haiku/headers/private/graphics/3dfx/DriverInterface.h
Philippe Houdoin a56bc48835 ImÃport new 3dfx graphics driver from Gerald Zajac (see #6215.
Supports Banshee, Voodoo3 and Voodoo5 chips.
It will be promoted as older tdfx replacement soon, but not until 
my small changes around phys_addr_t are validated.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37241 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-06-24 03:47:49 +00:00

154 lines
3.9 KiB
C

/*
* Copyright 2007-2010 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT license.
*
* Authors:
* Gerald Zajac
*/
#ifndef DRIVERINTERFACE_H
#define DRIVERINTERFACE_H
#include <Accelerant.h>
#include <GraphicsDefs.h>
#include <Drivers.h>
#include <edid.h>
#include <video_overlay.h>
// This file contains info that is shared between the kernel driver and the
// accelerant, and info that is shared among the source files of the accelerant.
#define ENABLE_DEBUG_TRACE // if defined, turns on debug output to syslog
#define ARRAY_SIZE(a) (int(sizeof(a) / sizeof(a[0]))) // get number of elements in an array
struct Benaphore {
sem_id sem;
int32 count;
status_t Init(const char* name)
{
count = 0;
sem = create_sem(0, name);
return sem < 0 ? sem : B_OK;
}
status_t Acquire()
{
if (atomic_add(&count, 1) > 0)
return acquire_sem(sem);
return B_OK;
}
status_t Release()
{
if (atomic_add(&count, -1) > 1)
return release_sem(sem);
return B_OK;
}
void Delete() { delete_sem(sem); }
};
#define TDFX_PRIVATE_DATA_MAGIC 0x5042
enum {
TDFX_GET_SHARED_DATA = B_DEVICE_OP_CODES_END + 123,
TDFX_DEVICE_NAME,
TDFX_GET_PIO_REG,
TDFX_SET_PIO_REG
};
// Chip type numbers. These are used to group the chips into related
// groups. See table chipTable in driver.c
enum ChipType {
TDFX_NONE = 0,
BANSHEE,
VOODOO_3,
VOODOO_5,
};
struct PIORegInfo {
uint32 magic; // magic number
uint32 offset; // offset of register in PIO register area
int16 index; // index of value to read/write; < 0 if not indexed reg
uint8 value; // value to write or value that was read
};
struct DisplayModeEx : display_mode {
uint8 bitsPerPixel;
uint8 bytesPerPixel;
uint16 bytesPerRow; // number of bytes in one line/row
};
struct OverlayBuffer : overlay_buffer {
OverlayBuffer* nextBuffer; // pointer to next buffer in chain, NULL = none
uint32 size; // size of overlay buffer
};
struct SharedInfo {
// Device ID info.
uint16 vendorID; // PCI vendor ID, from pci_info
uint16 deviceID; // PCI device ID, from pci_info
uint8 revision; // PCI device revsion, from pci_info
ChipType chipType; // indicates group in which chip belongs (a group has similar functionality)
char chipName[32]; // user recognizable name of chip
bool bAccelerantInUse; // true = accelerant has been initialized
// Memory mappings.
area_id regsArea; // area_id for the memory mapped registers. It will
// be cloned into accelerant's address space.
area_id videoMemArea; // video memory area_id. The addresses are shared with all teams.
addr_t videoMemAddr; // video memory addr as viewed from virtual memory
phys_addr_t videoMemPCI; // video memory addr as viewed from the PCI bus (for DMA)
uint32 videoMemSize; // video memory size in bytes.
uint32 cursorOffset; // offset of cursor in video memory
uint32 frameBufferOffset; // offset of frame buffer in video memory
uint32 maxFrameBufferSize; // max available video memory for frame buffer
// Color spaces supported by current video chip/driver.
color_space colorSpaces[6];
uint32 colorSpaceCount; // number of color spaces in array colorSpaces
uint32 maxPixelClock; // max pixel clock of current chip in KHz
// List of screen modes.
area_id modeArea; // area containing list of display modes the driver supports
uint32 modeCount; // number of display modes in the list
DisplayModeEx displayMode; // current display mode configuration
uint16 cursorHotX; // Cursor hot spot. Top left corner of the cursor
uint16 cursorHotY; // is 0,0
edid1_info edidInfo;
bool bHaveEDID; // true = EDID info from device is in edidInfo
Benaphore engineLock; // for access to the acceleration engine
Benaphore overlayLock; // for overlay operations
int32 overlayAllocated; // non-zero if overlay is allocated
uint32 overlayToken;
OverlayBuffer* overlayBuffer; // pointer to linked list of buffers; NULL = none
};
#endif // DRIVERINTERFACE_H