haiku/headers/private/app
Axel Dörfler 4c67f79c2c FirstBootPrompt: launch installer/desktop targets directly.
* No need for shell scripting here.
2015-07-22 20:43:44 +02:00
..
ApplicationPrivate.h Revert r39462 because it was not really binary compatible. 2010-11-17 22:19:09 +00:00
AppMisc.h The app_server is now a regular BServer. 2015-07-22 20:40:29 +02:00
AppServerLink.h
DesktopLink.h * Added private methods get_app_server_port() (that stores the server port, 2009-12-01 07:53:09 +00:00
DirectMessageTarget.h Made DirectMessageTarget's destructor private to avoid potential future 2008-03-06 00:36:31 +00:00
KeyStoreDefs.h Add generic unlock key setting and removal. 2013-03-05 11:04:57 -05:00
LaunchDaemonDefs.h launch_daemon: Improved target support. 2015-07-22 20:41:51 +02:00
LaunchRoster.h FirstBootPrompt: launch installer/desktop targets directly. 2015-07-22 20:43:44 +02:00
LaunchRosterPrivate.h launch_daemon: Improved target support. 2015-07-22 20:41:51 +02:00
LinkReceiver.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
LinkSender.h * Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers. 2010-04-11 14:26:19 +00:00
LooperList.h Declare BLooperListIterator in the right place. 2014-01-10 22:31:37 +01:00
MessageAdapter.h BMessage: implemented KMessage reply. 2015-05-13 23:06:51 +02:00
MessagePrivate.h BMessage: implemented KMessage reply. 2015-05-13 23:06:51 +02:00
MessageUtils.h Fixed various errors/warnings reported by cppcheck: 2010-02-08 22:50:38 +00:00
MessengerPrivate.h * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and 2005-11-20 16:24:23 +00:00
PortLink.h Remove unused PortLinkRef again. 2010-08-17 23:27:22 +00:00
RegistrarDefs.h registrar: implemented auth port via launch_daemon. 2015-07-22 20:41:01 +02:00
RosterPrivate.h launch_daemon: Use BRoster::Launch() without registrar. 2015-07-22 20:42:13 +02:00
Server.h The beginnings of a launch_daemon for Haiku. 2015-07-22 20:39:47 +02:00
ServerLink.h * Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers. 2010-04-11 14:26:19 +00:00
ServerMemoryAllocator.h * Header cleanup. 2011-06-24 18:22:02 +00:00
ServerProtocol.h app_server & interface kit: support fill rules. 2014-03-11 17:27:42 +01:00
ServerProtocolStructs.h app_server: store and restore fill rule... 2014-03-17 22:55:47 +01:00
ServerReadOnlyMemory.h Rename B_COLOR_WHICH_COUNT to kColorWhichCount 2013-04-16 03:44:42 -04:00
SimpleMallocIO.h
TokenSpace.h * Reinitialize global locks after a fork (at least those in the Application 2011-10-29 21:17:59 +00:00