1da9f5cea5
* Added BDiskDeviceRoster::GetDiskSystem() method, that can get a disk system by short/pretty/module name - since they should all be unique, I put them in a single namespace, please complain if you don't like that :-) * Cleaned up DiskSystem.h and DiskDeviceRoster.h according to the updated header guidelines. * Renamed ntfs pretty name from "ntfs File System" to "Windows NT File System". git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25414 a95241bf-73f2-0310-859d-f6bbb57e9c96
74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/*
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* Copyright 2003-2008, Haiku Inc.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _DISK_SYSTEM_H
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#define _DISK_SYSTEM_H
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#include <DiskDeviceDefs.h>
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#include <String.h>
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class BPartition;
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class BString;
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struct user_disk_system_info;
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class BDiskSystem {
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public:
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BDiskSystem();
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BDiskSystem(const BDiskSystem& other);
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~BDiskSystem();
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status_t InitCheck() const;
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const char* Name() const;
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const char* ShortName() const;
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const char* PrettyName() const;
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bool SupportsDefragmenting(bool* whileMounted) const;
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bool SupportsRepairing(bool checkOnly,
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bool* whileMounted) const;
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bool SupportsResizing(bool* whileMounted) const;
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bool SupportsResizingChild() const;
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bool SupportsMoving(bool* whileMounted) const;
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bool SupportsMovingChild() const;
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bool SupportsName() const;
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bool SupportsContentName() const;
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bool SupportsSettingName() const;
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bool SupportsSettingContentName(
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bool* whileMounted) const;
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bool SupportsSettingType() const;
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bool SupportsSettingParameters() const;
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bool SupportsSettingContentParameters(
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bool* whileMounted) const;
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bool SupportsCreatingChild() const;
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bool SupportsDeletingChild() const;
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bool SupportsInitializing() const;
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status_t GetTypeForContentType(const char* contentType,
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BString* type) const;
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bool IsPartitioningSystem() const;
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bool IsFileSystem() const;
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BDiskSystem& operator=(const BDiskSystem& other);
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private:
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status_t _SetTo(disk_system_id id);
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status_t _SetTo(const user_disk_system_info* info);
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void _Unset();
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private:
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friend class BDiskDeviceRoster;
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friend class BPartition;
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disk_system_id fID;
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BString fName;
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BString fShortName;
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BString fPrettyName;
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uint32 fFlags;
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};
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#endif // _DISK_SYSTEM_H
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