haiku/src/kits/game
Adrien Destugues 042bb68ed6 BGameSound: make Worms Armageddon sounds work
* When the endianness is not intialized, assume B_MEDIA_HOST_ENDIAN.
This is probably what was meant (and this is what Worms Armageddon
means).
* Move creation of the media nodes back to the initialisation instead of
StartPlaying, otherwise an extra node is created each time the sound is
played.
2014-12-11 17:17:55 +01:00
..
DirectWindow.cpp Style fixes to the Game Kit, focus on docs 2014-06-11 16:44:48 -04:00
FileGameSound.cpp Style fixes to the Game Kit, focus on docs 2014-06-11 16:44:48 -04:00
GameProducer.cpp Style fixes to the Game Kit, focus on docs 2014-06-11 16:44:48 -04:00
GameProducer.h Style fixes to the Game Kit, focus on docs 2014-06-11 16:44:48 -04:00
GameSound.cpp game kit: Style and whitespace cleanup. No functional change. 2012-02-08 17:38:59 -06:00
GameSoundBuffer.cpp BGameSound: make Worms Armageddon sounds work 2014-12-11 17:17:55 +01:00
GameSoundBuffer.h Patch from bkmx. 2011-11-02 20:05:31 +00:00
GameSoundDevice.cpp BGameSound: make Worms Armageddon sounds work 2014-12-11 17:17:55 +01:00
GameSoundDevice.h Patch from bkmx. 2011-11-02 20:05:31 +00:00
GSUtility.cpp game kit: Style and whitespace cleanup. No functional change. 2012-02-08 17:38:59 -06:00
GSUtility.h game kit: Style and whitespace cleanup. No functional change. 2012-02-08 17:38:59 -06:00
Jamfile Use libstdc++, libsupc++ and libgcc from gcc_syslibs. 2014-08-13 13:32:44 +02:00
PushGameSound.cpp Add a simpler test for BPushGameSound and attempt to fix the most striking mistakes in there. 2012-08-15 10:32:06 +02:00
SimpleGameSound.cpp BGameSound: make Worms Armageddon sounds work 2014-12-11 17:17:55 +01:00
StreamingGameSound.cpp game kit: Style and whitespace cleanup. No functional change. 2012-02-08 17:38:59 -06:00
WindowScreen.cpp Compilation fixes for x86_64. 2013-01-04 18:45:22 +00:00