haiku/headers/private/app/MessagePrivate.h
Michael Lotz a433b9febf Rewrite and activate message passing by area. Passing by area works now with
the new sematic of transfer_area so a message area is transfered into the right
teams' address space and it does not need to be cloned there anymore. Passing
by area is only used for messages bigger than a certain size (currently
hardcoded to 40KB) which should be somehow bound to the max port message size.
This makes passing large messages (i.e. > the port limit) possible, so for
example copy&paste of long text, image data, etc. should now work.
Got rid of the fClonedArea member as it is not necessary with the new design,
renamed shared_area to message_area in the private message_header, avoid
an unnecessary allocation of the header for the copy constructors, check
allocations in a few more places and some minor cleanup.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24321 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-09 13:35:41 +00:00

252 lines
4.6 KiB
C++

/*
* Copyright 2005-2007, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Michael Lotz <mmlr@mlotz.ch>
*/
#ifndef _MESSAGE_PRIVATE_H_
#define _MESSAGE_PRIVATE_H_
#include <Message.h>
#include <Messenger.h>
#include <MessengerPrivate.h>
#include <TokenSpace.h>
#define MESSAGE_BODY_HASH_TABLE_SIZE 10
#define MAX_DATA_PREALLOCATION B_PAGE_SIZE * 10
#define MAX_FIELD_PREALLOCATION 50
#define MAX_ITEM_PREALLOCATION B_PAGE_SIZE
static const int32 kPortMessageCode = 'pjpp';
enum {
MESSAGE_FLAG_VALID = 0x0001,
MESSAGE_FLAG_REPLY_REQUIRED = 0x0002,
MESSAGE_FLAG_REPLY_DONE = 0x0004,
MESSAGE_FLAG_IS_REPLY = 0x0008,
MESSAGE_FLAG_WAS_DELIVERED = 0x0010,
MESSAGE_FLAG_HAS_SPECIFIERS = 0x0020,
MESSAGE_FLAG_WAS_DROPPED = 0x0080,
MESSAGE_FLAG_PASS_BY_AREA = 0x0100
};
enum {
FIELD_FLAG_VALID = 0x0001,
FIELD_FLAG_FIXED_SIZE = 0x0002,
};
struct BMessage::field_header {
uint32 flags;
type_code type;
int32 name_length;
int32 count;
ssize_t data_size;
ssize_t allocated;
int32 offset;
int32 next_field;
};
struct BMessage::message_header {
uint32 format;
uint32 what;
uint32 flags;
ssize_t fields_size;
ssize_t data_size;
ssize_t fields_available;
ssize_t data_available;
uint32 fields_checksum;
uint32 data_checksum;
int32 target;
int32 current_specifier;
area_id message_area;
// reply info
port_id reply_port;
int32 reply_target;
team_id reply_team;
// body info
int32 field_count;
int32 hash_table_size;
int32 hash_table[MESSAGE_BODY_HASH_TABLE_SIZE];
/* The hash table does contain indexes into the field list and
not direct offsets to the fields. This has the advantage
of not needing to update offsets in two locations.
The hash table must be reevaluated when we remove a field
though.
*/
};
class BMessage::Private {
public:
Private(BMessage *msg)
: fMessage(msg)
{
}
Private(BMessage &msg)
: fMessage(&msg)
{
}
void
SetTarget(int32 token)
{
fMessage->fHeader->target = token;
}
void
SetReply(BMessenger messenger)
{
BMessenger::Private messengerPrivate(messenger);
fMessage->fHeader->reply_port = messengerPrivate.Port();
fMessage->fHeader->reply_target = messengerPrivate.Token();
fMessage->fHeader->reply_team = messengerPrivate.Team();
}
void
SetReply(team_id team, port_id port, int32 target)
{
fMessage->fHeader->reply_port = port;
fMessage->fHeader->reply_target = target;
fMessage->fHeader->reply_team = team;
}
int32
GetTarget()
{
return fMessage->fHeader->target;
}
bool
UsePreferredTarget()
{
return fMessage->fHeader->target == B_PREFERRED_TOKEN;
}
void
SetWasDropped(bool wasDropped)
{
if (wasDropped)
fMessage->fHeader->flags |= MESSAGE_FLAG_WAS_DROPPED;
else
fMessage->fHeader->flags &= ~MESSAGE_FLAG_WAS_DROPPED;
}
status_t
Clear()
{
return fMessage->_Clear();
}
status_t
InitHeader()
{
return fMessage->_InitHeader();
}
BMessage::message_header*
GetMessageHeader()
{
return fMessage->fHeader;
}
BMessage::field_header*
GetMessageFields()
{
return fMessage->fFields;
}
uint8*
GetMessageData()
{
return fMessage->fData;
}
ssize_t
NativeFlattenedSize() const
{
return fMessage->_NativeFlattenedSize();
}
status_t
NativeFlatten(char *buffer, ssize_t size) const
{
return fMessage->_NativeFlatten(buffer, size);
}
status_t
NativeFlatten(BDataIO *stream, ssize_t *size) const
{
return fMessage->_NativeFlatten(stream, size);
}
status_t
FlattenToArea(message_header **header) const
{
return fMessage->_FlattenToArea(header);
}
status_t
SendMessage(port_id port, team_id portOwner, int32 token,
bigtime_t timeout, bool replyRequired, BMessenger &replyTo) const
{
return fMessage->_SendMessage(port, portOwner, token,
timeout, replyRequired, replyTo);
}
status_t
SendMessage(port_id port, team_id portOwner, int32 token,
BMessage *reply, bigtime_t sendTimeout,
bigtime_t replyTimeout) const
{
return fMessage->_SendMessage(port, portOwner, token,
reply, sendTimeout, replyTimeout);
}
// static methods
static status_t
SendFlattenedMessage(void *data, int32 size, port_id port,
int32 token, bigtime_t timeout)
{
return BMessage::_SendFlattenedMessage(data, size,
port, token, timeout);
}
static void
StaticInit()
{
BMessage::_StaticInit();
}
static void
StaticCleanup()
{
BMessage::_StaticCleanup();
}
static void
StaticCacheCleanup()
{
BMessage::_StaticCacheCleanup();
}
private:
BMessage* fMessage;
};
#endif // _MESSAGE_PRIVATE_H_