042bb68ed6
* When the endianness is not intialized, assume B_MEDIA_HOST_ENDIAN. This is probably what was meant (and this is what Worms Armageddon means). * Move creation of the media nodes back to the initialisation instead of StartPlaying, otherwise an extra node is created each time the sound is played. |
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.. | ||
DirectWindow.cpp | ||
FileGameSound.cpp | ||
GameProducer.cpp | ||
GameProducer.h | ||
GameSound.cpp | ||
GameSoundBuffer.cpp | ||
GameSoundBuffer.h | ||
GameSoundDevice.cpp | ||
GameSoundDevice.h | ||
GSUtility.cpp | ||
GSUtility.h | ||
Jamfile | ||
PushGameSound.cpp | ||
SimpleGameSound.cpp | ||
StreamingGameSound.cpp | ||
WindowScreen.cpp |