haiku/src/servers/app/drawing
Axel Dörfler 05bd1efe5b * the FontManager is now a looper (but doesn't do anything useful yet).
* moved the system default font functionality into the DesktopSettings class.
* ServerFont::SetStyle() is now a public method.
* Improved font fallback routines: they will never end up without a font if
  there is at least one font installed.
* fixed some minor bugs in the DecorManager.
* Decorator now get a DesktopSettings object passed - dunno if that's a good
  idea (since we'll have to open the DesktopSettings header), but it works
  for now (and something like this is probably needed anyway).
* a clean ServerFont is now set to the system default font - and not to the
  (user chosen) desktop default font anymore (since the font manager doesn't
  know about that one).
* Improved font directory scanning in the font manager a bit, it's now using
  find_directory() instead of hard-coded paths.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14666 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-03 17:03:36 +00:00
..
old_but_informative removed no longer used stuff 2005-05-20 19:54:12 +00:00
Painter * the FontManager is now a looper (but doesn't do anything useful yet). 2005-11-03 17:03:36 +00:00
AccelerantBuffer.cpp The Painter now uses a special version of the agg_font_engine that uses the FontServer ftlib and the already loaded FT_Facees from ServerFont/FontStyle instead of doing it all again. 2005-03-31 06:08:37 +00:00
AccelerantBuffer.h Accelerant based implementations of HWInterface and RenderingBuffer. Untested. 2005-03-29 16:31:46 +00:00
AccelerantHWInterface.cpp fall back to double buffered mode was already workingif mode was not 32-bit, only that IsDoubleBuffered() was not implemented, so that HWInterface::DrawingBuffer() returned the front buffer, which had the non-32-bit format... so this fixes non-32 bit modes, IAW, Vesa is working now 2005-07-16 22:54:25 +00:00
AccelerantHWInterface.h fall back to double buffered mode was already workingif mode was not 32-bit, only that IsDoubleBuffered() was not implemented, so that HWInterface::DrawingBuffer() returned the front buffer, which had the non-32-bit format... so this fixes non-32 bit modes, IAW, Vesa is working now 2005-07-16 22:54:25 +00:00
BBitmapBuffer.cpp made room for a new meaning of BitmapBuffer, it will be used for a RenderingBuffer class that wraps arround a ServerBitmap. BBitmapBuffer on the other side is handy as well and wraps arround a BBitmap, as BitmapBuffer did before. 2005-06-27 22:11:27 +00:00
BBitmapBuffer.h made room for a new meaning of BitmapBuffer, it will be used for a RenderingBuffer class that wraps arround a ServerBitmap. BBitmapBuffer on the other side is handy as well and wraps arround a BBitmap, as BitmapBuffer did before. 2005-06-27 22:11:27 +00:00
BitmapBuffer.cpp offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something. 2005-07-05 16:17:16 +00:00
BitmapBuffer.h offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something. 2005-07-05 16:17:16 +00:00
BitmapHWInterface.cpp All cursor related changes: 2005-07-18 00:22:08 +00:00
BitmapHWInterface.h offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something. 2005-07-05 16:17:16 +00:00
DisplayDriver.cpp Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver. 2005-06-23 23:46:17 +00:00
DisplayDriverPainter.cpp Removed global gDesktop variable - there is now an sDesktop variable in AppServer.cpp, but 2005-10-31 11:05:52 +00:00
DisplayDriverPainter.h offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps. Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky, since I had to add it to LayerData, even though it is not a true part of stack data. Added Layer::SetFlags() to enforce code path and update fLayerData. Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect& rect to simply BRect rect in order to be able to reuse it in the code), moved Painter.h, the test environment only draws the changed part of the frame buffer again - this causes a lot less CPU overhead, Painter special cases stroke width of 1.0 to use square caps, which is similar to R5 implementation and removes a lot of problems with non-straight line drawing, ServerWindow uses the DisplayDriver from it's WinBorder instead of the one from the Desktop (needed for offscreen windows, which have their own DisplayDriverPainter), it also checks for GetRootLayer() == NULL, because offscreen layers are not attached to a RootLayer, there was a fix for scrolling which worked at least in the test environment, it is now defunced, because Adi moved _CopyBits to Layer... I need to reenable it later, LayerData has no more fEscapementDelta, also fixed fFontAliasing (which was thought to overriding the font flags, and now works as such again), Desktop initialises the menu_info and scroll_bar_info stuff, which makes ScrollBars work actually... hope I didn't forget something. 2005-07-05 16:17:16 +00:00
fake_input_server.cpp Incorrectly used real_time_clock() instead of system_time() for the message time stamps 2005-07-06 02:48:13 +00:00
fake_input_server.h Renamed BAppServerLink to AppServerLink, BPortLink to PortLink, LinkMsgReader 2005-06-14 21:28:56 +00:00
HaikuLogo.h The Haiku Logo is displayed on the Desktop. :-) Of course this will be removed as soon as Tracker runs. If you don't want it, you can disable it in RootLayer.h. Fixed a clipping bug with text rendering. 2005-06-11 13:00:17 +00:00
HaikuSystemCursor.h workarround for bug in WonderBrush drop shadow filter... how lame is that... 2005-04-15 17:44:13 +00:00
HWInterface.cpp fixed B_CMAP8 back to front buffer conversion (blue was missing) 2005-07-18 23:13:42 +00:00
HWInterface.h tried to find the bug that causes the wrong area underneath the software cursor to be restored, but failed, the only accomplishment is that the cursor is now showing right from the beginning, not only after one moves the mouse 2005-07-16 22:52:28 +00:00
MallocBuffer.cpp AccelerantHWInterface now uses a MallocBuffer as RenderingBuffer for the back buffer instead of a BitmapBuffer, which under Haiku does not work. 2005-04-01 10:36:23 +00:00
MallocBuffer.h AccelerantHWInterface now uses a MallocBuffer as RenderingBuffer for the back buffer instead of a BitmapBuffer, which under Haiku does not work. 2005-04-01 10:36:23 +00:00
PatternHandler.cpp started to move files arround for better source structure, app_server still builds and runs fine, in case you were worried... 2005-03-25 17:48:49 +00:00
UpdateQueue.cpp Added some root layer locking in ServerWindow.cpp when accessing the layer tree. Moved HWInterface management out of DisplayDriverPainter and into Desktop. Removed all the directly hardware related functions from DisplayDriver API. They just called the same HWInterface functions. Now DisplayDriver is much cleaner and ready for being attached to a yet to be written BitmapHWInterface. Clean up of the display mode stuff in Screen and the View-/AccelerantHWInterface. Frequency is now regarded on Haiku. AccelerantHWInterface::GetModeList now works before SetMode has been called. Added MultiLocker from the sample code. HWInterface uses it now in preparation to being used from multiple instances of DisplayDriver. 2005-06-23 23:46:17 +00:00
UpdateQueue.h abstract base class and implementation using BView and BWindow of an interface to a graphics card, UpdateQueue doesn't work yet, it was going to be used to decouple frame buffer transfers to the front buffer from the drawing in the back buffer 2005-03-26 22:16:29 +00:00
ViewHWInterface.cpp RootLayer thread receives BMessages only. Changed ViewHWInterface to send BMessages for input events 2005-10-25 18:42:10 +00:00
ViewHWInterface.h made room for a new meaning of BitmapBuffer, it will be used for a RenderingBuffer class that wraps arround a ServerBitmap. BBitmapBuffer on the other side is handy as well and wraps arround a BBitmap, as BitmapBuffer did before. 2005-06-27 22:11:27 +00:00