy
void
ServerBitmap::ShallowCopy(const ServerBitmap* from)
{
if (!from)
return;
fInitialized = from->fInitialized;
fArea = from->fArea;
fBuffer = from->fBuffer;
fWidth = from->fWidth;
fHeight = from->fHeight;
fBytesPerRow = from->fBytesPerRow;
fSpace = from->fSpace;
fFlags = from->fFlags;
fBitsPerPixel = from->fBitsPerPixel;
fToken = from->fToken;
fOffset = from->fOffset;
}
#endif // _SERVER_BITMAP_H_