haiku/src/servers/app/EventStream.h
Axel Dörfler 955307393f * Reworked EventDispatcher::SendFakeMouseMoved() after an idea by Stephan
that solves most app_server locking headaches: it now works asynchronously,
  and therefore doesn't need to lock the EventDispatcher anymore.
* EventStreams now allow to inject messages into the stream to allow the above
  functionality.
* InputServerStream::GetNextEvent() no longer returns when there is no event.
* Desktop::ActivateWindow() now locks all windows before checking the
  workspaces of the windows, fixing a race condition that could lead to
  Window::Foremost() being called for a window that isn't on the current
  workspace, leading to a crash.
* I currently cannot access Trac, but I recall there should be an open bug
  report about this.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28224 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-10-17 21:37:10 +00:00

79 lines
1.6 KiB
C++

/*
* Copyright 2005, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Axel Dörfler, axeld@pinc-software.de
*/
#ifndef EVENT_STREAM_H
#define EVENT_STREAM_H
#include <LinkReceiver.h>
#include <MessageQueue.h>
#include <Messenger.h>
struct shared_cursor;
class EventStream {
public:
EventStream();
virtual ~EventStream();
virtual bool IsValid() = 0;
virtual void SendQuit() = 0;
virtual bool SupportsCursorThread() const;
virtual void UpdateScreenBounds(BRect bounds) = 0;
virtual bool GetNextEvent(BMessage** _event) = 0;
virtual bool GetNextCursorPosition(BPoint& where);
virtual status_t InsertEvent(BMessage* event) = 0;
virtual BMessage* PeekLatestMouseMoved() = 0;
};
class InputServerStream : public EventStream {
public:
InputServerStream(BMessenger& inputServerMessenger);
#if TEST_MODE
InputServerStream();
#endif
virtual ~InputServerStream();
virtual bool IsValid();
virtual void SendQuit();
virtual bool SupportsCursorThread() const { return fCursorSemaphore >= B_OK; }
virtual void UpdateScreenBounds(BRect bounds);
virtual bool GetNextEvent(BMessage** _event);
virtual bool GetNextCursorPosition(BPoint& where);
virtual status_t InsertEvent(BMessage* event);
virtual BMessage* PeekLatestMouseMoved();
private:
status_t _MessageFromPort(BMessage** _message,
bigtime_t timeout = B_INFINITE_TIMEOUT);
BMessenger fInputServer;
BMessageQueue fEvents;
port_id fPort;
bool fQuitting;
sem_id fCursorSemaphore;
area_id fCursorArea;
shared_cursor* fCursorBuffer;
BMessage* fLatestMouseMoved;
};
#endif /* EVENT_STREAM_H */