haiku/headers/private/kernel/thread.h
Ingo Weinhold 6b202f4e3d * Introduced new header directory headers/private/system which is supposed
to contain headers shared by kernel and userland (mainly libroot).
* Moved quite a few private kernel headers to the new location. Split
  several kernel headers into a shared part and one that is still kernel
  private. Adjusted all affected Jamfiles and source in the standard x86
  build accordingly. The build for other architectures and for test code
  may be broken.
* Quite a bit of userland code still includes private kernel headers.
  Mostly those are <util/*> headers. The ones that aren't strictly
  kernel-only should be moved to some other place (maybe
  headers/private/shared/util).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25486 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-05-14 03:55:16 +00:00

204 lines
5.8 KiB
C

/*
* Copyright 2002-2007, Axel Dörfler, axeld@pinc-software.de.
* Distributed under the terms of the MIT License.
*
* Copyright 2001-2002, Travis Geiselbrecht. All rights reserved.
* Distributed under the terms of the NewOS License.
*/
#ifndef _THREAD_H
#define _THREAD_H
#include <OS.h>
#include <thread_types.h>
#include <arch/thread.h>
// For the thread blocking inline functions only.
#include <kscheduler.h>
#include <ksignal.h>
struct kernel_args;
struct select_info;
struct thread_creation_attributes;
#ifdef __cplusplus
extern "C" {
#endif
void thread_enqueue(struct thread *t, struct thread_queue *q);
struct thread *thread_lookat_queue(struct thread_queue *q);
struct thread *thread_dequeue(struct thread_queue *q);
struct thread *thread_dequeue_id(struct thread_queue *q, thread_id id);
void thread_at_kernel_entry(bigtime_t now);
// called when the thread enters the kernel on behalf of the thread
void thread_at_kernel_exit(void);
void thread_at_kernel_exit_no_signals(void);
void thread_reset_for_exec(void);
status_t thread_init(struct kernel_args *args);
status_t thread_preboot_init_percpu(struct kernel_args *args, int32 cpuNum);
void thread_yield(bool force);
void thread_exit(void);
int32 thread_max_threads(void);
int32 thread_used_threads(void);
#define thread_get_current_thread arch_thread_get_current_thread
struct thread *thread_get_thread_struct(thread_id id);
struct thread *thread_get_thread_struct_locked(thread_id id);
static thread_id thread_get_current_thread_id(void);
static inline thread_id
thread_get_current_thread_id(void)
{
struct thread *thread = thread_get_current_thread();
return thread ? thread->id : 0;
}
static inline bool
thread_is_idle_thread(struct thread *thread)
{
return thread->entry == NULL;
}
thread_id allocate_thread_id(void);
thread_id peek_next_thread_id(void);
thread_id spawn_kernel_thread_etc(thread_func, const char *name, int32 priority,
void *args, team_id team, thread_id threadID);
status_t wait_for_thread_etc(thread_id id, uint32 flags, bigtime_t timeout,
status_t *_returnCode);
status_t select_thread(int32 object, struct select_info *info, bool kernel);
status_t deselect_thread(int32 object, struct select_info *info, bool kernel);
#define syscall_64_bit_return_value() arch_syscall_64_bit_return_value()
status_t thread_block();
status_t thread_block_with_timeout(uint32 timeoutFlags, bigtime_t timeout);
status_t thread_block_with_timeout_locked(uint32 timeoutFlags,
bigtime_t timeout);
bool thread_unblock(status_t threadID, status_t status);
// used in syscalls.c
status_t _user_set_thread_priority(thread_id thread, int32 newPriority);
status_t _user_rename_thread(thread_id thread, const char *name);
status_t _user_suspend_thread(thread_id thread);
status_t _user_resume_thread(thread_id thread);
status_t _user_rename_thread(thread_id thread, const char *name);
thread_id _user_spawn_thread(struct thread_creation_attributes* attributes);
status_t _user_wait_for_thread(thread_id id, status_t *_returnCode);
status_t _user_snooze_etc(bigtime_t timeout, int timebase, uint32 flags);
status_t _user_kill_thread(thread_id thread);
void _user_thread_yield(void);
void _user_exit_thread(status_t return_value);
bool _user_has_data(thread_id thread);
status_t _user_send_data(thread_id thread, int32 code, const void *buffer, size_t buffer_size);
status_t _user_receive_data(thread_id *_sender, void *buffer, size_t buffer_size);
thread_id _user_find_thread(const char *name);
status_t _user_get_thread_info(thread_id id, thread_info *info);
status_t _user_get_next_thread_info(team_id team, int32 *cookie, thread_info *info);
status_t _user_block_thread(uint32 flags, bigtime_t timeout);
status_t _user_unblock_thread(thread_id thread, status_t status);
status_t _user_unblock_threads(thread_id* threads, uint32 count,
status_t status);
// ToDo: these don't belong here
struct rlimit;
int _user_getrlimit(int resource, struct rlimit * rlp);
int _user_setrlimit(int resource, const struct rlimit * rlp);
#ifdef __cplusplus
}
#endif
/*!
\a thread must be the current thread.
Thread lock can be, but doesn't need to be held.
*/
static inline bool
thread_is_interrupted(struct thread* thread, uint32 flags)
{
return ((flags & B_CAN_INTERRUPT)
&& (thread->sig_pending & ~thread->sig_block_mask) != 0)
|| ((flags & B_KILL_CAN_INTERRUPT)
&& (thread->sig_pending & KILL_SIGNALS));
}
static inline bool
thread_is_blocked(struct thread* thread)
{
return thread->wait.status == 1;
}
/*!
\a thread must be the current thread.
Thread lock can be, but doesn't need to be locked.
*/
static inline void
thread_prepare_to_block(struct thread* thread, uint32 flags, uint32 type,
const void* object)
{
thread->wait.flags = flags;
thread->wait.type = type;
thread->wait.object = object;
atomic_set(&thread->wait.status, 1);
// Set status last to guarantee that the other fields are initialized
// when a thread is waiting.
}
static inline status_t
thread_block_locked(struct thread* thread)
{
if (thread->wait.status == 1) {
// check for signals, if interruptable
if (thread_is_interrupted(thread, thread->wait.flags)) {
thread->wait.status = B_INTERRUPTED;
} else {
thread->next_state = B_THREAD_WAITING;
scheduler_reschedule();
}
}
return thread->wait.status;
}
static inline bool
thread_unblock_locked(struct thread* thread, status_t status)
{
if (atomic_test_and_set(&thread->wait.status, status, 1) != 1)
return false;
// wake up the thread, if it is sleeping
if (thread->state == B_THREAD_WAITING)
scheduler_enqueue_in_run_queue(thread);
return true;
}
static inline status_t
thread_interrupt(struct thread* thread, bool kill)
{
if ((thread->wait.flags & B_CAN_INTERRUPT) != 0
|| (kill && (thread->wait.flags & B_KILL_CAN_INTERRUPT) != 0)) {
thread_unblock_locked(thread, B_INTERRUPTED);
return B_OK;
}
return B_NOT_ALLOWED;
}
#endif /* _THREAD_H */