837 lines
23 KiB
Plaintext
837 lines
23 KiB
Plaintext
/*
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* Copyright 2013 Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* John Scipione, jscipione@gmail.com
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*
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* Corresponds to:
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* headers/os/interface/Menu.h hrev46321
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* src/kits/interface/Menu.cpp hrev46321
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*/
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/*!
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\file Menu.h
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\ingroup interface
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\ingroup libbe
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\brief BMenu class definition and support structures.
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*/
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/*!
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\enum menu_layout
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\ingroup interface
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Constants to define the layout of the menu items in a menu.
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*/
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/*!
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\var menu_layout B_ITEMS_IN_ROW
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Items are arranged in a row, one next to the other.
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*/
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/*!
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\var menu_layout B_ITEMS_IN_COLUMN
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Items are arranged in a column, one on top of the other.
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*/
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/*!
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\var menu_layout B_ITEMS_IN_MATRIX
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Items are arranged in a matrix, a free-form arrangement that you create.
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*/
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/*!
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\struct menu_info
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\ingroup interface
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\ingroup libbe
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\brief Information about a menu such as font size and family, background
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color, and flags.
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*/
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/*!
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\var menu_info::font_size
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The font size to draw menu items with.
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*/
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/*!
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\var menu_info::f_family
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The font family used to draw menu items.
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*/
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/*!
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\var menu_info::f_style
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The font style used to draw menu items.
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*/
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/*!
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\var menu_info::background_color
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The menu's background color.
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*/
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/*!
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\var menu_info::separator
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The style of horizontal line to use to separates groups of items in a menu.
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*/
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/*!
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\var menu_info::click_to_open
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Whether or not the menu opens on click. The default value is \c true.
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*/
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/*!
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\var menu_info::triggers_always_shown
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Whether or not trigger underlines should always be shown. The default value
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is \c false.
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*/
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/*!
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\fn status_t get_menu_info(menu_info* info)
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\brief Fill out the menu_info struct into \a info.
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*/
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/*!
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\fn status_t set_menu_info(menu_info* info)
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\brief Set the menu's menu_info struct to \a info adjusting how the menu
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will look and work.
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*/
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/*!
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\typedef bool (*menu_tracking_hook)(BMenu* menu, void* state)
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\brief Defines the function passed into BMenu::SetTrackingHook().
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*/
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/*!
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\class BMenu
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\ingroup interface
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\ingroup libbe
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\brief Displays a list of menu items including additional menus
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arranged hierarchically.
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A newly created BMenu object doesn't contain any menu items, you need to call
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AddItem() or AddList() to add some.
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In addition to BMenuItem objects you can also add additional BMenu objects in
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order to create a menu hierarchy. Unlike menus in other operating systems you
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can always select both the submenu and menu items, although selecting the
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submenu might not actually produce any action other than to close the menu.
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The name of a submenu is used to draw its label.
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\image html BMenu_example.png
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BMenu is the basis of several other Interface Kit classes including BMenuBar
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and BPopUpMenu. See BMenu::SetRadioMode() and BMenu::SetLabelFromMarked()
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for additional details on how BMenu and BPopUpMenu are related.
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Menus arrange their items in one of three possible layouts:
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<table>
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<tr>
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<td>\c B_ITEMS_IN_COLUMN</td>
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<td>
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The menu items are stacked vertically in a column, one on top
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of another, as in a typical pop-up menu.
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</td>
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</tr>
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<tr>
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<td>\c B_ITEMS_IN_ROW</td>
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<td>
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The menu items are laid out horizontally in a row, from end to
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end, as in a typical menu bar.
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</td>
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</tr>
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<tr>
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<td>\c B_ITEMS_IN_MATRIX</td>
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<td>
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The menu items are arranged in a free-form arrangement that you
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create, such as a matrix.
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</td>
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</tr>
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</table>
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Either \c B_ITEMS_IN_COLUMN or \c B_ITEMS_IN_ROW can be passed into the
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default constructor, but, you should use the constructor that allows you to
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set the height and width of the menu in order to utilize the
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\c B_ITEMS_IN_MATRIX layout.
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Several methods will only work in some layouts as noted in the method
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description below.
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*/
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/*!
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\fn BMenu::BMenu(const char* name, menu_layout layout)
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\brief Creates a new menu object with the specified \a name and \a layout.
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Don't pass \c B_ITEMS_IN_MATRIX into \a layout with this method, use
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BMenu::BMenu(const char* name, float width, float height) instead.
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\param name The menu's \a name, serves as a label for submenus.
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\param layout The menu layout, possibilities include:
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- \c B_ITEMS_IN_ROW items are displayed in a single row,
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- \c B_ITEMS_IN_COLUMN items are displayed in a single column.
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*/
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/*!
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\fn BMenu::BMenu(const char* name, float width, float height)
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\brief Creates a new menu object with a \c B_ITEMS_IN_MATRIX layout and the
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specified \a name, \a width, and \a height.
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\param name The menu's \a name, serves as a label for submenus.
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\param width The menu \a width.
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\param height The menu \a height.
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*/
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/*!
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\fn BMenu::BMenu(BMessage* archive)
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\brief Archive constructor.
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\param archive The message data to construct the menu from.
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*/
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/*!
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\fn BMenu::~BMenu()
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\brief Destructor.
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Also frees the memory used by any attached menu items and submenus.
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*/
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/*!
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\fn BArchivable* BMenu::Instantiate(BMessage* archive)
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\brief Creates a new BMenu object from an \a archive message.
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\returns A newly created BMenu object or \c NULL if the message doesn't
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contain an archived BMenu.
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*/
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/*!
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\fn status_t BMenu::Archive(BMessage* data, bool deep) const
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\brief Archives the the BMenu object into the \a data message.
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\param data A pointer to the BMessage to archive the object into.
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\param deep Whether or not to archive attached menu items as well.
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\return A status code, \c B_OK if everything went well or an error code
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otherwise.
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\retval B_OK The object was archived successfully.
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\retval B_NO_MEMORY Ran out of memory while archiving the object.
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*/
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/*!
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\fn void BMenu::AttachedToWindow()
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\brief Lays out the menu items and resizes the menu to fit.
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*/
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/*!
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\fn void BMenu::Draw(BRect updateRect)
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\brief Draws the menu.
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\param updateRect The area to draw in.
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*/
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/*!
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\fn void BMenu::MessageReceived(BMessage* message)
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\brief Handles a \a message received by the associated looper.
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Responds to mouse wheel events scrolling the menu if it is too
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long to fit in the window. Hold \c B_SHIFT_KEY to cause the menu
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to scroll faster.
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\param message The \a message received by the associated looper.
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*/
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/*!
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\fn void BMenu::KeyDown(const char* bytes, int32 numBytes)
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\brief Hook method that is called when a keyboard key is pressed.
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Handles keyboard navigation and triggers.
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\param bytes The bytes of the key combination pressed.
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\param numBytes The number of bytes in \a bytes.
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*/
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/*!
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\fn bool BMenu::AddItem(BMenuItem* item)
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\brief Adds a menu \a item to the end of the list.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\param item The menu \a item to add.
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\return Whether or not the \a item was added to the menu.
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*/
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/*!
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\fn bool BMenu::AddItem(BMenuItem* item, int32 index)
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\brief Adds a menu \a item at the specified \a index.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\param item The menu \a item to add.
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\param index The \a index where to add the \a item to the menu.
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\return Whether or not the \a item was added to the menu.
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*/
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/*!
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\fn bool BMenu::AddItem(BMenuItem* item, BRect frame)
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\brief Adds a menu \a item in the specified \a frame rectangle within the menu.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_MATRIX
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layout, it is an error to use this method for a menu in
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\c B_ITEMS_IN_COLUMN or \c B_ITEMS_IN_ROW layout.
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\param item The menu \a item to add.
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\param frame The \a frame rectangle where to add the \a item to the menu.
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\return Whether or not the \a item was added to the menu.
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*/
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/*!
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\fn bool BMenu::AddItem(BMenu* submenu)
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\brief Add a \a submenu to the end of the list.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\param submenu The submenu to add.
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\return Whether or not the \a submenu was added to the menu.
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*/
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/*!
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\fn bool BMenu::AddItem(BMenu* submenu, int32 index)
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\brief Add a \a submenu at the specified \a index.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\param submenu The \a submenu to add.
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\param index The \a index where to add the \a submenu to the menu.
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\return Whether or not the \a submenu was added to the menu.
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*/
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/*!
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\fn bool BMenu::AddItem(BMenu* submenu, BRect frame)
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\brief Adds a \a submenu in the specified \a frame rectangle within the
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menu.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_MATRIX
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layout, it is an error to use this method for a menu in
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\c B_ITEMS_IN_COLUMN or \c B_ITEMS_IN_ROW layout.
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\param submenu The submenu to add.
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\param frame The \a frame rectangle where to add the submenu to the menu.
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\return Whether or not the \a submenu was added to the menu.
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*/
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/*!
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\fn bool BMenu::AddList(BList* list, int32 index)
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\brief Add a \a list of menu items at the specified \a index.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\param list The \a list of menu items to add.
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\param index The \a index where to add the \a list to the menu.
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\return Whether or not the \a list of menu items was added to the menu.
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*/
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/*!
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\fn bool BMenu::AddSeparatorItem()
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\brief Adds a separator item to the end of the menu.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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layout, it is an error to use this method for a menu in
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\c B_ITEMS_IN_ROW or \c B_ITEMS_IN_MATRIX layout.
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\return Whether or not the separator item was added to the menu.
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*/
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/*!
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\fn bool BMenu::RemoveItem(BMenuItem* item)
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\brief Remove and delete the specified \a item from the menu.
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\return Whether or not the \a item was removed from the menu.
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*/
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/*!
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\fn BMenuItem* BMenu::RemoveItem(int32 index)
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\brief Remove the item at the specified \a index from the menu.
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The menu item object is not deleted.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\param index The \a index of where to remove the menu item.
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\return The menu item object or \c NULL if not found.
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*/
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/*!
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\fn bool BMenu::RemoveItems(int32 index, int32 count, bool deleteItems)
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\brief Remove \a count number of items from the menu starting at the specified
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\a index and delete them if \a deleteItems is \c true.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\param index The \a index of where to start removing menu items.
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\param count The number of items to remove.
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\param deleteItems Whether or not to delete the items after removing them.
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\return Whether or not the items were removed from the menu.
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*/
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/*!
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\fn bool BMenu::RemoveItem(BMenu* submenu)
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\brief Remove and delete a \a submenu from the menu.
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\param submenu The submenu to remove.
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\return Whether or not the \a submenu was removed from the menu.
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*/
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/*!
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\fn int32 BMenu::CountItems() const
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\brief Returns the number of items added to the menu.
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\return The number of items added to the menu.
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*/
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/*!
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\fn BMenuItem* BMenu::ItemAt(int32 index) const
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\brief Returns a pointer to the menu item at the specified \a index.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\return A pointer to a menu item or \c NULL if not found.
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*/
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/*!
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\fn BMenu* BMenu::SubmenuAt(int32 index) const
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\brief Returns a pointer to a submenu at the specified \a index.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for a
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menu in \c B_ITEMS_IN_MATRIX layout.
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\return A pointer to a submenu or \c NULL if not found.
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*/
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/*!
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\fn int32 BMenu::IndexOf(BMenuItem* item) const
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\brief Returns the index of the specified menu \a item.
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The index starts at the left for a menu in \c B_ITEMS_IN_COLUMN layout going
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right or start at the top for a menu in \c B_ITEMS_IN_ROW layout going down.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\return The index of the menu \a item or \c B_ERROR of not found.
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*/
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/*!
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\fn int32 BMenu::IndexOf(BMenu* submenu) const
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\brief Returns the index of the specified \a submenu.
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The index starts at the left for a menu in \c B_ITEMS_IN_COLUMN layout going
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right or at the top for a menu in \c B_ITEMS_IN_ROW layout going down.
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\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
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or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
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a menu in \c B_ITEMS_IN_MATRIX layout.
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\return The index of the \a submenu or \c B_ERROR of not found.
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*/
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/*!
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\fn BMenuItem* BMenu::FindItem(const char* label) const
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\brief Returns a pointer to the menu item with the specified \a label.
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\param label The \a label of the menu item to find.
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\return A pointer to a menu item or \c NULL if not found.
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*/
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/*!
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\fn BMenuItem* BMenu::FindItem(uint32 command) const
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\brief Returns a pointer to the menu item with the specified \a command for
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its associated message.
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\param command The \a command of the associated message of the menu item to
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find.
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\return A pointer to a menu item or \c NULL if not found.
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*/
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/*!
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\fn status_t BMenu::SetTargetForItems(BHandler* handler)
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\brief Set the target to \a handler for each item in the menu.
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This is a convenient way to set the target for all the items in a menu.
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\param handler The BHandler object to set the target of the menu item to.
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This method doesn't descend into submenus recursively and only acts on items
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that have already been added to the menu.
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\return \c B_OK on success or an error code on error.
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*/
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/*!
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\fn status_t BMenu::SetTargetForItems(BMessenger messenger)
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\brief Set the target to \a messenger for each item in the menu.
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This is a convenient way to set the target for all the items in a menu.
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This method doesn't descend into submenus recursively and only acts on items
|
|
that have already been added to the menu.
|
|
|
|
\param messenger The BMessenger object to set the target of the menu item
|
|
to.
|
|
|
|
\return \c B_OK on success or an error code on error.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::SetEnabled(bool enable)
|
|
\brief Enables or disables the menu.
|
|
|
|
\param enable \c true to enable, \c false to disable.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::SetRadioMode(bool on)
|
|
\brief Turns radio mode on or off.
|
|
|
|
Turning radio mode off also turns off label-from-marked mode.
|
|
|
|
Radio mode means that only one menu item can be set as marked at a time.
|
|
Marking a menu item automatically unmarks all other menu items and draws
|
|
a check mark on the left side of the marked menu item. You don't have to
|
|
call BMenuItem::SetMarked() yourself for a menu in radio mode, this is done
|
|
for you automatically.
|
|
|
|
Radio mode does not work recursively, only the current menu is considered.
|
|
If you want to make a menu work in radio mode recursively you'll have to
|
|
turn radio mode off and iterate through each menu marking and unmarking
|
|
the items yourself.
|
|
|
|
\param on \c true to turn radio mode on, \c false to turn it off.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::SetTriggersEnabled(bool enable)
|
|
\brief Enables or disables triggers.
|
|
|
|
\param enable \c true to enable triggers, \c false to disable triggers.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::SetMaxContentWidth(float width)
|
|
\brief Sets the maximum width of the menu items' content area.
|
|
|
|
This is the maximum width that a menu item can draw in. Note that menu
|
|
items have built-in margins on the left and right sides that are not
|
|
included as part of the maximum content width.
|
|
|
|
\param width The maximum width for the menu item contents to draw in.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::SetLabelFromMarked(bool on)
|
|
\brief Sets whether or not the label of the menu is set according to the
|
|
marked item.
|
|
|
|
Turning label-from-marked mode on also turns radio mode on.
|
|
|
|
\param on \c true to turn label-from-marked mode on, \c false to turn it
|
|
off.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn bool BMenu::IsLabelFromMarked()
|
|
\brief Returns whether or not the menu is in label-from-marked mode.
|
|
|
|
\return \c true if menu is in label-from-marked mode, \c false if not.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn bool BMenu::IsEnabled() const
|
|
\brief Returns whether or not the menu is enabled.
|
|
|
|
\return \c true if menu is enabled, \c false if it is disabled.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn bool BMenu::IsRadioMode() const
|
|
\brief Returns whether or not the menu is in radio mode.
|
|
|
|
\return \c true if menu is in radio mode, \c false if not.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn bool BMenu::AreTriggersEnabled() const
|
|
\brief Returns whether or not triggers are enabled.
|
|
|
|
\return \c true if triggers are enabled, \c false if triggers are disabled.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn bool BMenu::IsRedrawAfterSticky() const
|
|
\brief Returns whether or not the menu is in redraw-after-sticky mode.
|
|
|
|
\return \c true if menu is in redraw-after-sticky mode, \c false if not.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn float BMenu::MaxContentWidth() const
|
|
\brief Return the maximum width of the menu items' content area.
|
|
|
|
\return The maximum width of the menu items' content area as a float.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn BMenuItem* BMenu::FindMarked()
|
|
\brief Return a pointer to the first marked menu item.
|
|
|
|
The index starts at the left for a menu in \c B_ITEMS_IN_COLUMN layout going
|
|
right or at the top for a menu in \c B_ITEMS_IN_ROW layout going down.
|
|
|
|
\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
|
|
or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
|
|
a menu in \c B_ITEMS_IN_MATRIX layout.
|
|
|
|
\return A pointer to the first marked menu item or \c NULL if not found.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn int32 BMenu::FindMarkedIndex()
|
|
\brief Return the index of the first marked menu item.
|
|
|
|
The index starts at the left for a menu in \c B_ITEMS_IN_COLUMN layout going
|
|
right or at the top for a menu in \c B_ITEMS_IN_ROW layout going down.
|
|
|
|
\warning This method should only be used for a menu in \c B_ITEMS_IN_COLUMN
|
|
or \c B_ITEMS_IN_ROW layout, it is an error to use this method for
|
|
a menu in \c B_ITEMS_IN_MATRIX layout.
|
|
|
|
\return The index of the first marked menu item or -1 if not found.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn BMenu* BMenu::Supermenu() const
|
|
\brief Returns the pointer to the menu that this menu it attached to.
|
|
|
|
\return A pointer to a BMenu object or \c NULL if not found.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn BMenuItem* BMenu::Superitem() const
|
|
\brief Returns the pointer to the menu item that this menu it attached to.
|
|
|
|
\return A pointer to a BMenuItem object or \c NULL if not found.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn BMenu::BMenu(BRect frame, const char* name, uint32 resizingMode,
|
|
uint32 flags, menu_layout layout, bool resizeToFit)
|
|
\brief Implemented by derived classes to create a new menu object.
|
|
|
|
This method is intended to be used by derived classes that don't simply wish
|
|
to utilize different sorts of menu items or arrange them in a different way,
|
|
but wish to invent a different kind of menu altogether.
|
|
|
|
If the \a layout is set to \c B_ITEMS_IN_MATRIX the \a resizeToFit flag should
|
|
be set to \c false.
|
|
|
|
\param frame The \a frame rectangle to create the menu in.
|
|
\param name The menu's \a name, serves as a label for submenus.
|
|
\param resizingMode The resizing mode flags, see BView for more details.
|
|
\param flags The view \a flags, see BView for more details.
|
|
\param layout The menu layout, possibilities include:
|
|
- \c B_ITEMS_IN_ROW items are displayed in a single row,
|
|
- \c B_ITEMS_IN_COLUMN items are displayed in a single column,
|
|
- \c B_ITEMS_IN_MATRIX items are displayed in a custom matrix.
|
|
\param resizeToFit Whether or not the menu should automatically resize
|
|
itself to fit its contents, this will not work in
|
|
\c B_ITEMS_IN_MATRIX layout.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::SetItemMargins(float left, float top, float right,
|
|
float bottom)
|
|
\brief Set the menu item margins.
|
|
|
|
\param left The left margin to set.
|
|
\param top The top margin to set.
|
|
\param right The right margin to set.
|
|
\param bottom The bottom margin to set.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::GetItemMargins(float* _left, float* _top, float* _right,
|
|
float* _bottom) const
|
|
\brief Fill out the margins into the passed in float pointers.
|
|
|
|
\param _left The left margin to fill out, can be \c NULL.
|
|
\param _top The top margin to fill out, can be \c NULL.
|
|
\param _right The right margin to fill out, can be \c NULL.
|
|
\param _bottom The bottom margin to fill out, can be \c NULL.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn menu_layout BMenu::Layout() const
|
|
\brief Returns the current menu_layout constant.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn BMenuItem* BMenu::Track(bool sticky, BRect* clickToOpenRect)
|
|
\brief Initiates tracking the cursor within the menu.
|
|
|
|
This method passes tracking control to submenus hierarchically depending on
|
|
where the user moves their mouse.
|
|
|
|
You only need to call this method yourself if you are implementing a menu
|
|
that needs to track the cursor under nonstandard circumstances.
|
|
|
|
\param sticky If \c true Track() leaves the menu open even after the mouse
|
|
button is no longer held down.
|
|
\param clickToOpenRect If \a sticky is \c true, leave the menu open even if
|
|
the user releases the mouse button while the cursor is inside
|
|
\a clickToOpenRect.
|
|
|
|
\return A BMenuItem object if the user ends tracking by invoking an item or
|
|
\c NULL if the user didn't invoke an item.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn bool BMenu::AddDynamicItem(add_state state)
|
|
\brief Implemented by subclasses to Add a dynamic item to the menu.
|
|
|
|
\param state Possibilities include:
|
|
- \c B_INITIAL_ADD,
|
|
- \c B_PROCESSING,
|
|
- \c B_ABORT
|
|
|
|
\return \c true if the dynamic item was added, \c false otherwise.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::DrawBackground(BRect updateRect)
|
|
\brief Draw the menu background within the bounds of \a updateRect.
|
|
|
|
\param updateRect The area to draw the background in.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::SetTrackingHook(menu_tracking_hook func, void* state)
|
|
\brief Sets a hook function that is called when tracking begins.
|
|
|
|
\param func The hook function to call.
|
|
\param state A variable passed to the hook function.
|
|
*/
|
|
|
|
|
|
/*!
|
|
\fn void BMenu::_DrawItems(BRect updateRect)
|
|
\brief Draw the menu items within \a updateRect.
|
|
|
|
\param updateRect The area to draw the menu items in.
|
|
*/
|