haiku/headers/os/locale/Language.h
Oliver Tappe d1d8fda637 Next step of Locale Kit refactoring:
* BLocale now keeps language and country completely separate and
  mixes the formatting conventions into the current language's locale
  when formatting dates and times (needs to be done for number- and
  currency-formatting, too, since the digits may not be in the
  preferred language)
* optimized fetching of the flag icons such that they are all loaded
  in one go (by the locale roster) - this alone speeds up the Locale
  preflet considerably
* worked on fixing the language confusion in the Locale preflet
* fixed a couple of bugs in the Locale preflet that would lead to
  illegal characters being displayed in the date-subpart menus


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39013 a95241bf-73f2-0310-859d-f6bbb57e9c96
2010-10-19 21:36:44 +00:00

71 lines
1.4 KiB
C++

/*
* Copyright 2003-2010, Haiku, Inc.
* Distributed under the terms of the MIT License.
*/
#ifndef _LANGUAGE_H_
#define _LANGUAGE_H_
#include <LocaleStrings.h>
#include <String.h>
#include <SupportDefs.h>
// We must not include the icu headers in there as it could mess up binary
// compatibility.
namespace icu_44 {
class Locale;
}
enum script_direction {
B_LEFT_TO_RIGHT = 0,
B_RIGHT_TO_LEFT,
B_TOP_TO_BOTTOM, // seems not to be supported anywhere else?
};
class BLanguage {
public:
BLanguage();
BLanguage(const char* language);
BLanguage(const BLanguage& other);
~BLanguage();
BLanguage& operator=(const BLanguage& source);
status_t GetNativeName(BString& name) const;
status_t GetName(BString& name,
const BLanguage* displayLanguage = NULL
) const;
const char* Code() const;
// ISO-639-1
const char* CountryCode() const;
// ISO-3166
const char* ScriptCode() const;
// ISO-15924
const char* Variant() const;
const char* ID() const;
bool IsCountrySpecific() const;
bool IsVariant() const;
uint8 Direction() const;
status_t SetTo(const char* language);
const char* GetString(uint32 id) const;
class Private;
private:
friend class Private;
// BString fStrings[B_NUM_LANGUAGE_STRINGS];
uint8 fDirection;
icu_44::Locale* fICULocale;
};
#endif // _LANGUAGE_H_