fb3493dfef
The tab frame is drawn behind the tabs. Create a new DrawTabFrame method in BControlLook and HaikuControlLook that draws the tab frame background. Until now we've been reusing the DrawInactiveTab method to draw the tab frame in BTabView. While this works on HaikuControlLook, it doesn't work on other ControlLook's (such as BeControlLook) that draw their tab frame differently. Add FBC method to preserve binary compatibility on gcc2 and gcc4. Move DrawTabFrame method to where _ReservedControlLook1 was in header. Set rect to area of tab frame in TabView instead of doing the calculation in HaikuControlLook so that others may benefit. Change-Id: I513e238914f6d680f495659b6ec902df15555015 Reviewed-on: https://review.haiku-os.org/c/haiku/+/1936 Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
435 lines
14 KiB
C++
435 lines
14 KiB
C++
/*
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* Copyright 2009-2017, Haiku, Inc. All rights reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _CONTROL_LOOK_H
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#define _CONTROL_LOOK_H
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#include <Alignment.h>
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#include <Font.h>
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#include <Rect.h>
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#include <Slider.h>
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class BBitmap;
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class BControl;
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class BGradientLinear;
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class BView;
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// WARNING! This is experimental API and may change! Be prepared to
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// recompile your software in a next version of haiku.
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namespace BPrivate {
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class BControlLook {
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public:
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BControlLook();
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virtual ~BControlLook();
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// TODO: Probably more convenient to pull these enums into global
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// namespace and rename them to e.g. "B_CONTROL_LOOK_FOCUSED" instead of
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// "BControlLook::B_FOCUSED".
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enum frame_type {
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B_BUTTON_FRAME,
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B_GROUP_FRAME,
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B_MENU_FIELD_FRAME,
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B_SCROLL_VIEW_FRAME,
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B_TEXT_CONTROL_FRAME,
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};
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enum background_type {
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B_BUTTON_BACKGROUND,
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B_BUTTON_WITH_POP_UP_BACKGROUND,
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B_MENU_BACKGROUND,
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B_MENU_BAR_BACKGROUND,
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B_MENU_FIELD_BACKGROUND,
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B_MENU_ITEM_BACKGROUND,
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B_HORIZONTAL_SCROLL_BAR_BACKGROUND,
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B_VERTICAL_SCROLL_BAR_BACKGROUND,
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};
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enum {
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B_LEFT_BORDER = 1 << 0,
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B_RIGHT_BORDER = 1 << 1,
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B_TOP_BORDER = 1 << 2,
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B_BOTTOM_BORDER = 1 << 3,
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B_ALL_BORDERS = B_LEFT_BORDER | B_RIGHT_BORDER
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| B_TOP_BORDER | B_BOTTOM_BORDER
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};
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enum {
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B_LEFT_ARROW = 0,
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B_RIGHT_ARROW = 1,
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B_UP_ARROW = 2,
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B_DOWN_ARROW = 3,
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B_LEFT_UP_ARROW = 4,
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B_RIGHT_UP_ARROW = 5,
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B_RIGHT_DOWN_ARROW = 6,
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B_LEFT_DOWN_ARROW = 7
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};
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enum {
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B_FOCUSED = 1 << 0,
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B_CLICKED = 1 << 1, // some controls activate on mouse up
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B_ACTIVATED = 1 << 2,
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B_HOVER = 1 << 3,
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B_DISABLED = 1 << 4,
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B_DEFAULT_BUTTON = 1 << 5,
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B_IGNORE_OUTLINE = 1 << 6,
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B_PARTIALLY_ACTIVATED = 1 << 7, // like B_ACTIVATED, but for tri-state
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B_FLAT = 1 << 8, // flat look (e.g. button background)
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B_INVALID = 1 << 9, // invalid value, use B_FAILURE_COLOR
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B_IS_CONTROL = 1 << 10, // use control colors
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B_BLEND_FRAME = 1 << 16,
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};
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virtual BAlignment DefaultLabelAlignment() const = 0;
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virtual float DefaultLabelSpacing() const = 0;
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virtual float DefaultItemSpacing() const = 0;
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static float ComposeSpacing(float spacing);
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virtual uint32 Flags(BControl* control) const = 0;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawButtonFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawButtonBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawMenuBarBackground(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float radius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuFieldFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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const rgb_color& background,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, bool popupIndicator,
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uint32 flags = 0) = 0;
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius, const rgb_color& base,
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bool popupIndicator, uint32 flags = 0) = 0;
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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bool popupIndicator, uint32 flags = 0) = 0;
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virtual void DrawMenuFieldBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawMenuItemBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawStatusBar(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& barColor,
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float progressPosition) = 0;
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virtual void DrawCheckBox(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0) = 0;
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virtual void DrawRadioButton(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0) = 0;
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect1, BRect& rect2,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawScrollBarBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawScrollViewFrame(BView* view,
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BRect& rect, const BRect& updateRect,
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BRect verticalScrollBarFrame,
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BRect horizontalScrollBarFrame,
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const rgb_color& base,
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border_style borderStyle,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawArrowShape(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base, uint32 direction,
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uint32 flags = 0,
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float tint = B_DARKEN_MAX_TINT) = 0;
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virtual rgb_color SliderBarColor(const rgb_color& base) = 0;
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base,
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rgb_color leftFillColor,
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rgb_color rightFillColor,
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float sliderScale, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawSliderBar(BView* view, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, rgb_color fillColor,
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uint32 flags, orientation orientation) = 0;
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virtual void DrawSliderThumb(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawSliderTriangle(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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const rgb_color& fill, uint32 flags,
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orientation orientation) = 0;
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virtual void DrawSliderHashMarks(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, int32 count,
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hash_mark_location location,
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uint32 flags, orientation orientation) = 0;
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virtual void DrawActiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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uint32 side = B_TOP_BORDER) = 0;
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virtual void DrawInactiveTab(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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uint32 side = B_TOP_BORDER) = 0;
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virtual void DrawSplitter(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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orientation orientation,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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// various borders
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virtual void DrawBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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border_style borderStyle, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawRaisedBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawGroupFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base,
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uint32 borders = B_ALL_BORDERS) = 0;
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virtual void DrawTextControlBorder(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS) = 0;
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// aligned labels
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const rgb_color* textColor = NULL) = 0;
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virtual void DrawLabel(BView* view, const char* label,
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BRect rect, const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL) = 0;
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// TODO: Would be nice to have a (non-virtual) version of this method
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// which takes an array of labels and locations. That would save some
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// setup with the view graphics state.
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virtual void DrawLabel(BView* view, const char* label,
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const rgb_color& base, uint32 flags,
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const BPoint& where,
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const rgb_color* textColor = NULL) = 0;
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void DrawLabel(BView* view, const char* label,
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const BBitmap* icon, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const rgb_color* textColor = NULL);
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virtual void DrawLabel(BView* view, const char* label,
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const BBitmap* icon, BRect rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags,
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const BAlignment& alignment,
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const rgb_color* textColor = NULL) = 0;
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virtual void GetFrameInsets(frame_type frameType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom) = 0;
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virtual void GetBackgroundInsets(
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background_type backgroundType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom) = 0;
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void GetInsets(frame_type frameType,
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background_type backgroundType,
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uint32 flags, float& _left, float& _top,
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float& _right, float& _bottom);
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float radius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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virtual void DrawButtonWithPopUpBackground(BView* view,
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BRect& rect, const BRect& updateRect,
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float leftTopRadius,
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float rightTopRadius,
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float leftBottomRadius,
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float rightBottomRadius,
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const rgb_color& base,
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uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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orientation orientation = B_HORIZONTAL) = 0;
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void SetBackgroundInfo(
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const BMessage& backgroundInfo);
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virtual void DrawTabFrame(BView* view, BRect& rect,
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const BRect& updateRect,
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const rgb_color& base, uint32 flags = 0,
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uint32 borders = B_ALL_BORDERS,
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border_style borderStyle = B_FANCY_BORDER,
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uint32 side = B_TOP_BORDER) = 0;
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private:
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// FBC padding
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virtual void _ReservedControlLook2();
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virtual void _ReservedControlLook3();
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virtual void _ReservedControlLook4();
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virtual void _ReservedControlLook5();
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virtual void _ReservedControlLook6();
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virtual void _ReservedControlLook7();
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virtual void _ReservedControlLook8();
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virtual void _ReservedControlLook9();
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virtual void _ReservedControlLook10();
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protected:
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int32 fCachedWorkspace;
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BMessage fBackgroundInfo;
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uint32 _reserved[20];
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};
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extern BControlLook* be_control_look;
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extern "C" _EXPORT BControlLook *instantiate_control_look(image_id id);
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} // namespace BPrivate
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using BPrivate::BControlLook;
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using BPrivate::be_control_look;
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#endif // _CONTROL_LOOK_H
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