edad811b96
Change-Id: I5efee795a73a9637f34ed8ffa4fbeeda09eb7a88 Reviewed-on: https://review.haiku-os.org/c/haiku/+/2104 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
126 lines
4.6 KiB
C++
126 lines
4.6 KiB
C++
/*
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* Copyright 2020, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _GAMESOUND_H
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#define _GAMESOUND_H
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#include <GameSoundDefs.h>
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#include <new>
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class BGameSoundDevice;
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class BGameSound {
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public:
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BGameSound(BGameSoundDevice* device = NULL);
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virtual ~BGameSound();
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virtual BGameSound* Clone() const = 0;
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status_t InitCheck() const;
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BGameSoundDevice* Device() const;
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gs_id ID() const;
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const gs_audio_format& Format() const;
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virtual status_t StartPlaying();
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virtual bool IsPlaying();
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virtual status_t StopPlaying();
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status_t SetGain(float gain, bigtime_t duration = 0);
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status_t SetPan(float pan, bigtime_t duration = 0);
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float Gain();
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float Pan();
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virtual status_t SetAttributes(gs_attribute* attributes,
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size_t attributeCount);
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virtual status_t GetAttributes(gs_attribute* attributes,
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size_t attributeCount);
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void* operator new(size_t size);
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void* operator new(size_t size,
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const std::nothrow_t&) throw();
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void operator delete(void* ptr);
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void operator delete(void* ptr,
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const std::nothrow_t&) throw();
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static status_t SetMemoryPoolSize(size_t poolSize);
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static status_t LockMemoryPool(bool lockInCore);
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static int32 SetMaxSoundCount(int32 maxCount);
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virtual status_t Perform(int32 selector, void* data);
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protected:
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status_t SetInitError(status_t initError);
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status_t Init(gs_id handle);
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BGameSound(const BGameSound& other);
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BGameSound& operator=(const BGameSound& other);
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private:
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BGameSound();
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virtual status_t _Reserved_BGameSound_0(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_1(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_2(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_3(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_4(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_5(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_6(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_7(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_8(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_9(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_10(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_11(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_12(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_13(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_14(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_15(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_16(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_17(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_18(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_19(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_20(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_21(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_22(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_23(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_24(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_25(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_26(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_27(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_28(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_29(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_30(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_31(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_32(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_33(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_34(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_35(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_36(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_37(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_38(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_39(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_40(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_41(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_42(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_43(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_44(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_45(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_46(int32 arg, ...);
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virtual status_t _Reserved_BGameSound_47(int32 arg, ...);
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private:
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BGameSoundDevice* fDevice;
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status_t fInitError;
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gs_audio_format fFormat;
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gs_id fSound;
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uint32 _reserved[16];
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};
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#endif
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