a431f44be8
text view, ignore the divider for this (application code could layout the textview itself, and fDivider might not be maintained) * change Draw() and TextInput::MakeFocus() accordingly this fixes the weird placement of text controls in Beam git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
/*
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* Copyright 2006, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _TEXT_CONTROL_H
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#define _TEXT_CONTROL_H
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#include <Control.h>
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#include <TextView.h>
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class BLayoutItem;
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class _BTextInput_;
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class BTextControl : public BControl {
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public:
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BTextControl(BRect frame, const char* name,
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const char* label, const char* initialText,
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BMessage* message,
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uint32 resizeMode = B_FOLLOW_LEFT | B_FOLLOW_TOP,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BTextControl(const char* name,
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const char* label, const char* initialText,
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BMessage* message,
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uint32 flags = B_WILL_DRAW | B_NAVIGABLE);
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BTextControl(const char* label,
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const char* initialText,
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BMessage* message);
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virtual ~BTextControl();
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BTextControl(BMessage* archive);
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static BArchivable* Instantiate(BMessage* archive);
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virtual status_t Archive(BMessage* archive, bool deep = true) const;
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virtual void SetText(const char* text);
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const char* Text() const;
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virtual void SetValue(int32 value);
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virtual status_t Invoke(BMessage* message = NULL);
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BTextView* TextView() const;
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virtual void SetModificationMessage(BMessage* message);
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BMessage* ModificationMessage() const;
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virtual void SetAlignment(alignment label, alignment text);
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void GetAlignment(alignment* _label, alignment* _text) const;
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virtual void SetDivider(float position);
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float Divider() const;
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virtual void Draw(BRect updateRect);
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virtual void MouseDown(BPoint where);
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virtual void AttachedToWindow();
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virtual void MakeFocus(bool focus = true);
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virtual void SetEnabled(bool enabled);
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virtual void FrameMoved(BPoint newPosition);
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virtual void FrameResized(float newWidth, float newHeight);
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virtual void WindowActivated(bool active);
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virtual void GetPreferredSize(float* _width, float* _height);
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virtual void ResizeToPreferred();
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virtual void MessageReceived(BMessage* message);
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virtual BHandler* ResolveSpecifier(BMessage* message, int32 index,
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BMessage* specifier, int32 what,
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const char* property);
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virtual void MouseUp(BPoint point);
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virtual void MouseMoved(BPoint point, uint32 transit,
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const BMessage* dragMessage);
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virtual void DetachedFromWindow();
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virtual void AllAttached();
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virtual void AllDetached();
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virtual status_t GetSupportedSuites(BMessage* data);
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virtual void SetFlags(uint32 flags);
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BLayoutItem* CreateLabelLayoutItem();
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BLayoutItem* CreateTextViewLayoutItem();
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private:
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class LabelLayoutItem;
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class TextViewLayoutItem;
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friend class _BTextInput_;
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friend class LabelLayoutItem;
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friend class TextViewLayoutItem;
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virtual status_t Perform(perform_code d, void* arg);
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virtual void _ReservedTextControl1();
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virtual void _ReservedTextControl2();
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virtual void _ReservedTextControl3();
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virtual void _ReservedTextControl4();
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BTextControl& operator=(const BTextControl& other);
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void _CommitValue();
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void _UpdateTextViewColors(bool enabled);
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void _InitData(const char* label, const char* initialText,
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BMessage* archive = NULL);
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void _ValidateLayout();
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void _LayoutTextView();
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void _UpdateFrame();
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private:
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_BTextInput_* fText;
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char* fLabel;
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BMessage* fModificationMessage;
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alignment fLabelAlign;
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float fDivider;
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float fPreviousWidth;
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float fPreviousHeight;
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BLayoutItem* fLabelLayoutItem;
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BLayoutItem* fTextViewLayoutItem;
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uint32 _reserved[4];
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bool fClean;
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bool fSkipSetFlags;
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bool _reserved1;
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bool _reserved2;
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};
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#endif // _TEXT_CONTROL_H
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