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Michael Lotz 00405f2286 * Add an additional argument to get_vnode() that gets the fs_vnode_ops of the
node. That is needed for a layered filesystem to be able to construct a full
  fs_vnode out of a volume/inode pair.
* Adapt places where get_vnode is used. Sadly this is a C API and we can't just
  use a default NULL for that argument.
* Introduce a flag B_VNODE_WANTS_OVERLAY_SUB_NODE that can be returned in the
  flags field of a fs get_vnode call. A filesystem can use this flag to indicate
  that it doesn't support the full set of fs features (attributes, write support)
  and it'd like to have unsupported calls emulated by an overlay sub node.
* Add a perliminary overlay filesystem that emulates file attributes using files
  on a filesystem where attributes aren't supported. It does currently only
  support reading attributes/attribute directories though. All other calls are
  just passed through to the super filesystem.
* Adjust places where a HAS_FS_CALL() is taken as a guarantee that the operation
  is supported. For the overlay filesystem we may later return a B_UNSUPPORTED,
  so make sure that in that case proper fallback options are taken.
* Make the iso9660 filesystem request overlay sub nodes. This can be fine tuned
  later to only trigger where there are features on a CD that need emulation
  at all.

If you happened to know the attribute file format and location you could build
an iso with read-only attribute support now. Note that this won't be enough to
get a bootable iso-only image as the query and index support is yet missing.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29177 a95241bf-73f2-0310-859d-f6bbb57e9c96
2009-02-09 23:06:31 +00:00
3rdparty No line break here. 2009-02-04 12:59:02 +00:00
build Fix base URL I accidently messed up. 2009-02-08 14:53:53 +00:00
data * Added "shopt -s checkwinsize" to our /etc/profile. This fixes bug #2514, 2008-12-03 21:23:04 +00:00
docs Hopefully now correct procedure without use of sudo. Also added OptionalPackages to the mix. Some formatting stuff. 2009-02-08 08:12:26 +00:00
headers * Add an additional argument to get_vnode() that gets the fs_vnode_ops of the 2009-02-09 23:06:31 +00:00
src * Add an additional argument to get_vnode() that gets the fs_vnode_ops of the 2009-02-09 23:06:31 +00:00
configure Add support for the arm target as well. Not that we'd support it in any way yet. 2009-02-06 23:09:47 +00:00
Jamfile Missed to check this one in: 2008-12-06 18:42:33 +00:00
Jamrules Allow for a separate UserBuildConfig directly in the output directory (i.e. 2009-02-08 13:20:19 +00:00
makehaikufloppy removed weird charachters at the end of the file 2006-12-12 13:03:06 +00:00
ReadMe Note on mkisofs requirement to avoid newbies asking why it fails. 2008-03-06 01:33:46 +00:00
ReadMe.cross-compile * added two autoheader and gawk to the list of dependencies 2007-05-30 16:55:47 +00:00

Building on BeOS
================

For building on BeOS you need the development tools from:

  http://haiku-os.org/downloads

Please always use the most recent versions. They are required to build Haiku.


Building on a non-BeOS platform
===============================

Please read the file 'ReadMe.cross-compile' before continuing. It describes
how to build the cross-compilation tools and configure the build system for
building Haiku. After following the instructions you can directly continue
with the section Building.


Configuring on BeOS
===================

Open a Terminal and change to your Haiku trunk folder. To configure the build
you can run configure like this:

  ./configure --target=TARGET

Where "TARGET" is the target platform that the compiled code should run on:
  * haiku (default)
  * r5
  * bone
  * dano (also for Zeta)

The configure script generates a file named "BuildConfig" in the "build"
directory. As long as configure is not modified (!), there is no need to call
it again. That is for re-building you only need to invoke jam (see below).
If you don't update the source tree very frequently, you may want to execute
'configure' after each update just to be on the safe side.


Building
========

Haiku can be built in either of two ways, as disk image file (e.g. for use
with emulators) or as installation in a directory.

Image File
----------

  jam -q haiku-image

This generates an image file named 'haiku.image' in your output directory
under 'generated/'.

VMware Image File
-----------------

  jam -q haiku-vmware-image

This generates an image file named 'haiku.vmdk' in your output
directory under 'generated/'.

Directory Installation
----------------------

  HAIKU_INSTALL_DIR=/Haiku jam -q install-haiku

Installs all Haiku components into the volume mounted at "/Haiku" and
automatically marks it as bootable. To create a partition in the first place
use DriveSetup and initialize it to BFS.

Note that installing Haiku in a directory only works as expected under BeOS,
but it is not yet supported under Linux and other non-BeOS platforms.

Bootable CD-ROM Image
---------------------

* UNSUPPORTED yet *

This _requires_ having the mkisofs tool installed.
On Debian GNU/Linux for example you can install it with:
  apt-get install mkisofs
On BeOS you can get it from http://bebits.com/app/3964 along with cdrecord.

Creating a bootable CD requires burning 2 tracks on a single CD.
The first track is an El-Torito bootable ISO file-system containing a boot 
floppy image, and is created with:

  jam -q haiku-boot-cd

This generates an image file named 'haiku-boot-cd.iso' in your output directory
under 'generated/'.
The second track is the raw BFS image 'haiku.image' in 'generated/' created 
with:

  jam -q haiku-image

Under Unix/Linux, and BeOS you can use cdrecord to create a CD with:

  cdrecord dev=x,y,z -v -eject -dao -data generated/haiku-boot-cd.iso generated/haiku.image

Here x,y,z is the device number as found with cdrecord -scanbus, it can also 
be a device path on Linux.

Windows users will find '3rdparty/nero/haiku-cd.cue' useful.

Since the CD has two tracks it is not easy to test it from an emulator.
Instead it is simpler to use the 'haiku.image' as CD image and the floppy
image 'haiku-boot-floppy.image' to boot from it.

For Qemu:

qemu -cdrom generated/haiku.image -fda generated/haiku-boot-floppy.image -boot a

Building Components
-------------------

If you don't want to build the complete Haiku, but only a certain
app/driver/etc. you can specify it as argument to jam, e.g.:

  jam Pulse

Alternatively, you can 'cd' to the directory of the component you want to
build and run 'jam' from there.

You can also force rebuilding of a component by using the "-a" parameter:

  jam -a Pulse


Running
=======

Generally there are two ways of running Haiku. On real hardware using a
partition and on emulated hardware using an emulator like Bochs or QEmu.

On Real Hardware
----------------

If you have installed Haiku to its own partition you can include this
partition in your bootmanager and try to boot Haiku like any other OS you
have installed. To include a new partition in the BeOS bootmanager run this
in a Terminal:

  bootman

On Emulated Hardware
--------------------

For emulated hardware you should build disk image (see above). How to setup
this image depends on your emulater. A tutorial for Bochs on BeOS is below.
If you use QEmu, you can usually just provide the path to the image as
command line argument to the "qemu" executable.

Bochs
-----

Version 2.2 of Bochs for BeOS (BeBochs) can be downloaded from BeBits:

  http://www.bebits.com/app/3324

The package installs to: /boot/apps/BeBochs2.2

You have to set up a configuration for Bochs. You should edit the ".bochsrc" to
include the following:

ata0-master: type=disk, path="/path/to/haiku.image", cylinders=122, heads=16, spt=63
boot: disk

Now you can start Bochs:

  $ cd /boot/apps/BeBochs2.2
  $ ./bochs

Answer with RETURN and with some patience you will see Haiku booting.
If booting into the graphical evironment fails you can try to hit "space" at the
very beginning of the boot process. The Haiku bootloader should then come up and
you can select some safe mode options.


Docbook documentation
=====================

Our documentation can be found in 'src/documentation/'. You can build it by
running 'jam' in that folder. The results will be stored in the 'generated/'
folder.