haiku/headers/os/interface/Button.h
Stephan Aßmus 75a6d1db99 Optimized includes. For example, BeBuild.h is almost always already included
via SupportDefs.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32748 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-08-27 12:36:35 +00:00

94 lines
2.7 KiB
C++

/*
* Copyright 2001-2009, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#ifndef _BUTTON_H
#define _BUTTON_H
#include <Control.h>
class BButton : public BControl {
public:
BButton(BRect frame, const char* name,
const char* label, BMessage* message,
uint32 resizingMode
= B_FOLLOW_LEFT | B_FOLLOW_TOP,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE
| B_FULL_UPDATE_ON_RESIZE);
BButton(const char* name, const char* label,
BMessage *message,
uint32 flags = B_WILL_DRAW | B_NAVIGABLE
| B_FULL_UPDATE_ON_RESIZE);
BButton(const char* label,
BMessage* message = NULL);
BButton(BMessage *archive);
virtual ~BButton();
static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage* archive,
bool deep = true) const;
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint point);
virtual void AttachedToWindow();
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void MakeDefault(bool flag);
virtual void SetLabel(const char* string);
bool IsDefault() const;
virtual void MessageReceived(BMessage* message);
virtual void WindowActivated(bool active);
virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage* message);
virtual void MouseUp(BPoint point);
virtual void DetachedFromWindow();
virtual void SetValue(int32 value);
virtual void GetPreferredSize (float* _width,
float* _height);
virtual void ResizeToPreferred();
virtual status_t Invoke(BMessage* message = NULL);
virtual void FrameMoved(BPoint newLocation);
virtual void FrameResized(float width, float height);
virtual void MakeFocus(bool focused = true);
virtual void AllAttached();
virtual void AllDetached();
virtual BHandler* ResolveSpecifier(BMessage* message,
int32 index, BMessage* specifier,
int32 what, const char* property);
virtual status_t GetSupportedSuites(BMessage* message);
virtual status_t Perform(perform_code d, void* arg);
virtual void InvalidateLayout(bool descendants = false);
virtual BSize MinSize();
virtual BSize MaxSize();
virtual BSize PreferredSize();
private:
virtual void _ReservedButton1();
virtual void _ReservedButton2();
virtual void _ReservedButton3();
private:
BButton& operator=(const BButton &);
BSize _ValidatePreferredSize();
BRect _DrawDefault(BRect bounds, bool enabled);
void _DrawFocusLine(float x, float y, float width,
bool bVisible);
BSize fPreferredSize;
bool fDrawAsDefault;
uint32 _reserved[2];
};
#endif // _BUTTON_H