e24e2c66c9
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20472 a95241bf-73f2-0310-859d-f6bbb57e9c96
686 lines
35 KiB
Plaintext
686 lines
35 KiB
Plaintext
//
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// Copyright 2007, Haiku Inc. All Rights Reserved.
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//
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// Distributed under the terms of the MIT License.
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//
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//
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// Documentation by:
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// Niels Sascha Reedijk <niels.reedijk@gmail.com>
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//
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/*!
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\page apidoc Documenting the API
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This article explains how to document the API. It's intended audience are the
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Haiku developers that want to document their own classes, and also the
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members of the API Documentation team who want to brush up the documentation.
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This document is divided into three sections. \ref formalrequirements
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describes the demands that are made from the markup and
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spacing of the files. \ref commands describes the subset
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of Doxygen commands the Haiku API documentation uses, and which commands
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are used in which situation. \ref style describes the
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writing style that is required. The demands are both on the required sections
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in the documentation as well as on the wording of that documentation.
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If you are a developer and you want to prepare the first version of the
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documentation for the API documentation team to go over, have a good look
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at the formal requirements and the doxygen commands, and have a quick glance
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at how to write member and class documentation, since you'll need to know
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which information should definately be in the documentation. Aspiring members
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or members of the API documentation team should read the third section
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carefully, and should also check out some of the finished documentation to
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get a good grip on the actual tone, style and contents of the documentation.
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\section formalrequirements Formal Requirements
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This section describes formal requirements, such as location and naming of
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the files, the header blocks of files, what blocks of documentation look like
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and how to put delimeters to separate different 'blocks' in your source file.
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\subsection formalrequirements_location Location of the Documentation Source
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Doxygen, the tool that we use to generate the marked up documentation,
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has an ingenious parser that is able to scan through both header and source
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files and that makes it possible to document the API directly in the headers
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or the source. However, the Haiku project decided not to put the
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documentation in either location, and opt for the third option Doxygen gives:
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to put the documentation in separate files.
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\note The reasons to not put the
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documentation in the header files are twofold. First of all, it would
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unnecesarily add much cruft to the headers that the compiler will have to
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parse unneededly. File access and speed isn't BeOS and Haiku's best quality.
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The second reason is that the system headers are included throughout the
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tree. It's a waste of electricity to have everybody recompile the entire tree
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if someone fixes a typo in the documentation. Likewise, the reason to not put
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the documentation in the source is that it unnecesarily clutters up that
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source. By not using direct documentation we lose some advantages, like the
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fact that developers might be inclined to update the documentation quicker
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if they change a method, but as you will see we'll have some methods in place
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to prevent that to a certain extend.
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There are a few aspects to naming and location of files:
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-# Most important, documentation files \b mirror header files. This not only
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means that they get the same name, but also that the order of the methods,
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variables, functions, etc. will have to be the same.
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-# The root directory of the public API headers is at \c /trunk/headers/os.
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In a similar vein, the root of the documentation files is at
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\c /trunk/src/documentation/haiku_book. The subdirectory structure, or
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the division of kits, will also be replicated.
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-# The name of the files is the same as the base of the header files, with
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the \c dox extension. So \c Something.h becomes \c Something.dox. Note
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the case!
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\subsection formalrequirements_headerblock The Header Block
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Every documentation file will begin with the header block. It's basically a
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copyright block, with a reference to the author(s) and with the revision
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against which the documentaton was written.
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\verbatim
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//
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// Copyright 2007, Haiku Inc. All Rights Reserved.
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//
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// Distributed under the terms of the MIT License.
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//
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//
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// Documentation by:
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// Niels Sascha Reedijk <niels.reedijk@gmail.com>
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// Corresponds to:
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// /trunk/headers/os/support/String.h rev 19731
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// /trunk/src/kits/support/String.cpp rev 19731
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//
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\endverbatim
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The example above has a few elements that you should take note of:
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-# First of all, every line starts with a C++ single line style comment.
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So it starts with two slashes: \c //. If there is text on a line, the
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tokens are followed by \e one space. If the text is part of a category,
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such as <tt>Documentation by</tt>, put two spaces after the delimeter.
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-# We start with a copyright notice. The first line is empty, then the
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copyright notice, then another empty line, and then the line on \e MIT,
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followed by two empty lines.
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-# Then there is a label <tt>Documentation by:</tt>, which is followed by
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lines with names and email addresses between brackets.
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-# The final part is underneath the label <tt>Corresponds to:</tt>.
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Underneath there is a list of files and their svn revisions that the
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current documentation is known to correspond with.
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-# The header block ends with an empty C++ comment, and the next block that
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follows underneath will start after an empty line.
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\subsection formalrequirements_blocks Blocks
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Blocks are the basic units of documentation for Doxygen. At first it will
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feel like overkill to use blocks, but realize that Doxygen was initially
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designed to operate on header and source files, and then the blocks of
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documentation would be before the definition or declaration of the
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methods, functions, etcetera. Doxygen is used to blocks and that's why we
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need to reproduce them in our \c dox files.
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Blocks should adhere to the following standards:
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-# All blocks open with \c /*! and close with \c * /
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-# The documentation is in between these markers.
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-# All the contents in between the markers is indended by two spaces.
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-# The maximum width of contents between blocks is 80 columns. <em>Try not
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to cross this limit</em>, because it will severely limit readability.
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Example:
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\verbatim
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/*!
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\fn bool BList::AddItem(void *item)
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\brief Append an item to the list.
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\param item The item to add.
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\retval true The item was appended.
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\retval false Item was not appended, since resizing the list failed.
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\sa AddItem(void *item, int32 index)
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* /
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\endverbatim
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\note Doxygen also allows to use single line comments, starting with \c //!,
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however, we won't use these \b except in case of group markers, which you
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can read more about in the next section.
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\subsection formalrequirements_delimeters Delimeters
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Many of the header files in the Haiku API just document one class or one
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group of functions. However, there might want to come a time that you come
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across a more complex header and for the sake of clarity of your \c dox file
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you want to mark the sections. Use the standard delimiter marker for this,
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which consists of five slashes, a space, the title of the section, a space
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and another five slashes. Like this: <tt>///// Global Functions /////</tt>.
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\note This is only for the source files and for you as documenter. It will
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not show up in the actual generated documentation!
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\section commands Doxygen Commands
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This section describes all the Doxygen commands that will be used in the
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Haiku API documentation. As a rule, Doxygen commands start with a backslash
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(\\) and are followed by whitespace (such as a space or a newline), with the
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exception of group markers, which will be discussed later on. The commands
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can be divided into several categories, which will be described in the
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following subsections.
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\note This section does not discuss which commands you should actually use
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in documentation. See the next section on \ref style
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on that. This section merely explains the different groupings and
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syntaxes of commands.
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Most commands accept an argument. Arguments can be either of these three
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types:
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- \<single_word\> - The argument is a single word.
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- (until the end of the line) - The argument runs until the end of the line.
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- {paragraph} - The argument runs for an entire paragraph. A paragraph is
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ended by an empty line, or if another command that defines a \ref
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commands_sections sections is found. Note that if you use commands that
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work on a paragraph and you split it over multiple lines (because of the
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maximum line width of 80 characters or because it looks better), you will
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have to indent subsequent lines that belong to the paragraph with two more
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spaces, making the total of four. This is to visually distinguish
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paragraphs for other documenters.
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\subsection commands_definitions Block Definitions
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Because our API documentation is not done in the source, nor in the headers,
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Doxygen needs to be helped with figuring out what the documentation in the
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different blocks actually are about. That's why the first line in a
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documentation block would be one of the following commands:
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- \c \\class \<name\> \n
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Tells doxygen that the following section is going to be on
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the class as specified by \a name.
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- \c \\fn (function declaration) \n
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This block is going to be about the function that corresponds to the given
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declaration. Please note that the declaration is what you find in the source
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file, so if class members are declared, the classname and the scope operator,
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\c ::, are to be added as well. Modifiers such as \c const should be
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included.
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- \c \\var (variable declaration) \n
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This block is going to be about the variable indicated by the declaration.
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This means basically that data members of a class should have the classname
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and the scope operator as well.
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- \c \\typedef (typedef declaration) \n
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This block is going to be about the typedef indicated by the declaration.
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Copy the declaration exactly, including the leading \c typedef keyword.
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- \c \\struct \<name\> \n
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Tells doxygen the section is going to be on the \c struct indicated by
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\a name.
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- \c \\def \<name\> \n
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This block is going to be about the \c \#define with the identifier \a name.
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- \c \\page \n
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This block represents a page. See the section on \ref commands_pages for
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detailed information on pages.
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\subsection commands_sections Sections in Member Documentation
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If you have a look at the output that Doxygen generates, you can see that
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there are recuring sections in the documentation. Documentation that belongs
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to a certain section should be placed after a command that marks the start
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of that section. All the commands take a paragraph as answer. A paragraph
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ends with a whitespace, or with a command that marks a new section. Note that
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this list only shows the syntax of the commands. For the semantics, have a
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look at the next section on style. In member documentation you can use the
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following:
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- \c \\brief {brief description} \n
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This is the only \b obligatory section. Every member should have at least
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a brief description.
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- \c \\param \<parameter-name\> {parameter description} \n
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This section describes a parameter with the name \a parameter-name. The
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parameter name must match the function declaration, since doxygen will
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check if all the documented parameters exist.
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- \c \\return {description of the return value} \n
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This section describes the return value. This is a totally free form
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paragraph, whereas \c \\retval has a more structured form.
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- \c \\retval \<value\> {description} \n
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This section describes the return value indicated by \a value.
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- \c \\see {references} \n
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This section contains references to other parts of the documentation.
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There are also a number of things that can be used in pages and member
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documentation. See the style section to find out which one to use when.
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- \c \\note {text}
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- \c \\attention {text}
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- \c \\warning {text}
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- \c \\remarks {text}
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\subsection commands_markup Markup
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Sometimes you might certain text to have a special markup, to make words
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stand out, but also if you want to have example code within the documentation
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you'll need a special markup. Doxygen defines three types of commands.
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There are commands that work on single words, commands that work on longer
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phrases and commands that define blocks. Basically, the single letter
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commands are commands that work on a the next word. If you need to mark
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multiple words or sentences, use the HTML-style commands. Finally, for
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blocks of code or blocks of text that need to be in "typewriter" font, use
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the block commands. Have a look at the listing:
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- \c \\a \n
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Use to refer to parameters or arguments in a running text, for example
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when refering to parameters in method descriptions.
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- <b>Bold text</b>
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- For single words, use \c \\b.
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- For multiple words, enclose between the \c \<b\> and \c \<\\b\> tags.
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- <tt>Typewriter font</tt> \n
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This can be used to refer to constants, or anything that needs to be in
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a monospace, or typewriter, font. There are a few options
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- \c \\c for single words.
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- \c \<tt\> and \c \<\\tt\> for multiple words or phrases
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- The commands \c \\verbatim and \c \\endverbatim. Everything between these two
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commands will be put in a distinct block that stands out from the rest of the
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text.
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- The commands \c \\code and \c \\endcode do the same, but Doxygen will parse the
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contents and try to mark up the code to make it look just a bit nicer.
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- <em>Emphasis</em>
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- \c \\e for single words.
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- \c \<em\> and \c \<\\em\> for phrases.
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\subsection commands_pages Page Commands
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Pages are a very special element of the documentation. They are not
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associated with any kind of module, such as files or classes, and therefore,
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since they're not members, some of the structuring commands won't work.
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Important to know is that a page is the complete length of the block, so
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dividing it up in subsections by starting new blocks will not work. Instead,
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doxygen provides some commands to structure text on a page.
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First of all, you define a new page by using the \c \\page command. This
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command takes two arguments: a \c \<name\> and <tt>(a title)</tt>. The name
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is the internal identifier that can be used in linking between pages (see
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\ref commands_miscellaneous for \c \\ref). After you've defined the block
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to be a page, you can start writing the contents.
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For more complicated pages, you might want to divide the page up in sections.
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Use the \c \\section command to define a new section. It takes the same
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arguments as \c \\page, namely the \c \<name\> and the <tt>(title)</tt>. If
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you need a deeper hierarchy you may sue \c \\subsection and
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\c \\subsubsection, again, both with the same syntax. If you need to
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distinguish between sections in subsubsections, you are able to use
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\c \\paragraph, which takes the same arguments.
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\note Before and after each of the commands above, you need to have an empty
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line for readability. It is not necessary to indent sections and subsections
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more than the normal two spaces, as long as you keep the section markers
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clear.
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\warning If you are entering the realm of subsections and subsubsections,
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think about the nature of your page. Either it needs to be split up into
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multiple pages, or what you're writing is too complex and would be better
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off as a big tutorial on the Haiku website.
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If you are creating multiple pages that are related, you will be able to
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structure them in a tree by using the \c \\subpage command. This will rank
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the different pages in a tree structure. It will put a link in the place of
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the command, so you should place it at the top of the parent place and use
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it as an index.
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\subsection commands_grouping Member Grouping Commands
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Doxygen makes it possible to group certain members together. It is used
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in the BString class for example, where the members are grouped by what kind
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of operation they perform, such as appending, finding, etc. Defining groups
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is currently not as powerful as it could be, but if you use it inside classes,
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you will be fine if you follow the instructions presented in this section.
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\note If you are looking on how to add classes to kits, see
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\ref commands_miscellaneous and have a look at the \c \\ingroup command.
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Groups of members are preceeded by a block that describes what the group is
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about. You are required to give each group of members at least a name. Have
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a look at the example:
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\verbatim
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/*!
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\\name Appending Methods
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These methods append things to the object.
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* /
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//! \@{
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... names of the methods ...
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//! \@}
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\endverbatim
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The block preceeding the block opening marker, <tt>//! \@{</tt>, contains a
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\c \\name command and a paragraph that gives a description. The header block
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can be as long or short as you want, but please don't make it too long. See
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the \ref style section on how to effectively write group headers. The
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members that you want to belong to the group are between the group opening
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and closure markers.
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\note Group headers don't have a \c \\brief description.
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\subsection commands_miscellaneous Miscellaneous Commands
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There are some commands that don't fit into the categories above, but that
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you will end up using every now and then. This section will describe those
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commands.
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The first one is \c \\n. This commands sort of belongs to the category of
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markup commands. It basically forces a newline. Because doxygen parses
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paragraphs as continuous, it's not possible to mark up the text using returns
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in the documentation. \c \\n forces a newline in the output. So in HTML it
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will be translated into a \c \<br\\\>.
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Sometimes there are some parts of the API that you don't want to be visible.
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Since Doxygen extracts all the public and protected members from a class,
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and virtually every member from a file, you might want to force it to hide
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certain things. If so, use the \c \\internal command. If you place this just
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after the block marker, the command will be hidden from documentation. Any
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further documentation or remarks you put inside the block will not be visible
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in the final documentation.
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Images can be a valuable addition to documentation. To include ones you made,
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use the \c \\image command. It has the following prototype:
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<tt>\\image \<format\> \<file\></tt>. The format is currently fixed at
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\c html. The file refers to the filename relative to the location of the
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documentation file. Any images you want to add should be in the same location
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as the dox file, so only the file name will suffice.
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Modules are defined in the main book, and you can add classes to them by
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using the \c \\ingroup command. This commands adds the class to the module
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and groups it on a separate page. At this moment, the group handling is till
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to be worked out. For now, add the classes to the kit they belong in. In the
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future this might change.
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Finally, it is a good idea to link between parts of the documentation. There
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are two commands for that. The first one is \c \\ref, which enable you to refer
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to pages, sections, etc. that you created yourself. The second one is \c \\link
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which refers to members. The first one is takes one word as an argument, the
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name of the section, and it inserts a link with the name of the title. \c \\link
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is more complex. It should always be accompanied by \c \\endlink. The first
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word between the two commands is the object that is referred to, and the
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rest is the link text.
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\section style Writing Guidelines
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This final section will present guidelines for the actual writing of the
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documentation. Both the structure of the documentation, which sections to
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use when, and the style of the writing will be discussed. Before diverging
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into the requirements for file and class descriptions, member descriptions and pages,
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there are some general remarks that apply to all types of documentation.
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First of all, everything you write should be in <em>proper English
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sentences</em>. Spelling, grammar, punctuation, make sure you adhere to the
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standards. It also means the following:
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- It means that every sentence should at least have a
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subject and a verb (unless it's an imperative statement).
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- Also use the proper terminology. Remember, you are dealing with C++
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here, which means you should use the right names. So use \b method instead
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of function, and data member instead of variable (where appropriate).
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- Avoid informalism. Avoid constructs like 'if you want to disconnect the
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object', but rather use 'to disconnect the object'. Avoid familiarisms, or
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jokes.
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\remarks It isn't the goal to create dry, legal-style documentation. Just
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try to find a balance. Read through documentation that's already been
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approved to get a hint of what you should be aiming at.
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\remarks If you are having a problem with phrasing certain things, put it
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down in such a way that it says everything it needs to. A proofreader might
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be able to put it in better words.
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Throughout the documentation you might want to provide hints, warnings or
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remarks that might interrupt the flow of the text, or that need to visually
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stand out from the rest. Doxygen provides commands for paragraphs that
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display remarks, warnings, notes and points of attention. You can use these
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commands in case you meet one or more of the following requirements:
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- The point is for a specific audience, such as beginners in
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the Haiku API. Notes on what to read first, or mistakes that can be made
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by beginners will not be for the entire audience, and such should be
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separated. These kinds of notes should be at the end of blocks.
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|
- The point needs to visually stand out. This is especially the case with
|
|
remarks, but could also apply for other types.
|
|
- The point is not completely relevant to the text and therefore should be
|
|
separated so that it doesn't interrupt the main flow.
|
|
|
|
This listing shows which one to use when:
|
|
- \c \\attention
|
|
- Used when the developer is bound to make a mistake, when the API is
|
|
ambiguous. The difference to a warning is that warnings warn for things
|
|
that are the developer's fault, and attention blocks warn for things that
|
|
might go wrong because of the way the API is structured.
|
|
- Used to warn for abuse of the API that might be caused by the way the
|
|
internals of the system are structured.
|
|
- \c \\warning
|
|
- Used to warn developers for using the API in a certain way. Warnings
|
|
apply especially to new developers that aren't completely familiar with
|
|
the API and that might want to abuse it. For example, the thread safety
|
|
of BString requires a warning.
|
|
- \c \\note
|
|
- Used to place references to other documentation that might not be
|
|
directly related to the text. For example, BLooper will have a direct
|
|
reference to BHandler in the class description, but BMessenger will be
|
|
mentioned in a note because it does not directly influence the use of
|
|
the class.
|
|
- Can also be used for useful hints or notes that somehow need to stand
|
|
out from the rest of the text.
|
|
- Remarks interact with the text, notes add something unmentioned to it.
|
|
- \c \\remarks
|
|
- Remarks are small notes that would interrupt the flow of the text. For
|
|
example, if you in a text ignore a certain condition that is so extremely
|
|
rare and uncommon, you can put a remark at the end of the text to tell
|
|
that you have been lying.
|
|
- Remarks interact with the text, notes add something unmentioned to it.
|
|
|
|
\subsection style_files File Descriptions
|
|
|
|
The design of Doxygen makes it very file oriented, and this might come off as
|
|
inconvenient. At the moment, how to actually group the documentation is still
|
|
under debate, but it does not change the requirement that a header needs to
|
|
be documented before the members of that header can be documented. As such,
|
|
the first documentation block in your \c dox file will be the block that
|
|
describes the header. Examples:
|
|
|
|
\verbatim
|
|
/*!
|
|
\file String.h
|
|
\brief Defines the BString class and global operators and functions for
|
|
handling strings.
|
|
* /
|
|
|
|
/*!
|
|
\file SupportDefs.h
|
|
\brief Defines basic types and definitions for the Haiku API.
|
|
* /
|
|
\endverbatim
|
|
|
|
The first statement defines what the block is about, namely the header file.
|
|
The second element is the \c \\brief remark on what it contains. The first
|
|
file defines the BString class and some global operators. You can see that
|
|
reflected in the description. SupportDefs.h does not define classes, but
|
|
rather a range of different functions and defines, so the text refers to
|
|
that.
|
|
|
|
\remarks \\brief documentation for files is about what it \e implements, as
|
|
header files are passive (whereas members and functions are active). Thus,
|
|
use the third person form of the verb.
|
|
|
|
\subsection style_classes Class Descriptions
|
|
|
|
Classes are the basic building blocks in the Haiku API and as such will have
|
|
extensive documentation. This section will go over the actual class
|
|
description. This section will present a list of items you should think about
|
|
when writing the class description. This doesn't mean you'll have to put
|
|
every item in, it merely serves as a guiding principle that helps organise
|
|
your thoughts. Have a look at the list:
|
|
|
|
-# The \c \\brief description is \b obligatory. This description describes
|
|
what it is. For example, BDataIO: "Abstract interface for objects that
|
|
provide read and write access to data." Note that this description is not
|
|
a full sentence, but it does end with a period.
|
|
-# One or more paragraphs that give a broad overview of what the class can
|
|
do. Describe things like what it works on, when you want to use it, what
|
|
advantage it might give over other directly related alternatives. Also
|
|
describe if a class is made to be derived from, and if so, how. Make
|
|
sure that a developer in the first few paragraphs can judge if what he
|
|
wants to do can be done with this class.
|
|
-# One or more paragraphs that show how this class ties in with the rest
|
|
of the kit or the API. What objects does it work with, how does it interact
|
|
with the servers, etcetera.
|
|
-# One or more paragraphs that give a concrete example or use case. Keep it
|
|
tidy and selfcontained. Remember, an example can tell more than a few
|
|
paragraphs of text.
|
|
-# End with a list of references to other classes, functions, pages, etc.
|
|
might be of interest for the reader.
|
|
|
|
When documenting classes, don't be to exhaustive. Avoid becoming a tutorial
|
|
or a complete guide. This documentation is for reference only. If you want to
|
|
enlighten the reader on bigger subjects, consider writing a separate
|
|
documentation page that connects the different points you want to make.
|
|
|
|
Also, you don't have to put in any groupings of members in class descriptions.
|
|
If you want to do that, physically divide the members up in groups. Look at
|
|
the \ref commands_grouping for the actual commands, and at \ref style_groups
|
|
for help on writing group headers.
|
|
|
|
\subsection style_members Members and Functions
|
|
|
|
Members and functions share the same basic doxygen syntax, and they can be
|
|
documented in a similar way. That's why this section deals with them together.
|
|
Documenting members is probably the main thing you'll do when writing the
|
|
actual documentation. There are some guidelines as to how, but the actual
|
|
implementation probably differs per class. Keep the following points in mind:
|
|
|
|
-# To repeat a very important fact, the first line is a \c \\fn line. This
|
|
line needs to match the declaration, which is in the source file. This
|
|
means that for members, also the class name and the scope indicator (::)
|
|
should be present. Also note that this line doesn't have to adhere to
|
|
the 80 column width limit.
|
|
-# The first command is always the \c \\brief command. Give a short and
|
|
clear description. The description starts with a capital letter and ends
|
|
with a dot. Don't write the description saying what the method does,
|
|
like "Starts the timer", but rather as what it will do: "Start the timer."
|
|
-# If the brief description doesn't cover all the method or function does,
|
|
then you can add a few paragraphs that explain it in more depth. Don't be
|
|
to verbose, and use an example to illustrate points. Point out any
|
|
potential misunderstandings or problems you expect developers to have, but
|
|
don't repeat the class documentation too much.
|
|
-# You are obliged to then document all the parameters. Use the \c \\param
|
|
command for that. For the description, use a short phrase such as "The
|
|
offset (zero based) where to begin the move." Note the capital and the dot.
|
|
-# If the function is non-void, then you'll have to specify what it will
|
|
return. In case of fixed values, have a look at \c \\retval. You'll use
|
|
this one when the return type is a bool or a status_t. In case of something
|
|
else, use \c \\return. You can also combine these two. For example, a
|
|
method that returns a lenght (positive) or an error code (negative).
|
|
-# Use \c \\see if you have any references to other methods, classes or
|
|
global functions. At least document all the overloaded methods. Also add
|
|
methods that do the opposite of this method, or methods that are intimately
|
|
related.
|
|
|
|
In case of overloaded members, you'll need to make a decision. If you need
|
|
to copy too much information, you might resort to put in one paragraph with
|
|
the text "This is an overloaded member function, and differs from \<name\> only
|
|
by the type of parameter it takes." That will keep the copying down and will
|
|
point developers right to the place where they can get more documentation.
|
|
|
|
Again, like class descriptions, you'll have to find a good middle-ground
|
|
between too much information, and too little. Again, write for the broadest
|
|
audience possible, and resort to notes and warnings for specialised
|
|
audiences.
|
|
|
|
\subsection style_variables Enumerations, Variables and Defines
|
|
|
|
This section helps you document (member) variables and defines that define
|
|
constant, as well as enumerations and their values. If you need to document
|
|
a \c \#define macro that takes arguments, have a look at \ref style_members .
|
|
|
|
The \c \\brief description of all these types follow a similar structure.
|
|
They are a short phrase that mentions what the variable contains. Example:
|
|
|
|
\verbatim
|
|
/*!
|
|
\var char* BString::fPrivateData
|
|
\brief BString's storage for data.
|
|
|
|
This member is deprecated and might even go \c private in future releases.
|
|
|
|
If you are planning to derive from this object and you want to manipulate the raw
|
|
string data, please have a look at LockBuffer() and UnlockBuffer().
|
|
* /
|
|
\endverbatim
|
|
|
|
The variables you are going to encounter are either \c public or
|
|
\c protected member variables, or global variables that have a certain
|
|
significance. In the case of member variables, you'll need to document what
|
|
they mean and how the developer should manipulate it. If the class is one
|
|
that is meant to be derived from, make sure that in the
|
|
description of the variable you mention how it interacts with the others, and
|
|
how the developer should make sure that the internal coherence of the data
|
|
and code members of the inherited class is maintained.
|
|
|
|
Global variables will mostly be constants. If so, document what they stand
|
|
for and what they might be used for, as well as which classes and functions
|
|
depend on that constant. If the variable is meant to be changed by the
|
|
developer, explain what values are valid and which functions and classes
|
|
depend on this variable.
|
|
|
|
Defines are usually used as message constants. Give a short description of
|
|
what the message constant stands for, and where it might be send from and
|
|
where it might be received.
|
|
|
|
Enumerations can either be anonymous or named. In case of the latter, you can
|
|
give a description of the enumeration in a documentation block that starts
|
|
with an \c \\enum command, followed by the name of the enumeration. If the
|
|
enumeration is within the scope of a class, prepend the classname and the
|
|
scope indicator. In case of an anonymous enum, you can only document the
|
|
individual members (which you should do for the named enumerations as well),
|
|
which can be done within code blocks that start with the \c \\var command.
|
|
Doxygen will know that it's an enumeration value, don't worry about mixups.
|
|
If the enumeration value is within a class, prepend the classname and scope
|
|
indicator. Give a short description of the value, which methods react to it,
|
|
where it might be used, etcetera. Don't go as far as to copy information too
|
|
much. For example, if you use an enumeration in only one class and you
|
|
document the possible values there, then don't do that again for the
|
|
enumeration documentation: rather just refer to it. That sort of documentation
|
|
belongs to the class description, not to the enumeration.
|
|
|
|
\subsection style_groups Groups
|
|
|
|
If you subdivide members of classes into groups, you have the ability to
|
|
apply some general information that will be listed above the listing of the
|
|
members in that group. See the section \ref commands_grouping on how to
|
|
define groups. This section is on what to put in the header block.
|
|
|
|
First of all, it's probably a good idea to give your group a name. This name
|
|
will be printed as a title and will enhance the clarity of what the group
|
|
contains. If you put the \c \\name command as the first command of a
|
|
group, the rest of the words on that line will be used as title. You should
|
|
chose simple titles, no more than three words.
|
|
|
|
It's possible to add one or two paragraphs of information. These paragraphs
|
|
should contain some quick notes on which of the members in that group to use
|
|
for what cause. See it as a quick subdivision which a developer could use
|
|
as a guide to see which method he actually wants to use. Don't go on
|
|
describing the methods in detail though, that's what the member documentation
|
|
is about. Have a look at the example:
|
|
|
|
\verbatim
|
|
/*!
|
|
\name Comparison Methods
|
|
|
|
There are two different comparison methods. First of all there
|
|
is the whole range of operators that return a boolean value, secondly
|
|
there are methods that return an integer value, both case sensitive
|
|
and case insensitive.
|
|
|
|
There are also global comparison operators and global compare functions.
|
|
You might need these in case you have a sort routine that takes a generic
|
|
comparison function, such as BList::SortItems().
|
|
See the String.h documentation file to see the specifics, though basically
|
|
there are the same as implemented in this class.
|
|
* /
|
|
\endverbatim
|
|
|
|
Straight, to the point, gives no more information than necessary. Divides
|
|
the members up into two groups and refers to other functions the developer
|
|
might be looking for. The hard limit is two (short) paragraphs. Using more
|
|
will not improve clarity.
|
|
|
|
*/ |