b4e5e49823
* Added support to do larger raw allocations (up to one large chunk (128 pages)) in the slab areas. For an even larger allocation an area is created (haven't seen that happen yet, though). * Added kernel tracing (SLAB_MEMORY_MANAGER_TRACING). * _FreeArea(): Copy and paste bug: The meta chunks of the to be freed area would be added to the free lists instead of being removed from them. This would corrupt the lists and also lead to all kinds of misuse of meta chunks. object caches: * Implemented CACHE_ALIGN_ON_SIZE. It is no longer set for all small object caches, but the block allocator sets it on all power of two size caches. * object_cache_reserve_internal(): Detect recursion and don't wait in such a case. The function could deadlock itself, since HashedObjectCache::CreateSlab() does allocate memory, thus potentially reentering. * object_cache_low_memory(): - I missed some returns when reworking that one in r35254, so the function might stop early and also leave the cache in maintenance mode, which would cause it to be ignored by object cache resizer and low memory handler from that point on. - Since ReturnSlab() potentially unlocks, the conditions weren't quite correct and too many slabs could be freed. - Simplified things a bit. * object_cache_alloc(): Since object_cache_reserve_internal() does potentially unlock the cache, the situation might have changed and their might not be an empty slab available, but a partial one. The function would crash. * Renamed the object cache tracing variable to SLAB_OBJECT_CACHE_TRACING. * Renamed debugger command "cache_info" to "slab_cache" to avoid confusion with the VMCache commands. * ObjectCache::usage was not maintained anymore since I introduced the MemoryManager. object_cache_get_usage() would thus always return 0 and the block cache would not be considered cached memory. This was only of informational relevance, though. slab allocator misc.: * Disable the object depots of block allocator caches for object sizes > 2 KB. Allocations of those sizes aren't so common that the object depots yield any benefit. * The slab allocator is now fully self-sufficient. It allocates its bootstrap memory from the MemoryManager, and the hash tables for HashedObjectCaches use the block allocator instead of the heap, now. * Added option to use the slab allocator for malloc() and friends (USE_SLAB_ALLOCATOR_FOR_MALLOC). Currently disabled. Works in principle and has virtually no lock contention. Handling for low memory situations is yet missing, though. * Improved the output of some debugger commands. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35283 a95241bf-73f2-0310-859d-f6bbb57e9c96 |
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apps_debugger_config.h | ||
kernel_debug_config.h | ||
kernel_debugger_config.h | ||
paranoia_config.h | ||
ReadMe | ||
support_kit_config.h | ||
tracing_config.h |
To customize the settings defined in these headers, create a folder "user_config_headers" in the "build" folder and copy the headers you want to modify into that folder. Your custom headers will be ignored by SVN and the build system will automatically use them instead of the original ones. But be aware that when changes are commited to the files in "config_headers", you will have to apply them to your custom headers manually.