haiku/headers/private/kernel/condition_variable.h

191 lines
4.1 KiB
C++

/*
* Copyright 2007, Ingo Weinhold, bonefish@cs.tu-berlin.de.
* Distributed under the terms of the MIT License.
*/
#ifndef _KERNEL_CONDITION_VARIABLE_H
#define _KERNEL_CONDITION_VARIABLE_H
#include <OS.h>
#include <debug.h>
#ifdef __cplusplus
#include <util/OpenHashTable.h>
class PrivateConditionVariable;
struct PrivateConditionVariableEntry {
public:
#if KDEBUG
inline PrivateConditionVariableEntry()
: fVariable(NULL)
{
}
inline ~PrivateConditionVariableEntry()
{
if (fVariable != NULL) {
panic("Destroying condition variable entry %p, but it's still "
"attached to variable %p\n", this, fVariable);
}
}
#endif
inline PrivateConditionVariable* Variable() const
{ return fVariable; }
inline PrivateConditionVariableEntry* ThreadNext() const
{ return fThreadNext; }
inline PrivateConditionVariableEntry* ThreadPrevious() const
{ return fThreadPrevious; }
class Private;
protected:
bool Add(const void* object,
PrivateConditionVariableEntry* threadNext);
status_t Wait(uint32 flags);
status_t Wait(const void* object, uint32 flags);
private:
void _Remove();
protected:
PrivateConditionVariableEntry* fVariableNext;
PrivateConditionVariable* fVariable;
struct thread* fThread;
uint32 fFlags;
status_t fResult;
PrivateConditionVariableEntry* fThreadPrevious;
PrivateConditionVariableEntry* fThreadNext;
friend class PrivateConditionVariable;
friend class Private;
};
class PrivateConditionVariable
: protected HashTableLink<PrivateConditionVariable> {
public:
static void ListAll();
void Dump() const;
const void* Object() const { return fObject; }
protected:
void Publish(const void* object,
const char* objectType);
void Unpublish(bool threadsLocked);
void Notify(bool all, bool threadsLocked);
private:
void _Notify(bool all, status_t result);
protected:
const void* fObject;
const char* fObjectType;
PrivateConditionVariableEntry* fEntries;
friend class PrivateConditionVariableEntry;
friend class ConditionVariableHashDefinition;
};
template<typename Type = void>
class ConditionVariable : private PrivateConditionVariable {
public:
inline void Publish(const Type* object,
const char* objectType);
inline void Unpublish(bool threadsLocked = false);
inline void NotifyOne(bool threadsLocked = false);
inline void NotifyAll(bool threadsLocked = false);
};
template<typename Type = void>
class ConditionVariableEntry : public PrivateConditionVariableEntry {
public:
inline bool Add(const Type* object,
PrivateConditionVariableEntry* threadNext
= NULL);
inline status_t Wait(uint32 flags = 0);
inline status_t Wait(const Type* object, uint32 flags = 0);
};
template<typename Type>
inline void
ConditionVariable<Type>::Publish(const Type* object, const char* objectType)
{
PrivateConditionVariable::Publish(object, objectType);
}
template<typename Type>
inline void
ConditionVariable<Type>::Unpublish(bool threadsLocked)
{
PrivateConditionVariable::Unpublish(threadsLocked);
}
template<typename Type>
inline void
ConditionVariable<Type>::NotifyOne(bool threadsLocked)
{
PrivateConditionVariable::Notify(false, threadsLocked);
}
template<typename Type>
inline void
ConditionVariable<Type>::NotifyAll(bool threadsLocked)
{
PrivateConditionVariable::Notify(true, threadsLocked);
}
template<typename Type>
inline bool
ConditionVariableEntry<Type>::Add(const Type* object,
PrivateConditionVariableEntry* threadNext)
{
return PrivateConditionVariableEntry::Add(object, threadNext);
}
template<typename Type>
inline status_t
ConditionVariableEntry<Type>::Wait(uint32 flags)
{
return PrivateConditionVariableEntry::Wait(flags);
}
template<typename Type>
inline status_t
ConditionVariableEntry<Type>::Wait(const Type* object, uint32 flags)
{
return PrivateConditionVariableEntry::Wait(object, flags);
}
extern "C" {
#endif // __cplusplus
struct thread;
extern status_t condition_variable_interrupt_thread(struct thread* thread);
extern void condition_variable_init();
#ifdef __cplusplus
} // extern "C"
#endif
#endif /* _KERNEL_CONDITION_VARIABLE_H */