006a9e008b
The OpenGL software renderer add-on should follow soon. Allow to link GLTeapot as native, but without renderer, nothing is displayed ;-) git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13283 a95241bf-73f2-0310-859d-f6bbb57e9c96
195 lines
3.4 KiB
Plaintext
195 lines
3.4 KiB
Plaintext
SubDir OBOS_TOP src kits opengl mesa ;
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UsePrivateHeaders opengl ;
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UseHeaders [ FDirName $(SUBDIR) main ] ;
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UseHeaders [ FDirName $(SUBDIR) glapi ] ;
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UseHeaders [ FDirName $(SUBDIR) math ] ;
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UseHeaders [ FDirName $(SUBDIR) tnl ] ;
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UseHeaders [ FDirName $(SUBDIR) shader ] ;
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UseHeaders [ FDirName $(SUBDIR) swrast ] ;
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UseHeaders [ FDirName $(SUBDIR) swrast_setup ] ;
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SubDirCcFlags
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-DBEOS_THREADS
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-DGNU_ASSEMBLER
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-DUSE_X86_ASM
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-DUSE_MMX_ASM
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-DUSE_3DNOW_ASM
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-DUSE_SSE_ASM ;
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StaticLibrary mesa :
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main/api_arrayelt.c
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main/api_loopback.c
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main/api_noop.c
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main/api_validate.c
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main/accum.c
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main/attrib.c
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main/blend.c
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main/bufferobj.c
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main/buffers.c
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main/clip.c
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main/colortab.c
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main/context.c
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main/convolve.c
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main/debug.c
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main/depth.c
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main/dispatch.c
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main/dlist.c
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main/drawpix.c
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main/enable.c
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main/enums.c
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main/eval.c
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main/extensions.c
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main/feedback.c
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main/fog.c
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main/get.c
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main/hash.c
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main/hint.c
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main/histogram.c
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main/image.c
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main/imports.c
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main/light.c
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main/lines.c
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main/matrix.c
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main/occlude.c
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main/pixel.c
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main/points.c
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main/polygon.c
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main/rastpos.c
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main/state.c
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main/stencil.c
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main/texcompress.c
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main/texcompress_s3tc.c
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main/texcompress_fxt1.c
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main/texformat.c
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main/teximage.c
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main/texobj.c
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main/texstate.c
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main/texstore.c
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main/varray.c
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main/vtxfmt.c
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math/m_debug_clip.c
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math/m_debug_norm.c
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math/m_debug_xform.c
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math/m_eval.c
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math/m_matrix.c
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math/m_translate.c
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math/m_vector.c
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math/m_xform.c
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array_cache/ac_context.c
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array_cache/ac_import.c
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tnl/t_array_api.c
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tnl/t_array_import.c
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tnl/t_context.c
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tnl/t_pipeline.c
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tnl/t_save_api.c
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tnl/t_save_loopback.c
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tnl/t_save_playback.c
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tnl/t_vb_cull.c
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tnl/t_vb_fog.c
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tnl/t_vb_light.c
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tnl/t_vb_normals.c
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tnl/t_vb_points.c
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tnl/t_vb_program.c
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tnl/t_vb_render.c
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tnl/t_vb_texgen.c
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tnl/t_vb_texmat.c
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tnl/t_vb_vertex.c
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tnl/t_vertex.c
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tnl/t_vertex_c.c
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tnl/t_vertex_codegen.c
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tnl/t_vtx_api.c
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tnl/t_vtx_generic.c
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tnl/t_vtx_x86.c
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tnl/t_vtx_eval.c
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tnl/t_vtx_exec.c
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swrast/s_fragprog_to_c.c
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swrast/s_aaline.c
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swrast/s_aatriangle.c
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swrast/s_accum.c
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swrast/s_alpha.c
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swrast/s_alphabuf.c
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swrast/s_atifragshader.c
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swrast/s_auxbuffer.c
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swrast/s_bitmap.c
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swrast/s_blend.c
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swrast/s_buffers.c
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swrast/s_copypix.c
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swrast/s_context.c
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swrast/s_depth.c
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swrast/s_drawpix.c
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swrast/s_feedback.c
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swrast/s_fog.c
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swrast/s_imaging.c
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swrast/s_lines.c
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swrast/s_logic.c
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swrast/s_masking.c
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swrast/s_nvfragprog.c
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swrast/s_pixeltex.c
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swrast/s_points.c
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swrast/s_readpix.c
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swrast/s_span.c
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swrast/s_stencil.c
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swrast/s_tcc.c
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swrast/s_texture.c
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swrast/s_texstore.c
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swrast/s_triangle.c
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swrast/s_zoom.c
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swrast_setup/ss_context.c
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swrast_setup/ss_triangle.c
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shader/arbfragparse.c
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shader/arbprogparse.c
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shader/arbprogram.c
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shader/arbvertparse.c
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shader/atifragshader.c
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shader/grammar_mesa.c
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shader/nvfragparse.c
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shader/nvprogram.c
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shader/nvvertexec.c
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shader/nvvertparse.c
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shader/program.c
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shader/shaderobjects.c
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x86/common_x86.c
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x86/x86.c
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x86/3dnow.c
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x86/sse.c
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sparc/sparc.c
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ppc/common_ppc.c
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# TODO: check if $(OBOS_ARCH) == x86?
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x86/common_x86_asm.S
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x86/x86_xform2.S
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x86/x86_xform3.S
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x86/x86_xform4.S
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x86/x86_cliptest.S
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x86/mmx_blend.S
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x86/3dnow_xform1.S
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x86/3dnow_xform2.S
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x86/3dnow_xform3.S
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x86/3dnow_xform4.S
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x86/3dnow_normal.S
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x86/sse_xform1.S
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x86/sse_xform2.S
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x86/sse_xform3.S
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x86/sse_xform4.S
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x86/sse_normal.S
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x86/read_rgba_span_x86.S
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tnl/t_vtx_x86_gcc.S
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glapi/glapi.c
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glapi/glthread.c
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: STATIC_LIBRARY_DIR
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;
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